@calvinhobbesliker:
@freezing:
@calvinhobbesliker:
Yeah…… b**** board…
Are you assuming a normal disribution, a t-distribution, a geometric distribution, beta distribution, or something else…
please elaborate
The sim runs by simulating a setup between your units and your opponents units. 1 round of combat is run with random dice rolls, and then units with lethal damage are taken out. Another round of combat is run and units with lethal damage are taken out, etc. until there can be no combat. The results are recorded, and then the whole thing starts all over again. After 1000 runs, all result averages are displayed.
The percentages I’ve found usually vary by ± 2%.
I did update both handheld versions of the sim. Usually with Apple there can be a lag time by up to 2 weeks from when I submit an update to them and when it finally gets published.
In what order are the units taken off? Are they taken off in order of increasing ipc(defending bombers after infantry) value, or increasing attack/defense(so defending bombers before infantry). Is it possible to add the option “must take territory,” which means that instead of taking the last land unit off, air units are taken off instead?
It appears some mod deleted all of my posts in this thread.
The order is slightly different for different rules sets, but for 1940 it’s
Infantry
MechInf
Artillery
Tank
Submarine
Transport
Fighter
Destroyer
TacticalBomber
Cruiser
Bomber
AircraftCarrier
Battleship
based mostly on IPC value. It’s the same for both attackers and defenders. The iphone version is a little more flexible (since I rewrote it), and will remove bombers on defense slightly earlier.
It does not have the option of taking territory but I can put that on my todo list.