@Baron:
On AAA units, don’t know if it is a general observation and if all players agreed that there is very few AAA buying.
Maybe this unit is statistically balance in itself (power against planes/cost) but in the overall strategy it gets in competition with Inf A1D2C3 and Art A2D2C4 and for 1 more IPC, you get a unit blitzing up to 2 spaces: Tank A3D3C6.
Maybe the power of a AAA unit should be reduce and his cost also, to be more attractive.
I’m thinking something like an AAA unit working as OOB but against only 2 planes but at a 3 IPCs cost.
So when you get 2 AAA for 6 IPCs you get 2 hits and can defend against up to 4 planes.
AAA A0D0M1C3 1 hit, get 1 preemptive strike @1 against up to 2 planes, whichever is less.
Against planes it is just a little bit better:
2 OOB AAAs A0D0C10, 2 hits, can target up to 6 planes on the first round.
3 modified AAAs A0D0C9, 3 hits, can target up to 6 planes on the first round.
Here I have a more drastic way to get a larger number of AAA unit but at a lower cost, being this way much more interesting to buy.
It will be less effective than the regular OOB but I’d like a comment of your part.
AAA A0D0M1C2 1 hit, can make up to 1@1 preemptive shot per plane at the beginning of a combat.
On balance:
Against planes, it is just a little weaker but have much more hits:
2 OOB AAAs A0D0C10, 2 hits, can target up to 6 planes on the first round.
5 cheap AAAs A0D0C10, 5 hits, can target up to 5 planes on the first round.
And vs my previous version:
2 modified AAAs A0D0C6, 2 hits, can target up to 4 planes on the first round.
3 cheap AAAs A0D0C6, 3 hits, can target up to 3 planes on the first round.
It is a 2 IPCs units, it is clearly affordable but much weaker than OOB AAA.
But is it too affordable?
Don’t forget that this unit at A0D0 have only a casualty value nothing else.
It can go down to a 4 IPCs unit and attack only up to 2 planes, but it still seems too weak and expensive.
It doesn’t have the appeal of a Mech Inf nor an Art.
That’s why I first lower the cost to 3 IPCs.
Maybe any 2 IPCs unit (even at A0D0) creates a too much bigger defensive change in the game dynamics.
Finally, on simplicity:
By going 1 unit : up to 1 plane maximum, the ratio is simple and it becomes like all other A&A units which can only fire at 1 unit per roll.