1942 is a good game for timed games or games that you want to finish in one day. 1940 on the other hand has way more openings and variants that 1942. Because of this 1940 is best played in email rather than live. For 9 years we would play 1940 in a live format every Easter in a 2 day game session. At the end of the 2 day game sessions we still only had one or two games that came close to being completed. Some 1940 strategies require the game to proceed more than 10 rounds or more. In fact after taking data from the forum online games most games ended on turn 15 or so. This takes way to long to play in one day or even 2 days. 1942 solves this problem and still keeps the game strategic and interesting but 1940 still has more possible openings and endings.
cyanight
@cyanight
Best posts made by cyanight
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RE: Global 1942 Scenario by Larry Harris
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RE: G40 Balance Mod - Rules and Download
I updated the Nation Objective cards.
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Added Missing Cards
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Removed France since its a one time occurrence
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Removed Russian NO, Iraq
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Added separate cards for Russian Lend Lease Lane, (2) and (4)
http://www.artscow.com/ClientDesigner/Designer.aspx?DesignId=166760949
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RE: Cyanight's Customizations
Italy is finished. Completely magnetized and repainted some pieces. I made my Littorio unique :)
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RE: L20 cyanight(axis) vs freh(Allies+16) BM3.3
@freh Understood, thanks for the clarification :)
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RE: Global 1942 Scenario by Larry Harris
How you play 1942 depends on how many turns you plan to play. In tournament its around 6-8. Not enough time to get capital victory unless a complete failure on dice or strategy. I have a new plan this year and its completely based on the length of the game.
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RE: Cyanight's Customizations
Japan is finished and ready for war.
Advanced Mech, Jets and Super Subs I-400
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RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3
@trulpen This has been a very exciting game, Thanks for playing :)
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RE: Cyanight's Customizations
UK is done and ready for war!
This is the tech pieces for UK.
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Heavy Stirling Bomber
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Adv Artillery - Sexton SPA
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Adv Mech - Humber MkII
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Super Subs
UK ground units
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25 Pdr. Artillery
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Infantry
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Kangaroo Mechanized Infantry
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Valentine MkV Medium Tanks
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Churchill Heavy Tanks
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British Commandos
The RAF
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AAA
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Spitfires
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Hurricane fighters
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Mosquito tactical bombers
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Barracuda Naval Tactical Bombers
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Halifax Bombers
The Royal Navy
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Transports
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Royal Oak Battleships
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King George Battleship
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Victorious Carrier
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Arc Royal Carrier
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Illustrious Carrier
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Formidable Carrier
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Indomidable Carrier
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Cruisers
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Destroyers
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Subs
My 6 year old son’s custom scout car :)
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RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3
@trulpen Sure I would like to play many more games with you as an opponent. Your play is very good and respect the challenge.
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RE: Cyanight's Customizations
I finally finished my Italian pieces. I wanted to post them when I completed the whole set.
BR-20 Bombers
Breda BA 65 Tactical Bomber
Aquila Class Carrier
Roma Battleship
Carro Armato 41 Tanks
Semovente 105/25 Tank
Infantry, Alpine Infantry
Super Subs
Autoblinda 41 Armoured Cars(Adv Mech), M15/42 Tanks(Heavy Tanks), Hummel (Adv Artillery)
P.108 Heavy Bombers
Latest posts made by cyanight
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RE: Global 1942 Scenario by Larry Harris
1942 is a good game for timed games or games that you want to finish in one day. 1940 on the other hand has way more openings and variants that 1942. Because of this 1940 is best played in email rather than live. For 9 years we would play 1940 in a live format every Easter in a 2 day game session. At the end of the 2 day game sessions we still only had one or two games that came close to being completed. Some 1940 strategies require the game to proceed more than 10 rounds or more. In fact after taking data from the forum online games most games ended on turn 15 or so. This takes way to long to play in one day or even 2 days. 1942 solves this problem and still keeps the game strategic and interesting but 1940 still has more possible openings and endings.
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RE: Ksmckay (X) v Cyanight(A+18) BM3
@ksmckay Well I don’t have a clear path to victory anymore and its just a matter of time. Its been exciting playing with you. Thanks again.
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RE: Post League Game Results Here
Ksmckay (X) over Cyanight(A+18) BM3
https://www.axisandallies.org/forums/topic/35831/ksmckay-x-v-cyanight-a-18-bm3/201
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RE: Ksmckay (X) v Cyanight(A+18) BM3
@cyanight I concede. Accidently attacked with all us/uk air. Good Game
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 47 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 5 fighters moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Normandy Bordeaux to Northern Italy 8 fighters moved from Normandy Bordeaux to Northern Italy Combat - Americans Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Italy Americans attack with 1 bomber, 8 fighters and 1 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 31 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 30 Sea Zone to New Zealand 2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 5 fighters moved from 31 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone 3 armour moved from Normandy Bordeaux to 110 Sea Zone 3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Northern Italy to Southern France 8 fighters moved from Northern Italy to Southern France Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 3 fighters placed in Southern France Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Americans collect 55 PUs (3 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangtung Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 7 fighters moved from Southern France to Holland Belgium 1 tactical_bomber moved from Southern France to Holland Belgium 1 infantry moved from Southern France to Northern Italy British take Northern Italy from Italians Combat - British Battle in Holland Belgium British attack with 7 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/10 hits, 4.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 7 fighters moved from Holland Belgium to Southern France 1 tactical_bomber moved from Holland Belgium to Southern France 1 aaGun and 4 infantry moved from Normandy Bordeaux to Southern France 10 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone 3 armour and 5 mech_infantrys moved from Eastern Persia to Iraq 1 artillery and 9 infantry moved from Persia to Iraq 4 artilleries and 2 infantry moved from Trans-Jordan to Egypt Place Units - British 2 armour and 1 mech_infantry placed in Egypt 2 fighters and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,3,4,3,2,5 British collect 37 PUs (5 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to Gibraltar: 2 infantry EDIT: Adding units owned by British to 92 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 British : 2.50 Americans : -2.17 Chinese : 1.33 Japanese : 2.33
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 47 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 5 fighters moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Normandy Bordeaux to Northern Italy 8 fighters moved from Normandy Bordeaux to Northern Italy Combat - Americans Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Italy Americans attack with 1 bomber, 8 fighters and 1 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 31 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 30 Sea Zone to New Zealand 2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 5 fighters moved from 31 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone 3 armour moved from Normandy Bordeaux to 110 Sea Zone 3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Northern Italy to Southern France 8 fighters moved from Northern Italy to Southern France Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 3 fighters placed in Southern France Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Americans collect 55 PUs (3 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangtung Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 7 fighters moved from Southern France to Holland Belgium 1 tactical_bomber moved from Southern France to Holland Belgium 1 infantry moved from Southern France to Northern Italy British take Northern Italy from Italians Combat - British Battle in Holland Belgium British attack with 7 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/10 hits, 4.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 7 fighters moved from Holland Belgium to Southern France 1 tactical_bomber moved from Holland Belgium to Southern France 1 aaGun and 4 infantry moved from Normandy Bordeaux to Southern France 10 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone 3 armour and 5 mech_infantrys moved from Eastern Persia to Iraq 1 artillery and 9 infantry moved from Persia to Iraq 4 artilleries and 2 infantry moved from Trans-Jordan to Egypt Place Units - British 2 armour and 1 mech_infantry placed in Egypt 2 fighters and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,3,4,3,2,5 British collect 37 PUs (5 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 5 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 British : 2.50 Americans : -2.17 Chinese : 1.33 Japanese : 2.33
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangtung Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : 1.33
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 47 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 5 fighters moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Normandy Bordeaux to Northern Italy 8 fighters moved from Normandy Bordeaux to Northern Italy Combat - Americans Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Italy Americans attack with 1 bomber, 8 fighters and 1 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 31 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 30 Sea Zone to New Zealand 2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 5 fighters moved from 31 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone 3 armour moved from Normandy Bordeaux to 110 Sea Zone 3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Northern Italy to Southern France 8 fighters moved from Northern Italy to Southern France Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 3 fighters placed in Southern France Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Americans collect 55 PUs (3 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : -2.17 Japanese : 1.00
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RE: Ksmckay (X) v Cyanight(A+18) BM3
@ksmckay 1 ANZAC fighter on ANZAC CV and 1 ANZAC fighter on USA CV.