@Grandmaster-Bert
nice like the artwork :) Seems as if the unit names are a tad too dark but it all looks good
Global 2nd edition Q+A ( AAG40.2)
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@Young:
Japan has a submarine in sea zone 19, the US brings in 1 loaded transport and 1 loaded carrier to escort the transport landing in Manchuria in order to ignore the sub. Japan takes out the carrier using Kamikaze tokens, so is the landing still legal seeing as the escorting ship was there at the end of Americas combat round?
Correct :-)
(Kamikaze takes place in the Conduct Combat Phase.)
Edit: … you meant, “at the end of Americas combat move”, didn’t you?
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@P@nther:
@Young:
Japan has a submarine in sea zone 19, the US brings in 1 loaded transport and 1 loaded carrier to escort the transport landing in Manchuria in order to ignore the sub. Japan takes out the carrier using Kamikaze tokens, so is the landing still legal seeing as the escorting ship was there at the end of Americas combat round?
Correct :-)
(Kamikaze takes place in the Conduct Combat Phase.)
I don’t reckon the rules are clear on that one but I would have thought the landing could not take place. In the interests of fairness perhaps a retreat should be allowed without letting the sub roll on the TT or maybe the sub should indeed get a roll on the TT since there is indeed no escorting warship for the assault.
This is where a phase for declaring Kamikazes and scrambles between Combat Move and Combat would make things clear.
Two hits on the CV from Kami’s? Nasty. The planes will most likely splash.
I guess the major reason to ignore submarines is bombardment - otherwise it probably shouldn’t be possible.
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@Young:
Japan has a submarine in sea zone 19, the US brings in 1 loaded transport and 1 loaded carrier to escort the transport landing in Manchuria in order to ignore the sub. Japan takes out the carrier using Kamikaze tokens, so is the landing still legal seeing as the escorting ship was there at the end of Americas combat round?
I have no idea
I also find it weird that a carrier can escort a transport and then ignore the sub (yeah, I know you can) but after all a carrier has an attack value of 0, exactely the same as the tranny. In that case you should be able to defend with the sub and hence kill the carrier
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I don’t reckon the rules are clear on that one…
…since there is indeed no escorting warship for the assault.Maybe here is a misunderstanding: The requirement of an escorting warship is not ‘bound’ to the assault itself that takes place in the Conduct Combat Phase. It is a requirement for the Combat Move Phase, see again:
@rulebook:
However, a transport
is not allowed to offload land units for an amphibious
assault in a sea zone containing 1 or more ignored enemy
submarines unless at least 1 warship belonging to the
attacking power is also present in the sea zone at the end
of the Combat Move phase.Pretty clear, as I think.
This is only the rules of course, I do understand that you do not feel comfortable with that.
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Alright, I guess then it is clear. I assumed that the requirement to be escorted was attached to the Combat phase - but it makes perfect sense for it to be attached to the Combat Movement phase. So then it follows that if your TT starts Combat movement in a hostile SZ and is forced to move, it can still move to a SZ with a sub and not attack it.
Now I follow what you were saying with the “Combat phase” above.
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Is it acceptable for China to noncombat units into Burma on China 1, before Japan and UK are at war?
TripleA allows it, but I’d like to be sure.
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Yes China can, because China is at war with Japan, and the UK is at war with Germany so neither are neutral.
It’s considered an act of war for the UK/ANZ to move into or fly over China, but China has no such concerns (in reverse, moving into UK territories)
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Not sure if this has been asked/answered yet. Do air units that start on carriers in a SZ next to a controlled air base gain an extra movement point as well?
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@ProtesT:
Not sure if this has been asked/answered yet. Do air units that start on carriers in a SZ next to a controlled air base gain an extra movement point as well?
Nope.
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@ProtesT:
Not sure if this has been asked/answered yet. Do air units that start on carriers in a SZ next to a controlled air base gain an extra movement point as well?
Nope.
Because:
@rulebook:
Air Bases
…
Unit Characteristics
Increased Air Unit Range: When taking off from a friendly territory that has an operative air base, air units gain 1 additional
point of movement range. At that point fighters and tactical bombers can move 5 spaces, and strategic bombers can move 7
spaces. Note: Air units on carriers in a sea zone adjacent to a territory containing an air base don’t benefit from this additional
movement range. -
Can you go from Central America to Venezuela by land, or does Colombia get in the way?
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Can you go from Central America to Venezuela by land, or does Colombia get in the way?
Takes two moves via Colombia, at least in Triple-A. Looking at the map image, it’s less clear.
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Central America and Venezuela are not adjacent to one another.
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Can you go from Central America to Venezuela by land, or does Colombia get in the way?
Takes two moves via Colombia, at least in Triple-A. Looking at the map image, it’s less clear.
Are you sure? I think it’s always been adjacent in Triple A, and using edit mode just now it counts it as 1 move from Central America to Venezuela.
Krieghund’s answer is a big surprise to me. I’ll have to look at my game board when I get home -
I’ll have to look at my game board when I get home
In triplea Central America and Venezuela got a border, on the game board they got a point, in reality they got neither. :-)
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Ugh, guilty of trusting Triple A again
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Ugh, guilty of trusting Triple A again
I have reported this issue in the tripleadev forum.
http://tripleadev.1671093.n2.nabble.com/ww2global40-2nd-edition-Map-error-tp7593051.html
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Are you sure? I think it’s always been adjacent in Triple A, and using edit mode just now it counts it as 1 move from Central America to Venezuela.
Krieghund’s answer is a big surprise to me. I’ll have to look at my game board when I get homeOops, you’re quite correct. How about that. I’ve always gone via Columbia!
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I’ll have to look at my game board when I get home
In triplea Central America and Venezuela got a border, on the game board they got a point, in reality they got neither. :-)
OK, I just checked the board and no, Central America clearly doesn’t border Venezuela. It’s generous to even call it a point. I just got suckered in by a Triple A error
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Thanks everyone. It is hard to tell if there adjacent or not.