G4 2nd ed., no tech: Aev&Wittman vs. Dan&Rasmus


  • Made it at last. Yes, many nice world cup matches, more entertaining than usual I think, more goals.


  • Hey guys, will post tonight. Tomorrow morning the latest. Sorry for the wait.


  • Just take your time, no problem for me, am pretty sure Rasmus feels the same way.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 destroyers, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 bomber moved from Eastern United States to French West Africa
                1 cruiser moved from 101 Sea Zone to 87 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 infantry moved from 87 Sea Zone to French West Africa
                1 armour moved from 87 Sea Zone to French West Africa

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in French West Africa
                    Americans attack with 1 armour, 1 bomber and 1 infantry
                    Germans defend with 1 armour and 1 infantry
                        Americans roll dice for 1 cruiser in French West Africa, round 2 :  1/1 hits
                        Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 :  2/3 hits
                        Germans roll dice for 1 armour and 1 infantry in French West Africa, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 armour owned by the Germans lost in French West Africa
                    Americans win, taking French West Africa from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from French West Africa to Gold Coast
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 bomber and 1 fighter moved from Hawaiian Islands to Queensland
                1 bomber moved from Western United States to Queensland
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                3 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                3 infantry moved from Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq
                1 fighter moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo
                1 infantry moved from Tanganyika Territory to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 :  1/6 hits
                        Japanese roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Burma
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 :  4/6 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 fighter, 3 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 :  1/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                    1 infantry owned by the British and 1 mech_infantry owned by the British retreated to Persia
                    Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Neutral_Axis: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Iraq to Egypt
                2 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India
                2 bombers moved from United Kingdom to Gibraltar

    Place Units - British
                1 airfield placed in Gibraltar
                1 transport placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,1,3,3,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3
                British collect 18 PUs (9 lost to blockades); end with 18 PUs total

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to 37 Sea Zone: 1 submarine
                EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry
                    Some Units in 37 Sea Zone change ownership: 1 submarine


  • EDIT:
    I forgot to move the SS in India to Malaya :-(.


  • Guess the move you talk about is a non combat move? In any case I guess it is fine to just edit the change according to your wishes, I guess that would only be fair (I have not checked the map, so at the moment I don’t know the specific move).

    In any case, just wanted to let you know that be might get a move out today. I am not sure though, have not heard back from Rasmus. We try to Skype during the move, think it is fun to do it that way.

    Regarding this, I wonder what preferances you have regarding the 72 hour rule etc.? If that is important to you, we will of course try our best to violate it as little as possible. However, personally (and I think Rasmus as well) would prefer a more flexible approach, e.g. that it is no problem if it is sometimes 4-7 days before a move is posted (even if we will try and do it sooner when possible). But again, I respect that the 72 hour rule is the main rule if you prefer that, and I see that there can be some pros for that rule as well, that the game could be a little slow otherwise. Anyway, what do you guys think?


  • Hi Dane . Hope you have been well.
    The 72 hour rule is of for League games. This is a friendly one. Don’t worry.


  • OK great, thanks for the clarification and the large attitude. Of course, take your time with your moves as well, if you occasionally prefer so. Yes, I am fine thanks. Nice with summer, good weather, World Cup, Wimbledon etc., too many good things to choose from  :-)


  • By the way, regarding Axis and Allies I am currently wondering about something, perhaps you guys have an opinion?

    I am considering to just play low Luck games for a while. I know I have limited experiece to judge from. However, out of my first 3 ongoing games it seems like the dice have severely skewed two of them early and that the dice have been the major cause of unbalancing the game early. One game is the one with you guys, to me it seems like Rasmus and I have had extremely lucky dice from early. In another game I actually surrendered as axis after Italy 1 because of horrible dice in each turn, the position seemed close to hopeless even that early (in another game I surrendered as allies after Italy 1, but that was because I made a total fuck up and lett axis take and hold Egypt easily, had nothing to do with unlucky dice).

    I guess my question is: How often do the dice severely unbalance the game early? 50% More? Less? Your best guess percentagewise? Personally I think I would prefer low luck games most of the time, unless that number is no more than 10-20% at the most. As mentioned, I suspect that number to be much higher.

    By the way, even if I would prefer low luck games for a while, it would probably change along the way. Just think it would feel nice to get a feel of what “normal” games are like at first. The dice seem to often make it somewhat difficult to gain experience at “normal” games.


  • Morning Dane.
    Everyone who plays AAA seems to have a problem with Marti and the dice rolls. I see weird things, but take them in my stride. I am not unduly bothered and do not want to play Low Luck, but that is just me.


  • Just wanted to mention that worst case is that it might be a week or so untill we make our next move. Perhaps much sooner though, but hard to tell. I am in Copehagen for a short stay untill start of next week (I am Danish, but live in Norway currently). It is possible that I meet up with Rasmus who also lives in Copenhagen, and that we might make the move then. But unsure, hard to tell what time we have on our hands. I am sorry that we are so slow currently, hope to improve it a bit along the way.


  • Again, do not worry. Spend time with friends and family.


  • No Problem. Enjoy your time in Copenhagen!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 bomber and 7 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Kenya to Belgian Congo
                1 bomber and 1 fighter moved from Alexandria to Belgian Congo
                1 artillery, 2 fighters, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 armour moved from Tunisia to 94 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Yugoslavia to Eastern Poland

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry; British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
                    Italians win, taking Egypt from British with 2 armour and 2 fighters remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                    Casualties for Italians: 2 artilleries, 7 infantry and 1 mech_infantry
                Battle in Belgian Congo
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    British defend with 1 armour, 1 infantry and 1 mech_infantry
                    Italians win, taking Belgian Congo from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Belgian Congo to Alexandria
                1 fighter moved from Belgian Congo to Kenya
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                2 fighters moved from Egypt to Libya
                1 artillery and 2 infantry moved from Algeria to Tunisia
                1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Yugoslavia to Northern Italy
                1 aaGun and 1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Bulgaria to Romania
                1 aaGun moved from Bulgaria to Greece
                1 artillery moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 bomber and 1 infantry placed in Southern Italy
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs


  • At last we stopped hybernating and made a move. Sorry about the delay.


  • By the way, doesn’t French West Africa belong to France? A bug in the program when USA liberated French West Africa?


  • Have forgotten what happened in this game.
    If you (Axis) captured the territory from France and US recaptured it, US now owns it. Not France.
    Is the same with Normandy, S France, Morocco, Algeria and Tunisia.
    Has always been like that with A&A.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone

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