No problem Dafyd! :-)
Any kind of comment or critique is welcome! You and Marc brought up an interesting point; the launching device.
I think in our game tomorrow each nation that developed ‘Rockets’ will get one rocket launcher for free deployed to one of his factories. The launcher has no combat-value (besides of the strategic bombing raid; 1d6 damage & range 2) and will be destroyed if its territory is captured. If it has not fired during the combat phase, it can move 2 spaces or be transported. Once destroyed it can be rebuild for 7(?) IPCs.
In every turn after the development it may be improved on a roll of 4-6: +1 new launcher or range +1 for all rockets (players choice).
(As miniatures, the old white AA-Guns from my classic edition will do.)
@Dafyd:
I could see how the mobile unit would be advantageous to multiple factions but there are the European factions that would benefit from the basic first develoment level as well.
Definitely, as a player of the USA I’ve developed ‘rockets’ several times and in most cases this technology was absolutely useless for me since no US-AB was in range of any enemy target. :x
@Dafyd:
I like the idea of using the basic tech and then, if so desired, improving that tech to make longer ranged mobile units.
Me to. Any ideas for other technologies are very welcome! :-)