I have added the following to the post 1 rule document in the optional rules section…
The United Kingdom:
The British economy is no longer split between London and Calcutta, instead, the United Kingdom will now collect one income for all territories owned on the map with London as it’s capital. All UK IPCs must be relinquished anytime an enemy power captures London, and the major IC on India is now downgraded from an Industrial Complex to a major factory. Japan will gain 2 IPCs for activating Calcutta, but they will not collect the UK’s IPCs as Calcutta is no longer a capital city. The United Kingdom has only 1 achievable national objective which is “5 IPCs for control of Gibraltar, Egypt, India, and Malaya”, which they may collect even if they’re not at war with Japan. Also, due to the new British Commonwealth nation explained below, The United Kingdom’s starting income is now 38 IPCs.
The British Commonwealth:
All territories with an ANZAC and Canadian roundel on them will now be know as the British Commonwealth. This new nation will replace ANZAC in the game round sequence, and their collective 17 IPCs to start the game will now be spent and placed on any Commonwealth factory that the Commonwealth player wishes. All British baige starting units on Canadian territories must now be replaced with ANZAC gray pieces, and the initial setup has been modified to remove a Commonwealth fighter from New Zealand, and to add a Commonwealth fighter in Ontario.
The British Commonwealth has only 1 achievable national objective which is “5 IPCs for control of all original territories” which may only be collected when at war with both Germany and Japan. The Commonwealth nation does not have a capital, therefore an enemy may not take all Commonwealth IPCs if they capture either Ottawa or Sydney. The Commonwealth may continue to collect an income from their territories remaining on the board even if either Ottawa or Sydney are captured, however, the Commonwealth may not collect an income if both are under enemy control.
New Production Units:
Industrial Complex:
Produces up to 10 units
Maximum damage 20
Unoperational at 10 damage
Replaces all Major ICs in the initial setup
May not be purchased
Major Factory:
Produces up to 5 units
Maximum damage 10
Unoperational at 5 damage
New unit which replaces all Minor ICs in the initial setup
May not be purchased, or upgraded
Minor Factory:
Produces up to 3 units
Maximum damage 6
Unoperational at 3 damage
May be purchased at a cost of 12 IPCs
May be placed on any territory with an IPC value of 2 or greater.
May be upgraded to a Major factory for 10 IPCs (must be the original owner of the territory)
*All Industrial Complexes, and Major Factories are downgraded to Minor Factories once captured.
*The Industrial Complex in India is downgraded to a Major Factory to begin the game.
*The only Production facility upgrade that may be made is from a Minor Factory to a Major factory at a cost of 10 IPCs, and may only be upgraded by the original owner of the territory.
Important: If you wish to play with the above modifications, the War Time Production Card must read “All production units may now produce 1 extra unit each”, the Commonweath Aid strategic objective must now read “All units placed on production facilities anywhere other than London are now 1 IPC cheaper”, and all UK and ANZAC strategic objectives are now replaced with those noted in the optional rule descriptions.