G40 Balance Mod - Feedback Thread

  • '19

    @Karl7 If germany buys naval on g1, then allies should be able to defend against a southern push if they make the right purchases and position units effectively. If germany invests more than g1 on navy then russia should be able to do more than just delay germany. Germany can still squeak by into the Middle East if allies dont position things right but that gives Russia a bit more time to build up as well and then they should be able to hold for a long time.

    If germany buys all ground on g1 and g2, then germany can indeed push through russia at will, but then allies should be able to easily gain control of atlantic and med and they can use that to make necessary gains.

    Germany cant both push russia around and support a navy unless allies make some questionable decisions.

  • 2023 '22 '21 '20 '19 '18 '17

    I certainly don’t mind if folks want to add in another optional NO, but I would probably prefer playing with the bid since I like the variation provided by bid placement. A stronger USSR is also going to narrow the Axis options early which may make the game more scripted. And I think Ksmckay is right. A heavy focus on Moscow makes Germany vulnerable to the allies in the Atlantic. Attempting to preempt the allies in the Atlantic, makes the USSR more dangerous. That creates a nice tension I think.

  • '19

    @Karl7 In two of your recent games I saw, Germany built carriers round 1 and a few support vessels, and still got past Rostov on G5. If you let that happen things definitely get ugly quick. But a few different decisions and that can be prevented and if you can hold off another round or two things improve significantly.

  • '19 '17 '16

    I don’t know if any radical changes are needed. Just play without the Iwo Jima+Okinawa objective. That should see the bid reduce a fair bit. I don’t like it much when the bid exceeds 10 - that seems to script the Scottish fighter bid.

  • '21 '20

    For BM4, I’d love to see cruisers reduced to 11 IPCs, and battleships to 18 IPCs.

    Also, it would be cool if it were easier for Japan to win and harder for Germany to win that way the game could be consistently won on both sides, not majority Europe like it is currently.

    I also do not think that the game needs to be balanced to the point where no bid is necessary. I think bids are fun and make each game different.


  • I think Russia is strong enough as it is in BM3. Might be room for an extra NO or such, but if Russia is too strong there’ll be no strategic incentive at all for the other allies in helping them out. Which of course means lots of resources put into other areas. Curtain Axis.


  • My point is this game should be a struggle strewn with tough decisions.


  • @WindowWasher said in G40 Balance Mod - Feedback Thread:

    For BM4, I’d love to see cruisers reduced to 11 IPCs, and battleships to 18 IPCs.

    Also, it would be cool if it were easier for Japan to win and harder for Germany to win that way the game could be consistently won on both sides, not majority Europe like it is currently.

    I also do not think that the game needs to be balanced to the point where no bid is necessary. I think bids are fun and make each game different.

    Also think it’s great if the cost of a tac is reduced to 10, like in P2V. They’re definitely not as attractive as figs in OOB with the changed air-battle value.


  • @trulpen said in G40 Balance Mod - Feedback Thread:

    @WindowWasher said in G40 Balance Mod - Feedback Thread:

    For BM4, I’d love to see cruisers reduced to 11 IPCs, and battleships to 18 IPCs.

    Also, it would be cool if it were easier for Japan to win and harder for Germany to win that way the game could be consistently won on both sides, not majority Europe like it is currently.

    I also do not think that the game needs to be balanced to the point where no bid is necessary. I think bids are fun and make each game different.

    Also think it’s great if the cost of a tac is reduced to 10, like in P2V. They’re definitely not as attractive as figs in OOB with the changed air-battle value.

    Strangely put. Meant BM3, not OOB.


  • @trulpen In designing BM, we shied away from changing the unit roster too much because we still wanted it to be recognizably g40. That’s why we saved the major unit-cost overhaul for WW2 Path to Victory, which has all the changes mentioned above.


  • @farmboy said in G40 Balance Mod - Feedback Thread:

    I certainly don’t mind if folks want to add in another optional NO, but I would probably prefer playing with the bid since I like the variation provided by bid placement. A stronger USSR is also going to narrow the Axis options early which may make the game more scripted. And I think Ksmckay is right. A heavy focus on Moscow makes Germany vulnerable to the allies in the Atlantic. Attempting to preempt the allies in the Atlantic, makes the USSR more dangerous. That creates a nice tension I think.

    thats what i ve been sayin all along.

    we should bid 30+ with allies


  • @simon33 said in G40 Balance Mod - Feedback Thread:

    I don’t know if any radical changes are needed. Just play without the Iwo Jima+Okinawa objective. That should see the bid reduce a fair bit. I don’t like it much when the bid exceeds 10 - that seems to script the Scottish fighter bid.

    nobody bids a fig to scotland


  • @trulpen said in G40 Balance Mod - Feedback Thread:

    I think Russia is strong enough as it is in BM3. Might be room for an extra NO or such, but if Russia is too strong there’ll be no strategic incentive at all for the other allies in helping them out. Which of course means lots of resources put into other areas. Curtain Axis.

    it seems like u re playin allies all along :tongue:


  • @Amon-Sul said in G40 Balance Mod - Feedback Thread:

    @simon33 said in G40 Balance Mod - Feedback Thread:

    I don’t know if any radical changes are needed. Just play without the Iwo Jima+Okinawa objective. That should see the bid reduce a fair bit. I don’t like it much when the bid exceeds 10 - that seems to script the Scottish fighter bid.

    nobody bids a fig to scotland

    I do!


  • @trulpen said in G40 Balance Mod - Feedback Thread:

    @Amon-Sul said in G40 Balance Mod - Feedback Thread:

    @simon33 said in G40 Balance Mod - Feedback Thread:

    I don’t know if any radical changes are needed. Just play without the Iwo Jima+Okinawa objective. That should see the bid reduce a fair bit. I don’t like it much when the bid exceeds 10 - that seems to script the Scottish fighter bid.

    nobody bids a fig to scotland

    I do!

    U play allies once in 20 games xd


  • Yes, but when/if I get a +10 bid, a fig in Scotland is top priority.


  • @trulpen said in G40 Balance Mod - Feedback Thread:

    Yes, but when/if I get a +10 bid, a fig in Scotland is top priority.

    i do not see other dudes follow ur steps


  • @Amon-Sul said in G40 Balance Mod - Feedback Thread:

    @trulpen said in G40 Balance Mod - Feedback Thread:

    Yes, but when/if I get a +10 bid, a fig in Scotland is top priority.

    i do not see other dudes follow ur steps

    It’s likely because I don’t know what I’m doing as Allies. I think I’m tier 2 there and maybe E as Axis. 😜


  • @Amon-Sul said in G40 Balance Mod - Feedback Thread:

    i do not see other dudes follow ur steps

    It is in our play group in Seattle of about 15-20 active Players. The first $10 always goes for a fighter in Scotland.


  • @simon33 said in G40 Balance Mod - Feedback Thread:

    @regularkid said in G40 Balance Mod - Feedback Thread:

    though I prefer to play in the Lobby because I don’t have the patience to wait for emails.

    Interesting viewpoint.

    Anyway, I’ve finally (and reluctantly) made this change. You will need to delete and re-download the map pack to get it working for you. It will be called version 4.0 (but still “Mod3” because it has the same objectives).

    To get bombers at 12 you will have to play combat move first. Or not download the new map. Or something.

    Combat move 1st was not updated as that is what the Mod Squad were thinking of.

    So now that this is done, is anyone upset? I personally think it’s a bit messy with no option to play with bombers at 12 in purchase first and no update to combat move 1st. If path to victory kicks off, I guess no one will mind.

    Dislike CM1st.

    A simple way to handle the issue is to just add 2 IPC by edit for every sb purchase.

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