Imperious leader’s new innovative combat system for all AA games


  • Thats awesome! :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D


  • You came up with this system yourself?


  • Yes in my sleep actually. I get ideas from dreams. Usually I commit a problem to memory and chew on it during the night and eventually some answer appears about midday.

    I think it could work for a Napoleonic game too. fewer units and greater differences between them.

    Artillery could cost 3 per strength hit, 1-3
    Cavalry could cost 2 per hit, 1-2
    Infantry could cost 1 per hit 1, 1

    one round of combat

    Generals could boost movement +1 or ?


  • Would wouldn’t you also need to show that if cav rounds up Inf they are easier to kill like this:

    Line
    –---------

    Block




    The block is easier to kill than the line


  • @Imperious:

    Yes in my sleep actually. I get ideas from dreams. Usually I commit a problem to memory and chew on it during the night and eventually some answer appears about midday.

    I think it could work for a Napoleonic game too. fewer units and greater differences between them.

    Artillery could cost 3 per strength hit @ 1-3, and roll 3 dice
    Cavalry could cost 2 per hit @ 1-2 and roll 2 dice
    Infantry could cost 1 per hit @ 1, and roll one die

    Cavalry allows  defender retreats, and on the first round they get three dice @1-2
    Infantry can square, which reduces attacking Cavalry to hit @1 at 1:1 basis
    Artillery can bombard, which means against squares at 1:1 basis a bonus
    against line infantry with no cavalry support they get a first round bonus.

    all one round of combat

    Generals could boost movement +1 or ??

    OUTSTANDING

  • Sponsor '17 TripleA '11 '10

    I like it… It reminds me a bit of BotB rules. But you’re right, a new strategy entirely would need to be developed as well as possibly tweeking the initial setup.


  • I think all combat would be done faster with this and also players are really forced into making better decisions because you got to add up the equity of the total rolls each turn and obviously you will compare the difference and make better decisions.


  • @Imperious:

    Yes in my sleep actually. I get ideas from dreams.

    Damn, I wish I could remember my dreams. I know they run like movies but I forget freakin everything when I wake up!


  • if you roll all dice at once  then how do you determin who retreats on 6’s


  • You get to choose in that case. If you choose armor, your attack suffers. If you choose infantry and you take, then you face the possibility of inadequate fodder for enemy counter attacks

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