@Charles:
A few questions my fellow gamers want “proof” on.
See below:
@Charles:
Mechanized infantry and tanks cannot move into a pro-Allies and then into another territory in the noncombatant move phase, correct? Example. A mechanized infanrty in West India moves into Eastern Persia, but it may not move into Persia then, correct?
@Rules:
Friendly neutrals may not be attacked, and air units
may not fly over them. They can be moved into (but not
through) as a noncombat move by land units of a power
that is at war (see “Noncombat Move,” page 22). This
moves the territory out of its neutral status, however. The
first friendly power to do so places its national control
marker on the former friendly neutral territory, and its
national production level is adjusted upward by the value
of the territory. With the territory’s loss of neutrality in
this way, its standing army is immediately activated.
The units placed belong to the power that now controls
the formerly neutral territory, and may be used freely
beginning on that power’s next turn.
@Charles:
You may not offload from a friendly transport then load onto it again that turn, correct? Example. Two British units ofload from a US transport in SZ 110 and attack Normandy. The British may not move two more units onto that same transport in the noncombatant move, correct?
@Europe:
Whenever a transport offloads, it can’t move again that
turn. If a transport retreats, it can’t offload that turn. A
transport can’t offload in two territories during a single
turn, nor can it offload cargo onto another transport. A
transport can’t load or offload while in a hostile sea zone.
Remember that hostile sea zones contain enemy units, but
that for purposes of determining the status of a sea zone,
submarines and transports are ignored.
@Europe:
Transports can move to friendly coastal territories
and load or offload cargo, unless they loaded, moved,
offloaded, or were involved in combat during the Combat
Move or Conduct Combat phase.
@Europe:
It can offload in only one territory, and
once it offloads, it can’t move, load, or offload again that
turn.
@Charles:
You may bring air units into a sea zone in anticipation of the enemy scrambling even if there are no enemy ships in that sea sone, correct? Example. The Americans bring a fleet to SZ 95 to attack Italy. There are no Italian ships there, but there are planes that can scramble from Southern Italy. The US may bring air craft into SZ 95 in case they scramble, correct?
@Europe:
Moving transports and their cargo into a sea zone from
which you plan to make an amphibious assault counts as
a combat move, even if there are no defending surface
warships there and there is no potential for air units to be
scrambled (see “Scramble,” page 16). This is also true of
any units that will support the assault. Further, if enemy
air units could potentially be scrambled to defend the sea
zone, additional units may be moved into the sea zone to
combat them in case they are indeed scrambled.
Should satisfy them.