Global 2nd edition Q+A ( AAG40.2)


  • @GeneralWmSlim:

    Has anyone ever done any research about the starting allocations for 1940 Global A&A??? Did the game creators just pick numbers out of the air???

    […]

    Anyone have any idea why Japan was ridiculously over-powered and the UK was ridiculously under-powered???   Germany and the Soviets have a bit of a discrepancy too, their totals should be inverted in global A&A.

    There is always a trade-off between being accurate (historically speaking) & being balanced. I prefer a game being balanced. If you do not agree, please follow these steps:

    1. Please convert your real-world-numbers to A&A units.
    2. Toss these units around the board in a way you think seems about right.
    3. Next, play 100 test games.
    4. Report the results on these forums.

    Have fun!

  • Official Q&A

    @GeneralWmSlim:

    Has anyone ever done any research about the starting allocations for 1940 Global A&A??? Did the game creators just pick numbers out of the air???

    Anyone have any idea why Japan was ridiculously over-powered and the UK was ridiculously under-powered???   Germany and the Soviets have a bit of a discrepancy too, their totals should be inverted in global A&A.Â

    As this is a game rather than a simulation, balance must be considered, as Ozymandiac pointed out.  If the actual historic situation were faithfully represented, the Axis would have very little chance of winning.  Also, it’s important that each major power have an important role to play so that each player has a rewarding game experience, so power balance has also been shifted around between the sides.  The purpose of the game is to provide a fun experience evocative of World War II rather than to recreate the war exactly.

    I hope this helps.

    @simon33:

    The rulebook doesn’t specifically say so but it is inferred from the idea that the attacker chooses the casualties, as Gammerman01 says.

    From page 40 of the Europe Rulebook:

    If the territory being attacked has AAA (antiaircraft artillery) units, the paratrooper infantry units are subject to antiaircraft fire in the same way as air units.

    The phrase “in the same way as air units” indicates that the infantry are treated as air units are for the purposes of AAA fire.  This means that they are counted as air units are for the purpose of determining the number of AAA shots fired and that they are chosen as casualties by the attacker in the same way that air units are.


  • For the past 2 weeks I’ve actually been in the process of creating actual schedules for the delivery of men and materiel on a round by round (which I consider year by year) basis for each power and eliminating the IPC’s from the game.  I’ve been playing these games for 30 years: the first game just turned into a stockpiling of transports outside Normandy until the Luftwaffe was exhausted; this latest version just turns into a slogging match of infantry between the Wehrmacht and the Red Army until Germany is exhausted.  Was just curious if anyone had done any research on the Global 1940 unit allocations; little snide, sarcastic comments are not needed.

    Anyone have any idea why Japan was ridiculously over-powered and the UK was ridiculously under-powered???   Germany and the Soviets have a bit of a discrepancy too, their totals should be inverted in global A&A.

    There is always a trade-off between being accurate (historically speaking) & being balanced. I prefer a game being balanced. If you do not agree, please follow these steps:

    1. Please convert your real-world-numbers to A&A units.
    2. Toss these units around the board in a way you think seems about right.
    3. Next, play 100 test games.
    4. Report the results on these forums.

    Have fun!


  • General, this thread is actually intended for rules questions only.  There are definitely other sections of this site that are ideal for the discussion you want to have, but this is not the thread for this.  Thank you.

  • Sponsor

    During an air battle triggered by interceptors on a strategic bombing raid… do strategic bombers get a roll @1 or is it just between interceptors and escorts?. I’ve been under the assumption that all aircraft involved get 1 dice to hit on ones.


  • Strat bombers (and tacticals that are bombing) get a roll at 1 also, yes

    Do you have access to the rulebook YG?

  • Sponsor

    @Gamerman01:

    Strat bombers (and tacticals that are bombing) get a roll at 1 also, yes

    Do you have access to the rulebook YG?

    Yes, but I have over 2000 youtube subscribers that sometimes doubt what I say… and the rule book is horrible for referencing specifics.


  • OK, I just asked because this one is crystal clear on page 17 - in the bullet points
    Anyway, you can tell them page 17 for this one!  :-)

  • Sponsor

    @Gamerman01:

    OK, I just asked because this one is crystal clear on page 17 - in the bullet points
    Anyway, you can tell them page 17 for this one!  :-)

    Thanks for that, here was the confusion brought up by one of my subscribers…

    “In the rule book, i am pretty sure by reading the Pacific book pg 16 that it says the Fighters on both sides only roll the dice if there is an Air Battle”.


  • Yeah, the bullet points on page 16 of the Pacific rulebook are the same as on the Europe rulebook page 17.  
    But reading the quote you provided again, they seem to be saying that if there is no air battle, then the fighters don’t roll any dice, and that is correct (that would be if there were escorts, but no interceptors).  He’s not saying only fighters (excluding bombers), he appears to be saying fighters only roll the dice if there is an air battle (direct quote)  :-)

  • Sponsor

    @Gamerman01:

    Yeah, the bullet points on page 16 of the Pacific rulebook are the same as on the Europe rulebook page 17.
    But reading the quote you provided again, they seem to be saying that if there is no air battle, then the fighters don’t roll any dice, and that is correct (that would be if there were escorts, but no interceptors). He’s not saying only fighters (excluding bombers), he appears to be saying fighters only roll the dice if there is an air battle (direct quote) :-)

    OK, thanks… I may have made a mistake in my SBR video explanation, I said that once bombers (strategic and or tactical), survive all defense systems (interceptors and built in AA guns)… only then do bombing units declare what facilities they will bomb (as they drop their payload). This is the comment from a youtube subscriber that makes me doubt myself…

    My group interprets the rule to read that after the first round of air battle (i.e. after interceptor and escort hits are taken), the remaining attacking units, in this case bombers and tacs, must then declare their targets prior to the second phase. For example, 2 bombers and 2 tacs go on to do the bombings, before the AA shots are rolled, the player conducting the SBR has to choose what his air units are bombing. Once declared, the defending player rolls the AA guns for each defending facility. The concern is that not every IC can be attacked by every plane (for example, tactical bombers can’t hit ICs), and each IC and Facility has their own built-in AA defense under the Rules, so therefore one needs to know which facilities are rolling for which AA hits. If you just roll 4 AA dice without knowing which IC/Facility they are being rolled for, and then get 1 hit and a tac is taken as a casualty, how do you know the die that hit wasn’t being rolled for the IC, in which case it could have only hit a bomber?This appears to require the player conducting the bombing raid declare their targets and specify which planes are attacking which IC and/or Facility. Thoughts


  • After (I did) one read-through, your subscriber appears to understand it correctly.
    The attacker has to declare what facilities the tacs/strats are bombing prior to AAA roll but after the air battle, and yes that prevents the tacs from protecting strat bombers at other facilities
    That’s just how the rulebook prescribes it
    I don’t see anything in that particular comment about who gets to roll in the air battle…… as an aside…

  • Sponsor

    @Gamerman01:

    After (I did) one read-through, your subscriber appears to understand it correctly.
    The attacker has to declare what facilities the tacs/strats are bombing prior to AAA roll but after the air battle, and yes that prevents the tacs from protecting strat bombers at other facilities
    That’s just how the rulebook prescribes it
    I don’t see anything in that particular comment about who gets to roll in the air battle…… as an aside…

    Thanks Gamerman… I have made the correction to my video.

  • Sponsor

    @Gamerman01:

    After (I did) one read-through, your subscriber appears to understand it correctly.
    The attacker has to declare what facilities the tacs/strats are bombing prior to AAA roll but after the air battle, and yes that prevents the tacs from protecting strat bombers at other facilities
    That’s just how the rulebook prescribes it
    I don’t see anything in that particular comment about who gets to roll in the air battle…… as an aside…

    From subscriber…

    This is such a complicated and poorly described rule in the manual. Lol. So, my final question would be, if you have 1 strat and 2 tacs making it through to the second phase, the complex and bases will roll 3 dice. Do the rules specify if these rolls are made individually or collectively by the facilities? Meaning, does the complex roll 1 die and then the bases roll the other 2 dice? If the facilities roll 3 dice collectively and get 2 hits, is it fair that the attacker then pick 2 tacs as casualties instead of a strategic and tac?


  • No, the rules are clear
    Attacker divides bombers into groups after the air battle

    The AAA is rolled by facility, so in his example, the IC rolls 1 die and if it hits, the Strat bomber is destroyed
    The base rolls 2 dice and any hits would take down the tactical bombers attacking it

    It’s possible to have a mix of strats and tacticals attacking a base if the attacker chose this kind of an attack group.  It is only in that case that when the AAA hits, the attacker can choose.

  • '19 '17 '16

    @Young:

    @Gamerman01:

    After (I did) one read-through, your subscriber appears to understand it correctly.
    The attacker has to declare what facilities the tacs/strats are bombing prior to AAA roll but after the air battle, and yes that prevents the tacs from protecting strat bombers at other facilities
    That’s just how the rulebook prescribes it
    I don’t see anything in that particular comment about who gets to roll in the air battle…… as an aside…

    From subscriber…

    This is such a complicated and poorly described rule in the manual. Lol. So, my final question would be, if you have 1 strat and 2 tacs making it through to the second phase, the complex and bases will roll 3 dice. Do the rules specify if these rolls are made individually or collectively by the facilities? Meaning, does the complex roll 1 die and then the bases roll the other 2 dice? If the facilities roll 3 dice collectively and get 2 hits, is it fair that the attacker then pick 2 tacs as casualties instead of a strategic and tac?

    Indeed, this is a bug in Triple-A 1.809 fixed in 1.9. Perhaps the confusion comes from the old bug?

  • 2024 2023 '22 '21 '20 '19 '18 '17

    There’s been some debate on this thread: http://www.axisandallies.org/forums/index.php?topic=38462.45
    as to how the rule “When not yet at war with the United States, in addition to the normal restrictions, Japan
    may not end the movement of its sea units within 2 sea zones of the United States’ mainland territories (Western United States and Alaska)” should be interpreted - specifically, where to start counting those 2 sea zones.

    In effect, the question boils down to whether Japan, while not at war with the US, may end its move in any of the following sea zones: 4, 7, 13, 14, 15, 26, 27, 28.

    Can we have an official ruling on this one please?


  • Sure,
    Every single one of those sea zones you listed are legal for Japan.  They are three zones from WUS and Alaska, the way the rule book intends it to be counted.

    Z10 counts as 1 zone, for example, and Zone 9 is the second zone so Zone 9 is off limits.
    Z8 and Z3 are not allowed for Japan movement, but 4 and 7 are

    I know this for sure because Krieghund answered it for us in the past - we had the same question

  • '19 '17 '16

    Is there any impediment to landing fighters on a newly mobilised carrier when that carrier is being mobilised into a hostile sea zone?


  • @simon33:

    Is there any impediment to landing fighters on a newly mobilised carrier when that carrier is being mobilised into a hostile sea zone?

    From the rule book:
    “You can place fighters and tactical bombers into territories containing an industrial complex controlled by your power from the start of your turn, or on an aircraft carrier owned by your power in a sea zone (even a hostile one) adjacent to a territory with such an industrial complex.”

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