Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 2nd edition Q+A ( AAG40.2)
-
I’ll have to look at my game board when I get home
In triplea Central America and Venezuela got a border, on the game board they got a point, in reality they got neither. :-)
-
Ugh, guilty of trusting Triple A again
-
Ugh, guilty of trusting Triple A again
I have reported this issue in the tripleadev forum.
http://tripleadev.1671093.n2.nabble.com/ww2global40-2nd-edition-Map-error-tp7593051.html
-
Are you sure? I think it’s always been adjacent in Triple A, and using edit mode just now it counts it as 1 move from Central America to Venezuela.
Krieghund’s answer is a big surprise to me. I’ll have to look at my game board when I get homeOops, you’re quite correct. How about that. I’ve always gone via Columbia!
-
I’ll have to look at my game board when I get home
In triplea Central America and Venezuela got a border, on the game board they got a point, in reality they got neither. :-)
OK, I just checked the board and no, Central America clearly doesn’t border Venezuela. It’s generous to even call it a point. I just got suckered in by a Triple A error
-
Thanks everyone. It is hard to tell if there adjacent or not.
-
I have a question about Russia’s two theatres of war and how they interact.
My scenario is that Russia is not at war with Germany or Italy at the end of Russian turn one. Then on Japan’s turn one, Japan declares war on UK-Anzac-US-France but not Russia. Let us move ahead to Russian turn 2. Germany and Italy still have not DOW’d on Russia, so Russia is still neutral in the European theatre. Russia on turn two now declares war on Japan. So on US turn 2, I believe it would be okay for the US to send units to Russia on the Pacific side. They would be in range to fly aircraft to Russian territory. How far westward can these US units go while Russia is neutral on the Europe side?
Thanks for responses.
I apologize if this subject is answered elsewhere. If it has been, please point me to those posts.
-
You are correct, USA units can go to East Russia once Russia is at war with Japan, and USA is not neutral.
The limit is the edge of the Pacific board(s). If you’re not playing on the actual board game, then you need me to tell you - the last Russian territories on the Pacific boards are Evenkiyskiy and Timguska. So the USA can’t go beyond those (but may occupy as far west as these two territories) while Russia is not at war in Europe -
Question. TT starts in a hostile SZ with a power you are already at war with - i.e. new DOW exemption doesn’t apply. Can you move to another SZ, pick up troops but then not unload them? AFAIAA, if you pick up in Combat Movement you have to unload. Can you just leave the units on the transport then?
And what about if you want to unload to a friendly space while I’m asking. I presume the exemption covers this scenario though.
-
Question. TT starts in a hostile SZ with a power you are already at war with - i.e. new DOW exemption doesn’t apply. Can you move to another SZ, pick up troops but then not unload them? AFAIAA, if you pick up in Combat Movement you have to unload. Can you just leave the units on the transport then?
And what about if you want to unload to a friendly space while I’m asking. I presume the exemption covers this scenario though.
You have answered your questions yourself. The exemption you mentioned (Blue Box, page 11, Pacific Rulebook) indeed does not apply.
The possible actions in the given situation are determined by the following parts of the rulebook:@rulebook:
Sea units starting in Hostile Sea Zones
At the beginning of the Combat Move phase, you might already have sea units (and air units on carriers) in spaces containing enemy units that were there at the start of your turn. For example, an enemy might have built new surface warships in a sea zone where you have sea units. When your turn comes around again, you are sharing that sea zone with enemy forces.If you are sharing a sea zone with surface warships (not submarines and/or transports) belonging to a power with which you are at war, this situation requires you to do one of the following:
-
Remain in the sea zone and conduct combat,
-
Leave the sea zone, load units if desired, and conduct combat elsewhere,
-
Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile sea zone), or
-
Leave the sea zone and conduct no combat.
Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.
and
@rulebook:
If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence while attempting to do so.
This is why you neither can’t leave the units on the transport nor unload them to a friendly space.
HTH :-)
-
-
In that situation it is impossible to pick up units in the noncombat phase with that transport, because it’s forced to move in the combat movement phase or engage in combat in that zone (if it is not moved)
So like P@nther expertly showed you, yes it has to move in the combat movement phase if you want to avoid the combat in the zone, and if you pick up any ground units (necessarily from a different zone) then you have to also unload them somewhere as an amphibious assault
-
As I understand, if you move the transport, pick up up units, and move again to your destination in the combat phase, you can still unload the transport during the non-combat phase but you are not allowed to move the transport again during the non-combat phase. So, if you reached your destination, you can still unload. If that is not correct, please do let me know.
Marsh
-
@Marshmallow:
As I understand, if you move the transport, pick up up units, and move again to your destination in the combat phase, you can still unload the transport during the non-combat phase but you are not allowed to move the transport again during the non-combat phase. So, if you reached your destination, you can still unload. If that is not correct, please do let me know.
Triple A allows it but it is not legal.
@P@nther:
You have answered your questions yourself. The exemption you mentioned (Blue Box, page 11, Pacific Rulebook) indeed does not apply.
The possible actions in the given situation are determined by the following parts of the rulebook:I asked because I thought I must be missing something. That’s a bit harsh isn’t it?
-
P@nther’s response was not harsh, no
-
-
Ahhhhhh
Well your opponent is bound by it too :-) -
@Marshmallow:
As I understand, if you move the transport, pick up up units, and move again to your destination in the combat phase, you can still unload the transport during the non-combat phase but you are not allowed to move the transport again during the non-combat phase. So, if you reached your destination, you can still unload. If that is not correct, please do let me know.
Triple A allows it but it is not legal.
Yeah, looks like it can move and load, but must then participate in an amphibious assault.
Marsh
-
Assuming Germany and Russia are at peace after G1 and Russia moves their sub and cruiser from SZ 115 to 114 as a “blocker” for an eventual DOW. While still at peace, can Germany move any sea units into and past the Russian cruiser into SZ 115?
-
Yes. Sea units belonging to nations not at war can freely pass each other.
-
@ProtesT:
Assuming Germany and Russia are at peace after G1 and Russia moves their sub and cruiser from SZ 115 to 114 as a “blocker” for an eventual DOW. While still at peace, can Germany move any sea units into and past the Russian cruiser into SZ 115?
Yes, but then they can’t load units on the combat Movement unless they are in Finland. Is the theory that you can then amphibiously assault Leningrad from the Baltic? I don’t see why you would do that. If they leave the sub in SZ115 you also need a warship.