This isn’t exhaustive but:
Mongolian rules changed a fair bit. minor to major factory in Berlin scramble rules became logical (1st ed: no scramble from coasts e.g. London but unlimited from islands) UK units added to starting units (converted from French units). Don’t know why. Ukraine minor factory addedGlobal 2nd edition Q+A ( AAG40.2)
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That is correct Bombah.
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@wittmann:
Can USA put figters og troops on british land i the pacific when its not at war with japan?
Hi Bombah. I am afraid not.
US units can only sit in US’ territories while at peace.
It has no allies until it is at war; only Allies can land in each other’s territories.To be clear, if the US is at war with anyone it is no longer neutral and may move units into territories belonging to another Allied power. The US can move units into UK and/or ANZAC territories in the Pacific if it’s at war with Germany and/or Italy, even if it’s not at war with Japan.
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Superb! :-D thanks
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how many times Can a transports load/unload in a turn? 2 or 3?
Can the american fleet on the pacific side sail where they want except in seazones adjacent to japanese soil?
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Afternoon Bombah.
A transport has one move, either in the Combat phase, if landing amphibiously, or in Noncombat, if reinforcing or converting a Friendly Neutral.
A transport can pick up from up to two territories, but can only unload into one. Once it has unloaded, its turn is over. It does not get another go.
The loading and unloading are part of its one go.While not at war, On the Pacific side an American naval unit can move anywhere on the map, but it cannot end its move in a SZ containing a Japanese territory.
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@wittmann:
A transport has one move, either in the Combat phase, if landing amphibiously, or in Noncombat
Transports may also move in the combat movement phase to avoid combat (finds itself with an enemy surface warship in its zone at the beginning of the turn). If they do, they cannot move again in the noncombat phase. I won’t go into the rest of the details since it would be beyond the scope of the question, but wanted to clarify that transports do not necessarily have to be doing an amphibious assault to move in the combat movement phase.
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Thanks Gamerman.
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Thanks for the reply guys:-)
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Japan attacks USA fleet that contains 3 transports along with other units
after a few rounds of combat, japan has ships left and usa 1 transport left.
can japan retreat?
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you cannot retreat if the remaining defensive units have zero defense value - the only cases you cannot retreat are when transports or aa guns are the only units remaining.
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argh!
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Just need a quick refresher with subs blocking a transports unloading and loading capability. I think it states that a sub can prevent a lone transport from loading or unloading during both noncombat and combat phases? My understanding is you need a ship present with the transport to negate this and can the ship be a sub? Thanks!
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Just need a quick refresher with subs blocking a transports unloading and loading capability. I think it states that a sub can prevent a lone transport from loading or unloading during both noncombat and combat phases? My understanding is you need a ship present with the transport to negate this and can the ship be a sub? Thanks!
this only applies to trying to make a combat landing from an unescorted transport. during the combat movement phase undefended transports can ignore subs, as they also can in the noncombat phase. so loading of units in combat or noncombat and offloading in noncombat is unaffected by subs. the only thing you cannot do is make a landing from an unescorted transport if an enemy sub is in the sea zone.
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Just need a quick refresher with subs blocking a transports unloading and loading capability. I think it states that a sub can prevent a lone transport from loading or unloading during both noncombat and combat phases? My understanding is you need a ship present with the transport to negate this and can the ship be a sub? Thanks!
this only applies to trying to make a combat landing from an unescorted transport. during the combat movement phase undefended transports can ignore subs, as they also can in the noncombat phase. so loading of units in combat or noncombat and offloading in noncombat is unaffected by subs. the only thing you cannot do is make a landing from an unescorted transport if an enemy sub is in the sea zone.
Cool thanks! Does a sub count as a legal “escort” for the transport to unload?
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Just need a quick refresher with subs blocking a transports unloading and loading capability. I think it states that a sub can prevent a lone transport from loading or unloading during both noncombat and combat phases? My understanding is you need a ship present with the transport to negate this and can the ship be a sub? Thanks!
this only applies to trying to make a combat landing from an unescorted transport. during the combat movement phase undefended transports can ignore subs, as they also can in the noncombat phase. so loading of units in combat or noncombat and offloading in noncombat is unaffected by subs. the only thing you cannot do is make a landing from an unescorted transport if an enemy sub is in the sea zone.
Cool thanks! Does a sub count as a legal “escort” for the transport to unload?
yes
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Can USA take Denmark during combat and cross the canal during non combat on the same turn? I know UK can cross it as soon as his turn comes.
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@Cow:
Can USA take Denmark during combat and cross the canal during non combat on the same turn? I know UK can cross it as soon as his turn comes.
No. Page 9 of the rule book says:
If your side (but not necessarily your power) controlled a canal or narrow strait at the start of your turn, you may move sea units through it (you can’t use it in the same turn that you capture it).
If the USA took Denmark during combat, it was Axis-controlled at the start of the USA’s turn, so it can’t be crossed during non-combat.
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Can you move into Japan seazone with fighters from carriers in your combat phase, saying you would land the fighters there when you move in with the carriers in your non combat phase? This would negate the Kamikaze token tremendously…
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[q
uote author=Cephir link=topic=28562.msg1219919#msg1219919 date=1385939062]
Can you move into Japan seazone with fighters from carriers in your combat phase, saying you would land the fighters there when you move in with the carriers in your non combat phase? This would negate the Kamikaze token tremendously…The answer to your question is yes.
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Can you move into Japan seazone with fighters from carriers in your combat phase, saying you would land the fighters there when you move in with the carriers in your non combat phase? This would negate the Kamikaze token tremendously…
Yup. Common tactic is to send aircraft with destroyers and submarines for meat shields specifically to negate the kamikaze attack. Otherwise, you run the risk of having carriers get damaged from Kamikaze runs and having planes splash into the ocean.