Here is a post from KNP discussing a Commonwealth and a new production unit…
Hey All,
I am going to try this idea out this weekend. I am using the great Delta G40 card deck developed by Young Grasshopper and per his suggestion, it just seems better to have the UK as a single economy. Of course, so to not make the UK too wealthy, I am also using the Commonwealth to include ANZAC, South Africa, West South Africa and all of Canada. Here are the rules I am going with, sort of a mish-mash of ideas from the preceding Commonwealth ideas:
1 > Calcutta is no longer a capital but just a Victory City. Also, the Major IC is now replaced with one of my patented Mid-Level ICs. (Okay, so it’s not really patented, but that just sounded good.) Also, if Calcutta is captured by the Axis, the UK does NOT lose it’s treasury.
2 > I am using ANZAC units for all Commonwealth territories. The UK units in Canada, South Africa and the surrounding sea zones will be replaced with ANZAC units.
3 > The Strategic Objectives for ANZAC will apply to all the Commonwealth. The Strategic Objectives for the UK will still go to the UK. A couple of the SOs sort of cross over but I figure that is okay since the UK and Commonwealth are kind of dependent on one another.
4 > Commonwealth income can be spent at any IC: Canada, Australia and/or South Africa.
5 > Commonwealth is an odd power as it has two capitals: Ottawa and Sydney. If one or the other gets captured by the Axis, all Commonwealth money on hand goes to the capturer but Commonwealth is still in play like normal and may use any or all remaining ICs to produce units. If both Ottawa and Sydney are captured by the Axis, then Commonwealth is out of the game until one or the other is liberated. For City Objective purposes with the Delta G40 rules, I will still treat Ottawa as a victory city rather than a capital. In other words, the capturer only gets 2 IPCs per turn for capturing it instead of 5 IPCs.
I think this is the simplest way to incorporate this idea into the game. I didn’t want to use the rule where if one capital gets captured, then the economy is split from then on because I just think that adds unneeded complexity. I’m excited to see how this goes. I’ll let you guys know.
Thanks to everybody for posting all your ideas. It’s nice to have a lot of choices to pick from and make your game truly your own.
Perhaps we can put all these elements together for 2nd edition.
Here’s what I’m thinking…
The United Kingdom:
The British economy is no longer split between London and Calcutta, instead, the United Kingdom will now collect one income for all territories owned on the map with London as it’s capital. All UK IPCs must be relinquished anytime an enemy power captures London, and the major IC on India is now downgraded to a major factory(see below). Japan will not collect the UK’s IPCs for capturing Calcutta is it no longer a capital city, instead Japan will gain 2 IPCs for activating a minor victory city. Also, due to the new British Commonwealth nation explained below, The United Kingdom’s starting income is now 38 IPCs.
The British Commonwealth:
All territories with an ANZAC and Canadian roundel on them will now be know as the British Commonwealth. This new nation will replace ANZAC in the game round sequence, and their collective 17 IPCs to start the game will now be spent and placed on any Commonwealth IC that the Commonwealth player wishes. All starting units on Canadian territories must be replaced with ANZAC gray pieces, and the initial setup has been modified to include a Commonwealth fighter in Ontario. The British Commonwealth has only 1 achievable national objective which is “5 IPCs for control of all original territories” which may only be collected when at war with both Germany and Japan.
New Production Units: (this is KNPs Mid-Level IC idea with a few of my own modifications)
Industrial Complex:
Produces up to 10 units
Maximum damage 20
Unoperational at 10 damage
Replaces all oob Major ICs in initial setup
May no longer be purchased
Major Factory:
Produces up to 5 units
Maximum damage 10
Unoperational at 5 damage
New unit replacing all oob Minor ICs in initial setup
May not be purchased
Minor Factory:
Produces up to 3 units
Maximum damage 6
Unoperational at 3 damage
May be purchased at a cost of 12 IPCs
May be placed on any territory with an IPC value of 2 or greater.
*****The War Time Production strategic advantage will now boost production of Industrial Complexes to 12, Major Factories to 7, and Minor Factories to 4.
*****All Industrial Complexes, and Major Factories are downgraded to Minor Factories once captured.
*****The Industrial Complex in India is downgraded to a Major Factory.
*****Production facilities may no longer be upgraded from one to the other. (except the 3 Major factories into Industrial Complexes when America enters the war).
A&A 1942 IC pieces as well as Monopoly hotels and houses will work fine.
Industrial Complex = Gray ICs (1942 A&A)
Major Factory = Red Monopoly Hotel (Red for 5)
Minor Factory = Green Monopoly House (Green for 3)