Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs2016 League General Discussion Thread
-
happened to me again. i attacked iraq with russia and there was no way to retreat (i wasn’t looking to retreat tho so i was ok in this case):
http://www.axisandallies.org/forums/index.php?topic=36952.15
i will let veqryn no too
-
actually, i don’t know where to post the issue to best get his attention. anyone know?
-
You can PM him on A&A.org, I think he checks it regularly, but
He will prefer that you write a ticket on the Triple A site. Look around in triple.sourceforge.net I think it is -
Here’s where you post bugs. You have to register.
http://sourceforge.net/tracker/?atid=439737&group_id=44492&func=browse
Hmm… I just tried your save and it let me retreat.
-
strange, i’m using version 1809, how about u?
-
yes 1809. I saved at the start of Russia’s turn and then attacked Iraq. i also attacked Norway in a new game with Germany and it allowed retreat as well
-
‘Balanced Mod’?
-
-
Oh, I see we have a few people using it in the League now. I remember seeing it somewhere, but I don’t have a link handy.
-
Found it! It’s a few posts down in this thread. http://www.axisandallies.org/forums/index.php?topic=36867.0
-
Just wanted to give a shout out to Axis Dominion for completing 94 games in 2015! That must be the new league record, displacing Mr. Roboto’s record from 2014.
Way to go!
-
It’s not 94, Karl. The first number is total games played (53) and the second number is the number of wins (41)
He was 41-12, not 53-41
-
It’s not 94, Karl. The first number is total games played (53) and the second number is the number of wins (41)
He was 41-12, not 53-41
Oh, I see. So Mr. Roboto is still the record holder.
-
There is a new post game results thread, so you won’t get notifications until you post there…
-
Anyone else having issues with the saves, can’t post or save
-
Anyone else having issues with the saves, can’t post or save
Yes, keep getting the 404 message, no file attached or so
-
Looks like the same problem we had yesterday.
-
Has anyone told Djensen?
-
I just posted in a thread where we were talking about this issue yesterday.
-
The “Balanced” Mod developed by Regularkid, Adam514 and others, fixes several of the most annoying things about G40 2nd edition and adds several new, very fun things. I only played 3 1/2 rounds of it so far so certainly haven’t got the full taste, but it’s not too soon to recommend it to everyone. My houseruled game will be another mod/variation that will be available some day, but with this variation that is available now, I’m not in a hurry to complete it.
My favorite features:
If the Axis activate the Vichy France government, the Allies have a great opportunity to control some French territory without needing the Axis to take it first. The Axis get a quick boost of taking several French units out of the action early.China, I think (only 3 1/2 rounds played) will be much more historical. The Burma road NO is appropriately knocked down, and a rule is added that makes it MUCH more costly for Japan to dominate the interior of China. Ever since 2008, AA50, China has been WAY too easy to dominate, which flies in the face of historical reality. Balanced mod addresses this.
Japan/Russia pact is significantly strengthened.
MARINES! Expensive of course, but 1 marine can jump on a cruiser or battleship, which adds many great options.
SEVERAL new NO’s, mostly for the Allies. Russia gets a significant boost, as well as the UK. USA and ANZAC get some significant, though smaller, boosts. No German subs in the Atlantic is a much needed addition to the game.
HOWEVER, I do caution, in my opinion too many NO’s were granted to the Allies and the game is now weighted fairly significantly toward the Allies, despite the name of “balanced” mod…… I’m sure some of the creators of the game would disagree with me. Play it yourself and you be the judge. Don’t tell your friend - just make sure you get the AlliesNew NO’s in the Pacific for USA and Japan make nearly every island meaningful in the way of income.
Breakup of NO’s for Japan, UK, Russia to more, smaller ones, reduces the all or nothing dynamics of 2nd edition and benefits Russia and UK, especially, tremendously.Oh, and last but not least, (another HUGE boost for the Allies…) you can only raid a capital’s IPC’s ONCE and from then on the IPC’s are destroyed (hello, liberation of Paris)
That’s a summary - you’ll want to check it out.