@zooooma:
@Baron:
SBR rules, escort and intercept are different from Spring 1942, which is also different from 1942.2
AFAIK Global/Europe/Pacific 1940 2nd and Spring 1942 2nd all have the same rules for that - meaning the rules have been streamlined and are consistent across all the current editions.
My point is that it’s a crying shame that the 1940 and 1942 games got upgraded rules (2nd editions) while AA50 was left behind with its outdated (and obsoleted) rules set. It’s not fitting for what ought to be the pride of my (vast) A&A collection. As is, I feel more inclined to play 1942 2nd; and that just sucks.
I wish WotC would simply augment the FAQ with options for updated AAAs and SBR rules. Sadly they have dropped all support. :-(
AA50 SBR
Fg A1 D2, StB A0, AAgun unit first on Fg and StB, then dogfight phase.
Damage D6
Spring 1942 SBR
Fg A1 D2, StB A0, dogfight phase first, then IC’s AAgun on StB only.
Damage D6
G40.1 SBR
Fg A1 D2 C10, StB A0 C12, dogfight first, then IC’s or Bases AAgun on bombers.
StB Damage D6
Tactical bombers cannot attack bases.
1942.2 SBR
Fg A1 first strike D2, StB A1 first strike, dogfight first, then IC’s AAgun on StB only.
Damage D6
First strike means you have to remove immediately defender’s interceptors casualty and cannot roll to hit.
G40.2 SBR
Fg A1 D1, StB A1, TcB A1, dogfight first, then IC’s or Bases AAgun on bombers.
StB Damage D6+2
TcB Damage D6 on bases only.
Triple A for 1942.2 (WWII v.5) SBR
Fg A1 D1, StB A1, dogfight first, then IC’s AAgun.
Damage D6
Triple A for AA50 (WWII v.3) SBR
Fg A1 D1, StB A1, dogfight first, then AAgun unit on Bombers only.
Damage D6
Is it clearer now?
:-D
And main thing between AA50 and Second Edition is Tank cost increasing from 5 IPCs to 6 IPCs.
This is the main issue to convert any AA50 setup things into 2nd edition.
AA unit can be considered AAA unit at 5 IPCs, you can give AA capacity to ICs.
You can play with Triple A 2nd Edition SBR rule and give StBs 1D6 damage.
These last three points don’t affect much the setup and balance.
AA50 SBR is very much a non-issue if you want to use StBs and Fgs efficiently, you don’t do it.
With Triple A SBR, you may see a few bombing raids.
As long as you keep Tank at 5 IPCs, I don’t think there is different balance issue than OOB.
Fighter Escorts and Interceptors
Fighters can participate in strategic bombing raids. Attacking fighters may escort and protect the bombers, and they can originate from any territory, range permitting. Any or all defending fighters based in a territory that is strategically bombed can participate in the defense of the industrial complex. The number of fighters that will defend is decided after the attacker’s Combat Movement phase is completed and before the Combat phase begins.
After antiaircraft fire is resolved against the attacking air units, if there are any defending fighters an air battle occurs between the attacking and defending air units. This combat is resolved in the same way as a normal combat, with a few exceptions. The fighters have an attack value of 1 (2 if the attacker has the Jet Power research breakthrough) and a defense value of 2, and the bombers have no attack value. In addition, the combat lasts for only one round.
After the battle, any surviving bombers proceed to carry out the raid as normal.
Fighters participating as either an escort or a defender cannot participate in other battles during that turn. Defending interceptors must return to their original territory. If that territory is captured, the fighters may move one space to land in a friendly territory or on a friendly aircraft carrier. This movement occurs after all of the attacker’s combats have been resolved and before the attacker’s Noncombat Move phase begins. If no such landing space is available, the fighters are lost.
AA50 FAQ and Erratas
P.S. I never thought I would be able to list most of SBR rules…
AAgameRULEScomparisons5.pdf