Global 2nd edition Q+A ( AAG40.2)

  • '21 '20 '18 '17

    @krieghund

    We are discussing this in our community groups.

    How do you reach the conclusion that the “transport moves within the SZ”. This is also not relevant to the analysis of the other limitations in the rules.

    Unit 1 UK infantry is loaded on US transport on Turn 8.

    On Turn 9,
    US transport then moves, or does not move
    Unit 2 UK infantry (a different unit) is loaded on US transport from UK or Canada.
    Unit 1 UK infantry is dropped in non combat into normandy from the US transport
    Unit 2 UK infantry remains on the transport.

    Units did not move before they loaded (transport could, or not)
    Loading and Unloading occurred in the proper order
    Transport did not participate in both combat and noncombat actions.
    Unit 1 has spent the required turn on board the transport before unloading.

    Two units can be loaded from different territories in the same turn. Here, they could be loaded from the same, or different territories as long as the tt move / load —unload (ends turn) protocol is followed.

    The two units did not unload into different territories. They loaded from any territories (different or same) on different turns.
    Only the unit that has spent the interturn on the transport unloads during noncom, ending the turn of all 3 units.
    Unit 2 UK infantry remains on board.

    Each rule has been followed.

    Thanks Kreig!


  • @taamvan said in Global 2nd edition Q+A ( AAG40.2):

    @krieghund

    We are discussing this in our community groups.

    How do you reach the conclusion that the “transport moves within the SZ”. This is also not relevant to the analysis of the other limitations in the rules.

    Unit 1 UK infantry is loaded on US transport on Turn 8.

    On Turn 9,
    US transport then moves, or does not move
    Unit 2 UK infantry (a different unit) is loaded on US transport from UK or Canada.
    Unit 1 UK infantry is dropped in non combat into normandy from the US transport
    Unit 2 UK infantry remains on the transport.

    Units did not move before they loaded (transport could, or not)
    Loading and Unloading occurred in the proper order
    Transport did not participate in both combat and noncombat actions.
    Unit 1 has spent the required turn on board the transport before unloading.

    Two units can be loaded from different territories in the same turn. Here, they could be loaded from the same, or different territories as long as the tt move / load —unload (ends turn) protocol is followed.

    The two units did not unload into different territories. They loaded from any territories (different or same) on different turns.
    Only the unit that has spent the interturn on the transport unloads during noncom, ending the turn of all 3 units.
    Unit 2 UK infantry remains on board.

    Each rule has been followed.

    Thanks Kreig!

    Dam. I’m gonna need a lawyer soon ! Lol

  • Official Q&A

    @taamvan OK, I’ve discussed this with Larry. I have apparently erred on the side of “realism”. While my answer made sense from that point of view, it over-complicates the rules in play. To keep the rule simple, moving units using an ally’s transport is in effect the same as moving them with your own, with the exceptions that a) they must be offloaded on a later turn than when they were loaded, and b) the transport moves on its owner’s turn, if at all. I will amend my answers above accordingly.

  • '21 '20 '18 '17

    @krieghund

    I appreciate the conversation and answer, and look forward to further discussions, questions, and someday–a game with you.


  • I’ve never seen it done, but can you build a minor factory on New Zealand? Is New Zealand an “Island” as defined in the game?

    The rulebook states:
    Industrial complexes can’t be built on islands (see “Islands,” page 8 ) (this is on page 24, 4th paragraph of the Pacific rulebook under “Industrial Complexes and Bases (Facilities)”.

    On page 8, I find:
    “An island or island group is a single territory surrounded entirely by one or more sea zones. A sea zone can contain at most one island or island group, which is considered one territory.”

    Technically speaking, on the game board New Zealand is not “surrounded entirely by one or more sea zones”, as the bottom portion of New Zealand runs into the bottom of the edge of the game board.

    So what’s the intent? Could someone build a factory on New Zealand?

    I’d love an authoritative answer from Krieghund, if he has time.

    Thanks!


  • @matttodd1 How about an authoritative answer from the FAQ?

    Q. Is New Zealand an island?
    A. Yes. Even though it touches the edge of the map, it is an island territory because it touches only a single sea zone and no other territory.


  • @Krieghund Thanks!

  • 2023 '22 '21 '20 '19 '18

    JPN does a DOW on UK and ANZAC Rd 2.

    Can USA then DOW on Rd 2 during the Political Phase allowing them to Attack anyone they did DOW on that turn ?

    The European Rules seem to say USA can’t.

    The United States may not declare war on any Axis
    power unless an Axis power either declares war on it first
    or captures London or any territory in North America,
    after which it may declare war on any or all Axis powers
    on its following turn. However, on turn 3, Japan will
    awaken the sleeping giant at Pearl Harbor, and the United
    States may declare war on any or all Axis powers at the
    beginning of the Collect Income phase of that turn if
    it has not done so already.

    Is that the same for Global ?

    Thanks

  • '19 '17 '16

    Eur rules, p37
    “Political Situation: The United States begins the game at war with no one. In addition to the normal restrictions (see
    “Powers Not at War with One Another,” page 15), while it’s not at war with Japan, the United States may not move
    any units into or through China or end the movement of its sea units in sea zones that are adjacent to Japan-controlled
    territories. While not at war with Germany or Italy, the United States may end the movement of its sea units on the
    Europe map only in sea zones that are adjacent to U.S. territories, with one exception: U.S. warships (not transports)
    may also conduct long-range patrols into sea zone 102. The United States may not declare war on any Axis power
    unless an Axis power either declares war on it first or captures London or any territory in North America, or Japan
    makes an unprovoked declaration of war against the UK or ANZAC
    , after which it may declare war on any or all Axis
    powers on its following turn. However, if it’s not yet at war by the Collect Income phase of its third turn, the United
    States may declare war on any or all Axis powers at the beginning of that phase. This is an exception to the rules for
    declaring war (see “Declaring War,” page 12), which may normally be done only at the beginning of the Combat Move
    phase.”

  • '19 '17 '16

    You must be reading the rules from the A&A Europe part, not the global part of the rules.

    Logically, if there is no Japan, they can’t allow USA to enter the war.

  • 2023 '22 '21 '20 '19 '18

    @simon33 heh heh yea that’d make sense lol

    reason I ask is because in triplea it allows USA to DOW after any JPN DOW on UK or ANZAC.

    I know triplea isn’t 100% rule compliant but don’t see anything in the Game Notes saying the USA can’t.

    How do you play it ?

    Ahh … just saw the bolded above. Hmm … missed that :)

  • '19 '17 '16

    Did you read the bit I bolded? If Japan DOW on UK, USA can then DOW on Japan before turn 3.

  • 2023 '22 '21 '20 '19 '18

    @simon33 yea i just did. It’s not listed here https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/01976084F8F14994BE3DA27CAF498033.pdf

    Is there a more recent ?

    OK triplea does it correctly

    Thanks

  • '19 '17 '16

    That hasbro PDF doesn’t read right on my computer but it does still have the same bit at the back for Global rules.

  • 2023 '22 '21 '20 '19 '18

    @simon33 thanks again


  • @barnee

    The rulebooks are now provided by Renegade, as noted here:

    https://www.axisandallies.org/forums/post/1622808

  • B barnee referenced this topic on
  • 2023 '22 '21 '20 '19 '18

    @Panther So i don’t see any difference in the new link. At least as far as what I’m asking. From Renegade Europe

    The United States may not declare war on any Axis power
    unless an Axis power either declares war on it first or
    captures London or any territory in North America, after
    which it may declare war on any or all Axis powers on its
    following turn.

    Renegade Pacific

    *It may not
    declare war on Japan unless Japan first declares war on it or
    makes an unprovoked declaration of war against the United
    Kingdom or ANZAC. Following any such unprovoked
    declaration of war by Japan, the United States will receive an
    immediate one-time bonus payment of 30 IPCs, representing
    the total mobilization and transfer of military assets within
    the continental United States. *

    I know USA doesn’t get the 30 PU bonus. Is there a Global specific scenario ?

    I’ll just ask my question directly to you.

    In Global 1940, If JPN Declares War on UK and ANZAC Round 2 but not the USA, can the USA Declare War on JPN and All Axis Round 2 ? That same turn ?

    Or must they wait until Round 3 ?

    My reading of it says USA needs to wait until Round 3.

    Thanks

  • B barnee referenced this topic on
  • '19 '17 '16

    You are still not looking in the global rules which are at the back of the manual.

  • 2023 '22 '21 '20 '19 '18

    @simon33 I will look again Thanks for replying

  • 2023 '22 '21 '20 '19 '18

    @simon33 OK I finally found it. Triplea does this correctly. USA is able to DOW on JPN Round 2 the same turn JPN Declared War on UK/ANZAC.

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