• '18 '17 '16 '11 Moderator

    @theROCmonster:

    Honestly I think the map on the pacific side is perfectly fine. Japan doesn’t want her planes all the way out in the south pacific anyways. I think the problem with the map lies in the med where German planes can hit everywhere!

    a

    Airbase down in the SE Asia area can give Japan’s airpower virtually the entire Pacific (well of the area that matters anyway) range.


  • Bombers in the Philippines have ridiculous range.

  • 2024 '22 '21 '19 '15 '14

    Well isn’t German bombers in Philippines what we’ve been talking about? Or even G bombers off a newly purchased coastal AirBase in Asia, like FIC or Kwangsi, where the bombers can still launch most places and still land on islands (eg Carolines.) Of course Japanese bombers can do the same, for the knock out blow. But it seems like the 3 German bombers to the Far East play is pretty potent, and the one up for consideration.

    I can’t envision a perfect strategy in a dice game, but I suppose if one did exist, it would probably exploit the movement advantage of air, and the turn order advantage of having Japan follow Germany with only Russia in between. So I guess this seems like a reasonable candidate. I don’t know about perfection though hehe. Perfection is a pretty high standard  
    :-D


  • I feel like a perfect strat can only be obtained by the axis. The allies just have to wait and wait and wait and, even with perfect play, loose. LOL.

    The German bombers to the pacific might be game breaking I would agree on that. This is a lot more so if US has spent heavily on the Europe side.

    Does anyone know what Russia did with his fleet off Vladivostok in the war?


  • You wanted a perfect strategy.  I gave it.  Please ready my post.  Now folks want to rename it… and others want to change the rules !  :)  Irony!

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    @Black_Elk:

    Well isn’t German bombers in Philippines what we’ve been talking about? Or even G bombers off a newly purchased coastal AirBase in Asia, like FIC or Kwangsi, where the bombers can still launch most places and still land on islands (eg Carolines.) Of course Japanese bombers can do the same, for the knock out blow. But it seems like the 3 German bombers to the Far East play is pretty potent, and the one up for consideration.

    I can’t envision a perfect strategy in a dice game, but I suppose if one did exist, it would probably exploit the movement advantage of air, and the turn order advantage of having Japan follow Germany with only Russia in between. So I guess this seems like a reasonable candidate. I don’t know about perfection though hehe. Perfection is a pretty high standard  
    :-D

    please explain. You should consider 3 german bombers to help japan:
    1. About what round are they going to arrive at philippines?
    2. How are you going to fly them there to make sure they are not hit on the way over
    3. Exactely what are they going to do over there?
    Thanks!

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    @theROCmonster:

    8 inf in Yunnan would be game over for axis… Would be really fun to play as allies in that game :).

    I played it out with a bid of 8 inf for France as well. All Germany does is not attack 111, and hit France with 3 figs, 3 tacs, a bomber, and all her ground that can reach. You win with an average of 14.75 units left, so that bid doesn’t really do you much.

    Another bid you could do with 25, that is legal, is fig for Scotland, sub in 110, sub in 98, and inf in Alexandria.

    Well, kind of similar, but you can bid 12 for China and put a inf in each of Yunnan, Hunan, Kweichow and Szechwan then on China 1 you stack Yunnan. meanwhile on R1 you declared war on japan bought a fighter and moved novgorod plane to Russia and moved mech and armor to sikang. Then on Russia 2 you move four russian planes a mech and armor to Yunnan and stack with the expected 10 chinese dudes.

    Japan will kill this on J2, but they WILL loose all their ground fource in the south east with a few planes. You can combine this with UK forces to china on UK2, thoughts?

  • '18 '17 '16 '11 Moderator

    IMHO, only a well coordinated Allied offensive into SE Asia early in the game could be considered a valid strategy against Japan.

    I’m talking an early DOW by Russia so they can move in Fighters early and armor/mech/infantry soon after, England going to war early again to reinforce China.  The idea being that they have to crush the Japanese offensive and/or give China insane amounts of Artillery (as well as keeping their fighter) so Japan’s kicked off the mainland by round 9/10.  Just my opinion and I do not say my opinion is perfect.

    On a side note, that should also help to keep the Germans from being able to move their Strategics over in the first place.

    Add in an American navy for the first few rounds (just enough to prevent Japan from taking Australia) and Japan could be in a world of hurt - not conquered, but limited and that’s a good start!  American and British interference in N. Africa/West Europe with a turtling Russia should slow and turn back the Germans (I hope.)

  • 2024 '22 '21 '19 '15 '14

    To the question posed by oysteilo.

    I don’t see a good way to get the bombers into range until later rounds, when the launches become easier. One possible transit in the earlier rounds is from W. Germany on G2, clears sz 97 or 96, then lands somewhere on the east coast of Africa. Then transits to Sumatra or Shan state. But this is by no means a guarantee, and the British player could threaten the play on UK1 if they focus on the landing pads in Ethiopia, It. Somaliland etc. More likely would be a transit that starts a few rounds later, and tries to set up a transit that has the bombers arriving in the far east after the 6th round or later.

    What they do when they arrive is to can open for Japan, preventing destroyer blocks to give the IJN more freedom of movement, or pick off undefended or lighty defended transports. This is usually around the time when the USN is pressing in on them, so the Germers bombers are used there to clear sz lanes before UK/US has a chance to move.

    I wouldn’t say its full proof or perfect, but it is interesting, since it exploits the turn order advantage the has Japan moving right after Germany (with only the soviets between them.)
    :-D


  • With the rules as they are , I will say YES!

    There is a perfect strategy for the Allies.

    Will not mention it though, because if i do, they will change the rules of this game.

    In fact, I shall not even give a hint … because I truly love this game as it is.

    All Iam willing to say is that… If I were to play Allies… i do not want ANY money… in fact Iam willing to GIVE the AXIS 10 IPC .

    You may think iam arrogent, but i assure iam not.  If i tell it, then , everyone is going to slap their foreheads and say …  “Of course”…  and then will come a Rule Change.

    With TMG, already there are people asking for rule changes… not giving me credit for the name etc…  that is as far as i would like to stretch it.

    Started playing ( in fact “discovered” ) GLOBAL in Oct 2013…  and believe iam very proficient in it.

    There is ONE guaranteed way , with current rules ALLIES will always win.

    I leave it you all to come up with it.

    MeinHerr

    PS: It always amuses me , when i see 25 IPC bid for Allies from Axis… and i shake my head… oh… if you only knew…  :)


  • ^Reminds me of those late night infomercials trying to sell you their tapes with the ‘the secrets’ to getting rich quick and easy.


  • @MeinHerr:

    With the rules as they are , I will say YES!

    There is a perfect strategy for the Allies.

    Will not mention it though, because if i do, they will change the rules of this game.

    In fact, I shall not even give a hint … because I truly love this game as it is.

    All Iam willing to say is that… If I were to play Allies… i do not want ANY money… in fact Iam willing to GIVE the AXIS 10 IPC .

    You may think iam arrogent, but i assure iam not.  If i tell it, then , everyone is going to slap their foreheads and say …  “Of course”…  and then will come a Rule Change.

    With TMG, already there are people asking for rule changes… not giving me credit for the name etc…  that is as far as i would like to stretch it.

    Started playing ( in fact “discovered” ) GLOBAL in Oct 2013…  and believe iam very proficient in it.

    There is ONE guaranteed way , with current rules ALLIES will always win.

    I leave it you all to come up with it.

    MeinHerr

    PS: It always amuses me , when i see 25 IPC bid for Allies from Axis… and i shake my head… oh… if you only knew…  :)

    I challenge you to a duel!

    i-challenge-you-to-a-duel.jpg


  • The bombers get to yunnan on germany’s 6th or 7th turn. They come from caucus.

  • '21 '20 '19 '18 '17 '16

    @TheMethuselah:

    If you get a bid at 25+, how would you spend it?

    Free money! Assuming one unit per territory, I would spent this as follows:

    Burma: 1 infantry
    Yunnan: 1 infantry
    Hunan: 1 infantry
    Egypt: 1 UK infantry
    Anglo-Egypt Sudan: 1 infantry
    Moscow: 1 infantry
    Belarus: 1 artillery
    Ukraine: 1 infantry

    My goal here is a general strengthening of the Allied position across the board. I know a lot of folks prefer pieces that allow them to attack faster, but slowing the Axis down is just as good in my opinion. (Yes, some folks will say this is boring, but a win is a win.)

    The two infantry units in China slow down Japan’s ground game and hopefully chew up its mainland forces. The infantry in Burma is a nod to more defense for India, but the positioning in Burma increases the possibility of countering Japan on the mainland.

    The three units in Russia are positioned far enough back that a G1 can’t kill them. Three more Russian units makes a “big stack” German attack on Moscow significantly less likely to succeed, and the addition of the artillery as one of these increases counterattack options in the north if Germany isn’t going big stack.

    The two UK infantry in Africa slow down Italy significantly.

    The overall effect should be that the Axis is slogging through molasses in their early attacks. The psychological effect on an Axis player who is used to stock opening moves would be pretty significant.

    I specifically ignored France, as adding anything less than a fighter there would not cause a significant number of defensive hits.

    Marsh


  • @MeinHerr:

    With the rules as they are , I will say YES!

    There is a perfect strategy for the Allies.

    Will not mention it though, because if i do, they will change the rules of this game.

    In fact, I shall not even give a hint … because I truly love this game as it is.

    All Iam willing to say is that… If I were to play Allies… i do not want ANY money… in fact Iam willing to GIVE the AXIS 10 IPC .

    You may think iam arrogent, but i assure iam not.  If i tell it, then , everyone is going to slap their foreheads and say …  “Of course”…  and then will come a Rule Change.

    With TMG, already there are people asking for rule changes… not giving me credit for the name etc…  that is as far as i would like to stretch it.

    Started playing ( in fact “discovered” ) GLOBAL in Oct 2013…  and believe iam very proficient in it.

    There is ONE guaranteed way , with current rules ALLIES will always win.

    I leave it you all to come up with it.

    MeinHerr

    PS: It always amuses me , when i see 25 IPC bid for Allies from Axis… and i shake my head… oh… if you only knew…  :)

    Is it, USSR build all inf and all allies (including Australia) send all their fighters to Moscow? Then Germany can never take Moscow.


  • There is only one perfect strategy in order to avoid losing and that is not to play.

  • '14 Customizer

    @ghr2:

    @MeinHerr:

    With the rules as they are , I will say YES!

    There is a perfect strategy for the Allies.

    Will not mention it though, because if i do, they will change the rules of this game.

    In fact, I shall not even give a hint … because I truly love this game as it is.

    All Iam willing to say is that… If I were to play Allies… i do not want ANY money… in fact Iam willing to GIVE the AXIS 10 IPC .

    You may think iam arrogent, but i assure iam not.  If i tell it, then , everyone is going to slap their foreheads and say …  “Of course”…  and then will come a Rule Change.

    With TMG, already there are people asking for rule changes… not giving me credit for the name etc…  that is as far as i would like to stretch it.

    Started playing ( in fact “discovered” ) GLOBAL in Oct 2013…  and believe iam very proficient in it.

    There is ONE guaranteed way , with current rules ALLIES will always win.

    I leave it you all to come up with it.

    MeinHerr

    PS: It always amuses me , when i see 25 IPC bid for Allies from Axis… and i shake my head… oh… if you only knew…  :)

    I challenge you to a duel!

    Oh… if only Cow were still around.


  • That would be a fun matchup ;-).
    Although, the Prince of ‘Whales’ will be gone before any point can be (dis)proven with it because Cow just attacks J1 by default.

  • '14 Customizer

    So true ItIsILeClerc


  • For an ailed bid, I’m not on the side of allowing the allies to drop units anywhere, especially if those units will engage in the first round of play either offensively, or defensibly. This type of bid can completely change a smaller theater like the Med where the UK feels pretty secure these days because Sea Lion is such a big risk to the Germans (even if successful). In light of that the UK generally smashes the Italian navy UK1. As a consequence the UK loses the Med navy in an axis counter attack, brings over the Indian fleet etc…… A bid of UK planes/ships in the Med reduce their risk/loss and Italy becomes even more boring.

    I’m not to crazy about how the UK looses most of its fleet in the opening round (in pretty much every AA game LOL), but I also realize that if it keeps it, then they rebound to quickly, and the Germans would need to be beefed up at set-up to compensate…and that opens up a big can of worms that should be avoided IMO.

    With that said, I think that Gibraltar is extremely under represented at at set-up. Stripped of the air base, and no starting ground units at all really doesn’t sound like “The Rock” to me. The starting ftr on Gib generally fly’s off because it it could be a sitting duck if it stays, or is used on mission. Gib is often left completely defenseless (talk about unhistorical). The Germans pressured Spain to join the war for many reasons, one of which was to allow them access to “The Rock” by land because the axis simply didn’t have the means to take it by sea (w/o great loss or major diversion of units). I know why the air base was stripped away, because it becomes to potent of a base for the allies, but the axis should have to fight there way in if they want it IMO. I know that several of us fought to get an inf maybe an AA gun placed there through the Alpha’s, similar to what Malta has (oztea comes to mind).

    I also liked how Young Grasshopper handled this in his rule sets and simply placed a UK ftr in Canada. It would take a while for it to make an impact, but will help in the long run (allies are all about the long game).

    So instead of a general bid for allies, I would be more inclined to have a universal set-up change (not necessarily official). Maybe 17 IPCs in units for UK, but they couldn’t use them to crush Italy, just to reinforce positions.

    Something like a standard:

    Gib add 1 inf, 1 AA
    Ontario add 1 ftr

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