Update to 2.6 on triplea
It’s under Experimental in Map Downloads “Global 40 House Rules”.
Changes the Battleship AA fire to 1 shot that hits at 1 in 10.
Added Cruisers Attack at a 4 when paired 1:1 with a Battleship.
Also adds Planes Target Naval which allows Tac Bombers and Fighters to target Cruisers and Battleships with 1 shot that hits at 2 out of 10 before regular combat.
And adds Planes Target Carriers which includes Carriers as Targets as well.
Was talking about Cruisers again with some people here a few weeks ago and said how I like to give CAs and BBs AA ability.
Even though I’ve been doing that for a few years now, it started me thinking some more about it.
If one sends all planes at a Cruiser that has 2 AA shots then it’s regular combat shot, you could lose up to 3 planes in the first rd of combat.
This is the opposite of all planes against ships historically, so added the ability to have planes target the ships back.
Seems a good compromise that doesn’t give the ships AA fire an undue advantage. Although according to my test games it seemed mostly small or early round battles where Ship AA was most impactful.
Thought about it some more and realized the OOB game had the same issue. So the AA abilities and the plane targeting abilities are pretty similar odds wise.
The idea was to encourage Cruiser buys without adversely affecting other Naval builds, primarily Battleships. With the Cruiser Attack 4 and Battleship AA reduced, I think it should work. However, while I’ve tested a lot of “situations” I’m still on the first full test game. And, as I’ve said before, I’m not a real good player, 🙂 so could be a flawed idea. Hopefully there are enough other Options to counter any unintended advantage. : )
Unfortunately there is a undesired side effect when “Subs Can Evade Destroyers” is active. The Tac Bombers will now attack at 2 out of 10 on Subs instead of 1 out of 6.
They also can no longer stack attacks against Subs, which is the bigger disappointment, but one I feel is worth it.
Their 2 out of 10 attack is slightly stronger than 1 out of 6, so that helps somewhat and the majority of my test games usually don’t have multiple Tac attacks on a single Sub.
Another unwanted side effect was that Subs will also be one of the “Targeted” ships along with the Cruisers, Battleships and Carriers. So if you attack with Tacs and there are Subs present, the defender can use them as fodder if you get a “Targeted” hit. Attack with only Fighters and the Subs aren’t an option.
As I said above, since I’m still on my first test game, Idk if this will be a problem or not. My guess is you will want to protect your CVs with CAs for their AA ability and Subs for fodder and they’re pretty good anyways being unblocked.
DDs are cheaper than subs in the Options I use, so that helps and the Plane targeting should help. Should also encourage multi unit attacks with Destroyers and Escort ASW Carriers because they could kill the Sub/s first and then all Plane attacks would go against the Capital Ships.
Anyway, hopefully it makes for some interesting tactical decisions : )
I guess as the Zen Master said
We’ll see 🙂
These are the Options I’ve been using. Added the CA A4 and the Plane Targeting RD 2.
Option Redesign Notes.txt