@simon33 said in TripleA engine - Known rules-related bugs/issues:
What about the retreat rules? Issue #1270. #2080 was reverted due to performance problems in #2544. So there’s still problems - if you attack and only have a transport or an AA Gun defending, you are still permitted a retreat.
Perfect! That is exactly what this topic is intended for: Those aspects simply get lost, if they aren’t listed anywhere and brought back to attention.
However, @simon33 , I retested the scenarios stated in #1270 (with 1.10.prerelease) and found only the “defending AA-gun scenario” not working correctly again:
defTrp.tsvg
defSub.tsvg
defAA.tsvg
The transport had correctly been autodestroyed and no retreat option was offered in my test.
The battle involving the defending submarine facing attacking fighters had been correctly ended without offering a retreat option, too.
But the remaining infantry facing a defending AA-gun only had incorrectly been offered the option to retreat.
Would you please verify? Meanwhile I have opened https://github.com/triplea-game/triplea/issues/4688 for it, referring to #1270.