G4 2nd ed., no tech: Aev&Wittman vs. Dan&Rasmus
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to French West Africa
1 cruiser moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from 87 Sea Zone to French West AfricaCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French West Africa
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 armour and 1 infantry
Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in French West Africa
Americans win, taking French West Africa from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - Americans
1 bomber moved from French West Africa to Gold Coast
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 bomber and 1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 destroyers, 1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 4/6 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
1 infantry owned by the British and 1 mech_infantry owned by the British retreated to Persia
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Iraq to Egypt
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
2 bombers moved from United Kingdom to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,1,3,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3
British collect 18 PUs (9 lost to blockades); end with 18 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to 37 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 37 Sea Zone change ownership: 1 submarine -
EDIT:
I forgot to move the SS in India to Malaya :-(. -
Guess the move you talk about is a non combat move? In any case I guess it is fine to just edit the change according to your wishes, I guess that would only be fair (I have not checked the map, so at the moment I don’t know the specific move).
In any case, just wanted to let you know that be might get a move out today. I am not sure though, have not heard back from Rasmus. We try to Skype during the move, think it is fun to do it that way.
Regarding this, I wonder what preferances you have regarding the 72 hour rule etc.? If that is important to you, we will of course try our best to violate it as little as possible. However, personally (and I think Rasmus as well) would prefer a more flexible approach, e.g. that it is no problem if it is sometimes 4-7 days before a move is posted (even if we will try and do it sooner when possible). But again, I respect that the 72 hour rule is the main rule if you prefer that, and I see that there can be some pros for that rule as well, that the game could be a little slow otherwise. Anyway, what do you guys think?
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Hi Dane . Hope you have been well.
The 72 hour rule is of for League games. This is a friendly one. Don’t worry. -
OK great, thanks for the clarification and the large attitude. Of course, take your time with your moves as well, if you occasionally prefer so. Yes, I am fine thanks. Nice with summer, good weather, World Cup, Wimbledon etc., too many good things to choose from :-)
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By the way, regarding Axis and Allies I am currently wondering about something, perhaps you guys have an opinion?
I am considering to just play low Luck games for a while. I know I have limited experiece to judge from. However, out of my first 3 ongoing games it seems like the dice have severely skewed two of them early and that the dice have been the major cause of unbalancing the game early. One game is the one with you guys, to me it seems like Rasmus and I have had extremely lucky dice from early. In another game I actually surrendered as axis after Italy 1 because of horrible dice in each turn, the position seemed close to hopeless even that early (in another game I surrendered as allies after Italy 1, but that was because I made a total fuck up and lett axis take and hold Egypt easily, had nothing to do with unlucky dice).
I guess my question is: How often do the dice severely unbalance the game early? 50% More? Less? Your best guess percentagewise? Personally I think I would prefer low luck games most of the time, unless that number is no more than 10-20% at the most. As mentioned, I suspect that number to be much higher.
By the way, even if I would prefer low luck games for a while, it would probably change along the way. Just think it would feel nice to get a feel of what “normal” games are like at first. The dice seem to often make it somewhat difficult to gain experience at “normal” games.
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Morning Dane.
Everyone who plays AAA seems to have a problem with Marti and the dice rolls. I see weird things, but take them in my stride. I am not unduly bothered and do not want to play Low Luck, but that is just me. -
Just wanted to mention that worst case is that it might be a week or so untill we make our next move. Perhaps much sooner though, but hard to tell. I am in Copehagen for a short stay untill start of next week (I am Danish, but live in Norway currently). It is possible that I meet up with Rasmus who also lives in Copenhagen, and that we might make the move then. But unsure, hard to tell what time we have on our hands. I am sorry that we are so slow currently, hope to improve it a bit along the way.
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Again, do not worry. Spend time with friends and family.
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No Problem. Enjoy your time in Copenhagen!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 7 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
1 bomber and 1 fighter moved from Alexandria to Belgian Congo
1 artillery, 2 fighters, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Yugoslavia to Eastern PolandCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 2 armour and 2 fighters remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries, 7 infantry and 1 mech_infantry
Battle in Belgian Congo
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 armour, 1 infantry and 1 mech_infantry
Italians win, taking Belgian Congo from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belgian Congo to Alexandria
1 fighter moved from Belgian Congo to Kenya
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from Egypt to Libya
1 artillery and 2 infantry moved from Algeria to Tunisia
1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 aaGun moved from Bulgaria to Greece
1 artillery moved from Northern Italy to YugoslaviaPlace Units - Italians
1 bomber and 1 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
At last we stopped hybernating and made a move. Sorry about the delay.
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By the way, doesn’t French West Africa belong to France? A bug in the program when USA liberated French West Africa?
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Have forgotten what happened in this game.
If you (Axis) captured the territory from France and US recaptured it, US now owns it. Not France.
Is the same with Normandy, S France, Morocco, Algeria and Tunisia.
Has always been like that with A&A. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -42
Casualties for Japanese: 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
2 fighters owned by the Japanese forced to land in JavaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
54 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 42 / 53
Russians : 36 / 37
Japanese : 57 / 67
Americans : 51 / 71
Chinese : 7 / 9
British : 24 / 18
UK_Pacific : 6 / 6
Italians : 26 / 43
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from Gibraltar to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
French Equatorial Africa : 1 fighter
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 53
Russians : 36 / 37
Japanese : 57 / 67
Americans : 51 / 71
Chinese : 7 / 9
British : 25 / 18
UK_Pacific : 6 / 6
Italians : 25 / 43
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
retreated to 104 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
2 bombers moved from Alexandria to Western Germany
1 infantry moved from Romania to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
6 aaGuns, 13 artilleries, 26 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
11 artilleries and 12 infantry moved from Germany to Poland
3 armour and 2 mech_infantrys moved from Western Germany to Poland
4 infantry moved from Finland to NorwayPlace Units - Germans
9 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs