@KimRYoung:
The Russians produced more tanks then the Americans (and certainly better tanks); twice as many artillery pieces, and twice as many soldiers as the US. Russian aircraft production exceeded Germany throughout the war (and Germany’s went UP every year through 1945). An extra income bid for the Russians makes far more sense than for the US.
Well acording to wikipedia http://en.wikipedia.org/wiki/Military_production_during_World_War_II,
the US, USSR land units production was as follows:
| | US | USSR |
| Tanks & SPGs | 102,410 | 106,025 |
| Artilery | 257,390 | 516,648 |
| Personnel | 10,000,000 | 20,000,000 |
but US fought a naval war in Pacific so major part of its production went to navy. As for air force US produced 324,000 planes, USSR 136,000.
Interesting are GDP data, before the war US was 800 b$, USSR 359 b$, during the war USSR went down to 274 b$ in 1942 but by the end of the war it recovered back to the prewar level. As for US however GDP was gradually rising, reaching almost 1500 b$ by the end of the war.
So if Moscow manages to protect east from Japan it shall still be able to make about 23 IPC = 18+ 5 (Iraq). If it even managed to collect 5 IPC from lend&lease NO then it would be 28 IPC which is perfect match to the historical drop of GDP (28/37 ~ 274/359). So I would say Russia’s economy is reasonably accurately modeled in the game. What makes it hard for Russia in my games is that Germany can allocate almost 100% of its resources on Eastern front. If this was the case historically I believe Moscow would not be able to hold. The reason why there is no western front in my games is poor US or I would also say rich Germany and strong Japan. With OOB rules, US has to focus on Pacific early just to slow down super strong Japanesse. So just few bucks are left for European theater… which typically would not accomplish anything significant in Europe anyway so I also rather allocate them to Pacific as well.
But without pre-placement bids, axis can get control of ME so easily so I believe US is forced to enter European theater early. With western front opened Germany has to allocate resources to West so Russia gets more air to breathe.
So I believe boosting US (by extra income) and Italy (by removing pre-placement bids) shall result in opening of Western and African fronts early and thus help Russia as well. I am worried that by pure Russia boost we would get two separate games (Germany against Russia and US against Japan)
I would also not mind to remove some of the starting Japanese military (so US can allocate more into E. theater) and weaken German economy (probably by downgrading its lebensraum NOs). But all of these go beyond a simple bidding scheme and are real rule modifications. Well, I would be happy to playtest anything that would make the game better but would be hard to actually agree on it as a community. Gamerman started his house rule project http://www.axisandallies.org/forums/index.php?topic=25260.msg1206272#msg1206272 18 months ago. He is changing so many things and initially was getting a lot of feedback but the project is kind of dead now(no activity this year yet).