What is a .5 defense transport? What does that mean exactly? Would that mean if you have 6 transports defending you would roll 3 dice @1 and after all the surface ships are killed the transports automatically die or something?
The only way I found this map remotely balanced was playing full LL on AA, battles, and bombing raids. This opened up the US to build bombers early on and bomb Germany with 6 bombers hitting Berlin and 1 hitting Italy. US would consistently build a bomber a turn, after it had 7 bombers total, and the rest transports/fleet/ground. The bombers served a multi purpose being able to bomb or attack a land target with US’s fleet/ground, and when Japans fleet eventually made it’s way to Africa they had to worry about being hit with 7 bombers plus 4 fighters. With a 7 bid for allies, playing against myself, the games felt very even. With dice the bombing strat is way to risky because of the times that you loose 2 or 3 bombers on a run would be game over for allies.