@Private-Panic said in NML 1914 team game 16:
@Elrood Your Turks were lucky! But then your Austrians were not.
leave me alone! I am not the bad guy here! :-O
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
Combat - Germans
Battle in French West Africa
Non Combat Move - Germans
2 bombers moved from Southern Italy to Alexandria
9 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
2 artilleries and 7 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Bulgaria to Greece
2 armour moved from Bulgaria to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
3 artilleries and 10 infantry moved from Western Germany to Germany
3 armour moved from Holland Belgium to Germany
3 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to France
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 90 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Algeria to Southern Italy
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 105 Sea Zone
Place Units - Germans
8 artilleries and 2 infantry placed in Germany
2 mech_infantrys placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Ukraine to Rostov
1 armour moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Suiyuyan : 1 mech_infantry
Sakha : 1 infantry
Yenisey : 2 aaGuns and 6 infantry
Amur : 1 infantry
Yakut S.S.R. : 4 infantry
Timguska : 6 infantry
Belarus : 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Karelia : 1 aaGun, 2 artilleries and 6 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 aaGun, 1 factory_minor and 15 infantry
Western Ukraine : 1 aaGun, 2 artilleries and 8 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Caucasus : 2 armour, 2 mech_infantrys and 1 tactical_bomber
Smolensk : 3 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 47 / 48
Americans : 50 / 70
Chinese : 6 / 8
British : 26 / 29
UK_Pacific : 10 / 9
Italians : 21 / 33
ANZAC : 14 / 14
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Hi, I think we will be able to get a move out in the beginning of next week, hope that is ok. Personally I am quite busy this weekend. And I have not heard from Rasmus lately, so I assume he is busy as well.
Dan
Nice to hear from you. Hope you have been well. Don’t worry too much about the speed of the game. Both Aequitas and I are great football fans( my team being better, of course), so we have been busy enough with that.
Enjoy the sun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from Siam to Java
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from Siam to Sumatra
2 artilleries moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter moved from Siam to Burma
2 fighters and 3 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
1 bomber and 1 tactical_bomber moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
1 bomber and 1 tactical_bomber moved from Yunnan to Shensi
Combat - Japanese
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Celebes
Battle in Szechwan
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Szechwan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 aaGun and 2 infantry
Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Japanese
1 artillery moved from Yunnan to Shan State
1 infantry moved from Kweichow to Yunnan
1 artillery and 5 infantry moved from Hunan to Yunnan
1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from Shensi to Kiangsi
1 bomber moved from Szechwan to Kiangsi
1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Szechwan to Shan State
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to 6 Sea Zone
1 battleship and 1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
4 infantry moved from Jehol to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Malaya
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Made it at last. Yes, many nice world cup matches, more entertaining than usual I think, more goals.
Hey guys, will post tonight. Tomorrow morning the latest. Sorry for the wait.
Just take your time, no problem for me, am pretty sure Rasmus feels the same way.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to French West Africa
1 cruiser moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from 87 Sea Zone to French West Africa
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French West Africa
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 armour and 1 infantry
Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in French West Africa
Americans win, taking French West Africa from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Americans
1 bomber moved from French West Africa to Gold Coast
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 bomber and 1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 4/6 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
1 infantry owned by the British and 1 mech_infantry owned by the British retreated to Persia
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Iraq to Egypt
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
2 bombers moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,1,3,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3
British collect 18 PUs (9 lost to blockades); end with 18 PUs total
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to 37 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 37 Sea Zone change ownership: 1 submarine
EDIT:
I forgot to move the SS in India to Malaya :-(.
Guess the move you talk about is a non combat move? In any case I guess it is fine to just edit the change according to your wishes, I guess that would only be fair (I have not checked the map, so at the moment I don’t know the specific move).
In any case, just wanted to let you know that be might get a move out today. I am not sure though, have not heard back from Rasmus. We try to Skype during the move, think it is fun to do it that way.
Regarding this, I wonder what preferances you have regarding the 72 hour rule etc.? If that is important to you, we will of course try our best to violate it as little as possible. However, personally (and I think Rasmus as well) would prefer a more flexible approach, e.g. that it is no problem if it is sometimes 4-7 days before a move is posted (even if we will try and do it sooner when possible). But again, I respect that the 72 hour rule is the main rule if you prefer that, and I see that there can be some pros for that rule as well, that the game could be a little slow otherwise. Anyway, what do you guys think?
Hi Dane . Hope you have been well.
The 72 hour rule is of for League games. This is a friendly one. Don’t worry.
OK great, thanks for the clarification and the large attitude. Of course, take your time with your moves as well, if you occasionally prefer so. Yes, I am fine thanks. Nice with summer, good weather, World Cup, Wimbledon etc., too many good things to choose from :-)
By the way, regarding Axis and Allies I am currently wondering about something, perhaps you guys have an opinion?
I am considering to just play low Luck games for a while. I know I have limited experiece to judge from. However, out of my first 3 ongoing games it seems like the dice have severely skewed two of them early and that the dice have been the major cause of unbalancing the game early. One game is the one with you guys, to me it seems like Rasmus and I have had extremely lucky dice from early. In another game I actually surrendered as axis after Italy 1 because of horrible dice in each turn, the position seemed close to hopeless even that early (in another game I surrendered as allies after Italy 1, but that was because I made a total fuck up and lett axis take and hold Egypt easily, had nothing to do with unlucky dice).
I guess my question is: How often do the dice severely unbalance the game early? 50% More? Less? Your best guess percentagewise? Personally I think I would prefer low luck games most of the time, unless that number is no more than 10-20% at the most. As mentioned, I suspect that number to be much higher.
By the way, even if I would prefer low luck games for a while, it would probably change along the way. Just think it would feel nice to get a feel of what “normal” games are like at first. The dice seem to often make it somewhat difficult to gain experience at “normal” games.
Morning Dane.
Everyone who plays AAA seems to have a problem with Marti and the dice rolls. I see weird things, but take them in my stride. I am not unduly bothered and do not want to play Low Luck, but that is just me.
Just wanted to mention that worst case is that it might be a week or so untill we make our next move. Perhaps much sooner though, but hard to tell. I am in Copehagen for a short stay untill start of next week (I am Danish, but live in Norway currently). It is possible that I meet up with Rasmus who also lives in Copenhagen, and that we might make the move then. But unsure, hard to tell what time we have on our hands. I am sorry that we are so slow currently, hope to improve it a bit along the way.
Again, do not worry. Spend time with friends and family.
No Problem. Enjoy your time in Copenhagen!