Here is a brief over view of our play test today during a 6 player group game.
Before the game and upon review of the rules, someone made a suggestion that if the Russian Winter FOW advantage was based on the chance of a severe winter, than why did they have the choice to skip their roll? the question made sense and we decided to make the roll mandatory every round which made for interesting fun because the Russian player was trying to avoid a 6 while the were at peace with Germany. Also, Germany was cheering for a 6 while they had no units on the Russian territories, I found this dynamic worthy of a change in the rule.
Here is what each nation choose for their strategic advantages round for round:
R1 = Germany - 1A / Russia - 1A / Japan - 1B / USA - 1A / UK - 1B / Italy - 1A / ANZAC - 1B / France - 1A
Notes: Germanys choice was a no brainer, Russia was torn between the two but decided to go with paratroopers (this R1 choice really helps Russia), No brainer for Japan with all the ICs they will buy and lack of ABs, USA had a tough choice as both are a bit lame for them, they decided Paratroopers with all the ABs they own, ANZAC wisely went with 1B, and France took Paratroopers hoping to use their London infantry for a holland attack from Normandy.
R2 = Germany - 2B
Notes: Player wanted Enigma but lost 4 out of 5 subs turn 1, so took Blitzkrieg instead.
R3 = USA - 3B
Notes: Everyone agreed that this was lopsided and all said they would take the 4 infantry in a heartbeat. When I suggested 3, they all agreed that would make the decision harder. This feedback was enough for me to change it back from 4 to 3.
R4 = UK - 4A
Notes: It was suggested that Radar is much better than Commonwealth Aid, and that the pairing may need a tweak to balance it.
R5 = Japan - 5A
Notes: It was suggested that Long Lance Torpedos are much better, than Tokyo Express and that the pairing may need a tweak to balance it.
R6 = USA - 6B
Notes: Very difficult choice for the American player, he eventually to Essex Class Carriers because he had more of those than he did bombers, may need to reduce attack value by 1, but a more tactical strategist may buy bombers with the intent of taking Boeing Fortresses… this and Germany R2 are shaping up to be the most balanced and most difficult choices.
R7 = Germany - 7B
Notes: Everyone was telling him to take Jet fighters because they were losing the Atlantic and Med, but he decided on V rockets because he lost both bombers and wanted to weaken the Russian factory to compliment his blitzkrieg.
R8 = Japan - 8B
At this point in the game, there were not many opportunities to attack with just infantry because players buy mech or tanks on their mainland factories, Bushido was the obvious choice… tweaks may be needed.
R9 - Russia - N/A
Note - Moscow was captured during Germany’s round 8. May need to push Russia up a couple, more testing needed.
R10 - Game ended …due to Allied surrender, as much as everyone wanted to reach R10, it was late and there was no use going on for the allies.
Group decided not to try the Strategic Objectives, or Fortunes of War for now (except for Russian Winter and others we house ruled in the past), because they didn’t want to absorb to much at first, but said that they really want to try them, especially after the post game discussions involving the objectives.
That’s it for now… very tired… gonna make the suggested changes to “Uncle Sam Campaign”, and “Russian Winter”, but that’s it for now.