@nebnworb yea they get the bit in their mouth and they can run all over the place. Little annoying things that if they don’t react and you can support, can really be irritating. Of course they can kinda do the same thing, depending on USA strategy : )
Global 2nd edition Q+A ( AAG40.2)
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@ProtesT:
Not sure if this has been asked/answered yet. Do air units that start on carriers in a SZ next to a controlled air base gain an extra movement point as well?
Nope.
Because:
@rulebook:
Air Bases
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Unit Characteristics
Increased Air Unit Range: When taking off from a friendly territory that has an operative air base, air units gain 1 additional
point of movement range. At that point fighters and tactical bombers can move 5 spaces, and strategic bombers can move 7
spaces. Note: Air units on carriers in a sea zone adjacent to a territory containing an air base don’t benefit from this additional
movement range. -
Can you go from Central America to Venezuela by land, or does Colombia get in the way?
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Can you go from Central America to Venezuela by land, or does Colombia get in the way?
Takes two moves via Colombia, at least in Triple-A. Looking at the map image, it’s less clear.
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Central America and Venezuela are not adjacent to one another.
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Can you go from Central America to Venezuela by land, or does Colombia get in the way?
Takes two moves via Colombia, at least in Triple-A. Looking at the map image, it’s less clear.
Are you sure? I think it’s always been adjacent in Triple A, and using edit mode just now it counts it as 1 move from Central America to Venezuela.
Krieghund’s answer is a big surprise to me. I’ll have to look at my game board when I get home -
I’ll have to look at my game board when I get home
In triplea Central America and Venezuela got a border, on the game board they got a point, in reality they got neither. :-)
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Ugh, guilty of trusting Triple A again
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Ugh, guilty of trusting Triple A again
I have reported this issue in the tripleadev forum.
http://tripleadev.1671093.n2.nabble.com/ww2global40-2nd-edition-Map-error-tp7593051.html
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Are you sure? I think it’s always been adjacent in Triple A, and using edit mode just now it counts it as 1 move from Central America to Venezuela.
Krieghund’s answer is a big surprise to me. I’ll have to look at my game board when I get homeOops, you’re quite correct. How about that. I’ve always gone via Columbia!
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I’ll have to look at my game board when I get home
In triplea Central America and Venezuela got a border, on the game board they got a point, in reality they got neither. :-)
OK, I just checked the board and no, Central America clearly doesn’t border Venezuela. It’s generous to even call it a point. I just got suckered in by a Triple A error
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Thanks everyone. It is hard to tell if there adjacent or not.
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I have a question about Russia’s two theatres of war and how they interact.
My scenario is that Russia is not at war with Germany or Italy at the end of Russian turn one. Then on Japan’s turn one, Japan declares war on UK-Anzac-US-France but not Russia. Let us move ahead to Russian turn 2. Germany and Italy still have not DOW’d on Russia, so Russia is still neutral in the European theatre. Russia on turn two now declares war on Japan. So on US turn 2, I believe it would be okay for the US to send units to Russia on the Pacific side. They would be in range to fly aircraft to Russian territory. How far westward can these US units go while Russia is neutral on the Europe side?
Thanks for responses.
I apologize if this subject is answered elsewhere. If it has been, please point me to those posts.
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You are correct, USA units can go to East Russia once Russia is at war with Japan, and USA is not neutral.
The limit is the edge of the Pacific board(s). If you’re not playing on the actual board game, then you need me to tell you - the last Russian territories on the Pacific boards are Evenkiyskiy and Timguska. So the USA can’t go beyond those (but may occupy as far west as these two territories) while Russia is not at war in Europe -
Question. TT starts in a hostile SZ with a power you are already at war with - i.e. new DOW exemption doesn’t apply. Can you move to another SZ, pick up troops but then not unload them? AFAIAA, if you pick up in Combat Movement you have to unload. Can you just leave the units on the transport then?
And what about if you want to unload to a friendly space while I’m asking. I presume the exemption covers this scenario though.
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Question. TT starts in a hostile SZ with a power you are already at war with - i.e. new DOW exemption doesn’t apply. Can you move to another SZ, pick up troops but then not unload them? AFAIAA, if you pick up in Combat Movement you have to unload. Can you just leave the units on the transport then?
And what about if you want to unload to a friendly space while I’m asking. I presume the exemption covers this scenario though.
You have answered your questions yourself. The exemption you mentioned (Blue Box, page 11, Pacific Rulebook) indeed does not apply.
The possible actions in the given situation are determined by the following parts of the rulebook:@rulebook:
Sea units starting in Hostile Sea Zones
At the beginning of the Combat Move phase, you might already have sea units (and air units on carriers) in spaces containing enemy units that were there at the start of your turn. For example, an enemy might have built new surface warships in a sea zone where you have sea units. When your turn comes around again, you are sharing that sea zone with enemy forces.If you are sharing a sea zone with surface warships (not submarines and/or transports) belonging to a power with which you are at war, this situation requires you to do one of the following:
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Remain in the sea zone and conduct combat,
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Leave the sea zone, load units if desired, and conduct combat elsewhere,
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Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile sea zone), or
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Leave the sea zone and conduct no combat.
Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.
and
@rulebook:
If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence while attempting to do so.
This is why you neither can’t leave the units on the transport nor unload them to a friendly space.
HTH :-)
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In that situation it is impossible to pick up units in the noncombat phase with that transport, because it’s forced to move in the combat movement phase or engage in combat in that zone (if it is not moved)
So like P@nther expertly showed you, yes it has to move in the combat movement phase if you want to avoid the combat in the zone, and if you pick up any ground units (necessarily from a different zone) then you have to also unload them somewhere as an amphibious assault
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As I understand, if you move the transport, pick up up units, and move again to your destination in the combat phase, you can still unload the transport during the non-combat phase but you are not allowed to move the transport again during the non-combat phase. So, if you reached your destination, you can still unload. If that is not correct, please do let me know.
Marsh
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@Marshmallow:
As I understand, if you move the transport, pick up up units, and move again to your destination in the combat phase, you can still unload the transport during the non-combat phase but you are not allowed to move the transport again during the non-combat phase. So, if you reached your destination, you can still unload. If that is not correct, please do let me know.
Triple A allows it but it is not legal.
@P@nther:
You have answered your questions yourself. The exemption you mentioned (Blue Box, page 11, Pacific Rulebook) indeed does not apply.
The possible actions in the given situation are determined by the following parts of the rulebook:I asked because I thought I must be missing something. That’s a bit harsh isn’t it?
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P@nther’s response was not harsh, no
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