@Nameless:
Hey Mod Squad:
Its me, ErwinRommel.
I love your work. The game is much more exiting with this balance.
No’s reflect reality. Axis should fear the allied economic advantage.
This is the game ill be playing from now on.
I do have some questions though:
1: New China Guerrillas No
American bombers might spawn chinese men on the ground by killing the lone japanese units.
Intended? How about infs are spawned and territory is changed to chinese after Japan collects income?
2: Does french ships become pro axis if they are not in z93 when Franco-German Armistice is applyied?
What about french units jumping around planning to become pro axis? Might be best to evacuate them to British areas and avoid treachery xD
3: Is marines same as infantry when it comes to loading a normal transport?
4: Is revised victory conditions realy nessesary? Might lead to kgf or kjf strategies.
Id want allies to pay the price for focusing on either Germany or Japan to much.
Some suggestions.
What about:
1: Changing marines so they do get bonus from fighting with artillery?
2: Changing AA cost to 3?
3: Increasing the maximum damage that can be inflicted to navalyards, airfields and minor IC’s? Mabye to 10?
4: Giving bombers decreased effectivness (no more +2) when bombing navalyards and airfields?
And giving tac bombers boost vs Airfields and Navalyards (+1)?
5: Changing Russian NO to this:
* 3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls in mainland Europe excluding islands but not Scandinavia. (This modifies Russia’s “Spread of Communism” objective).
6: Changing Vichy France rules so that it can only be activated round 1 during German turn?
Do with my suggestions as you please. Thanks for all your hard work :mrgreen:
Hey ErwinRommel :-).
To answer your questions:
1. Yeah it’s intended. It’s not like the US could effectively build a strategy around it and Japan couldn’t do anything about it.
2. No it’s only in 93, so if Vichy is activated after the first round, chances are that the French boats are no longer in 93.
Vichy is activated before the French move if the conditions are met, so the French could only jump around if Vichy is not activated on round 1.
3. Yeah marines take the same space on tps.
4. Taking a major Axis capital is too difficult and takes too long, the other side has more than enough time to win before that happens. The rule is to prevent excessive shipping of Axis forces to a single theater to try and win in that theater, making the other theater basically inconsequential.
Thank you for your suggestions. We already thought about most of them, and indeed the 6 damage cap on bases is a bit annoying, but I doubt it would warrant more than an increase to 8 if any. I’m not sure what you mean with number 5, you want Scandinavia to be excluded from the Russian NO? Why?
Thank you for your support :-).