L24 BM4 Me1945 vs pacifiersboard (L+22)


  • @Me1945

    I withdrew, where are they to land?

  • '21 '20 '18 '17 '16 '15 '14 '13

    Land in Kwangsi


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action Allies To War With TrueNeutrals
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - British
            1 infantry moved from Gibraltar to Spain
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
            1 bomber and 2 fighters moved from Gibraltar to Western Germany
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            1 armour, 5 fighters and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
            3 fighters moved from United Kingdom to Western Germany
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
    

    Combat Hit Differential Summary :

    Savegame


  • @Me1945

    I assume scramble neither sz112 nor sz95?

  • '21 '20 '18 '17 '16 '15 '14 '13

    I am not sure if it is legal for UK to flight through natural Spain. I might miss a related discussion somewhere. Can you give me a reference link if so. Otherwise I would like to bring the question to the discussion thread.


  • @Me1945

    Maybe this Game Note is helpful:

    You can not fly over unfriendly neutrals, unless they are being attacked or they have previously been attacked.

    This is why I declared war on them and attack Spain with a ground unit

  • Me1945M Me1945 referenced this topic on

  • @pacifiersboard What I know is : UK can only fly through Spain this turn if the flying planes attack Spain. I posted a question in the General discussion thread.


  • @pacifiersboard i believe you are referring to the highlighted verse, but the “they” refers back to the air units, ie the air units can’t fly over the territory unless the air units are attacking it, the flying over of which can happen during noncom.

    81c59c26-e0dc-4243-a735-1ea72182a84d-image.png


  • @axis-dominion @Me1945

    hm, thx a lot - even though that is bad news ^^

    So the in Game Note appears to be not correct …

    38d4c349-4fca-41ad-8b79-57c9f2400ec5-image.png

    would it make a difference if already USA had attacked Spain (without success) ?


  • @pacifiersboard said in L24 BM4 Me1945 vs pacifiersboard (L+22):

    @axis-dominion @Me1945

    hm, thx a lot - even though that is bad news ^^

    So the in Game Note appears to be not correct …

    38d4c349-4fca-41ad-8b79-57c9f2400ec5-image.png

    would it make a difference if already USA had attacked Spain (without success) ?

    1. i think the game notes is just a reworded version of that verse in the rulebook, except i think it is less clear
    2. yes if america attacked spain first, then uk for sure would be able to fly over it during combat movement in order to attack another country like wger.

  • @axis-dominion

    your answers seems to match with what @Panther said in Can air units fly over a strict neutral, if other units are also attacking that neutral?:

    @matttodd1 said in Can air units fly over a strict neutral, if other units are also attacking that neutral?:

    If Turkey was attacked previously by Germany (failed takeover - units remain), so it is now pro-allied, can the Italians fly over Turkey, to get to Iraq?
    It seems probably no, based on your quote above, that you cannot fly over unfriendly neutrals.

    The German attack on Turkey failed. But by the German attack Turkey (treated as unfriendly neutral) joins the Allies. As the attack failed, the territory remains uncontrolled but is considered friendly to powers on the side it’s now allied with.

    So Italy can fly over Turkey, as it is now a territory hostile to Italy.

    @Me1945 you are not willing to consider an US unit from either Normandy/Bordeaux or Central-US having attacked Spain, are you?

  • '21 '20 '18 '17 '16 '15 '14 '13

    @pacifiersboard said in L24 BM4 Me1945 vs pacifiersboard (L+22):

    you are not willing to consider an US unit from either Normandy/Bordeaux or Central-US having attacked Spain, are you?

    I am fine with that edits in the US politics and CM - friendly game.

    To AD: thanks for confirming.


  • @Me1945

    that is generous, thank you!! Should I take a unit from Central-US so that no dice rolling is affected?


  • @pacifiersboard said in L24 BM4 Me1945 vs pacifiersboard (L+22):

    @Me1945

    that is generous, thank you!! Should I take a unit from Central-US so that no dice rolling is affected?

    Up to you.


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action Allies To War With TrueNeutrals
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 infantry
            EDIT: Changing PUs for Americans from 112 to 107
            EDIT: Turning off Edit Mode
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
            1 bomber and 2 fighters moved from Gibraltar to Western Germany
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            1 armour, 5 fighters and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
            3 fighters moved from United Kingdom to Western Germany
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            EDIT: 1 mech_infantry moved from Morocco to Central United States
            EDIT: British undo move 14.
            EDIT: 1 mech_infantry moved from Morocco to Central United States
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 '14 '13

    And no scrambles


  • @pacifiersboard said in L24 BM4 Me1945 vs pacifiersboard (L+22):

    @Me1945

    I assume scramble neither sz112 nor sz95?

    I have made as few edits as possible I think. Any scramble?


  • @Me1945 alright, could be final either way


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            4 fighters moved from 22 Sea Zone to 36 Sea Zone
            1 bomber moved from Caroline Islands to 36 Sea Zone
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
            1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Combat - Americans
            Air Battle in Southern Italy
                Americans attacks with 2 units heading to Southern Italy
                Italians launches 3 interceptors out of Southern Italy
                    Attackers Fire,  : 1/2 hits, 0,50 expected hits
                    Defenders Fire,  : 1/3 hits, 1,00 expected hits
                    1 fighter owned by the Americans lost in Southern Italy
                    1 fighter owned by the Italians lost in Southern Italy
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 1/1 hits, 0,17 expected hits
                1 tactical_bomber owned by the Americans killed by AA in Southern Italy
                Bombing raid in Southern Italy causes 0 damage total. 
            Battle in Java
            Battle in Kwangtung
            Battle in Western Germany
                Americans attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                Germans defend with 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
                    Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Western Germany, round 2 : 1/8 hits, 3,00 expected hits
                    Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 9 infantry and 1 tactical_bomber in Western Germany, round 2 : 10/17 hits, 7,17 expected hits
                    1 armour owned by the Americans, 3 infantry owned by the Americans, 2 fighters owned by the Americans and 2 artilleries owned by the Americans lost in Western Germany
                    1 infantry owned by the Germans lost in Western Germany
                Germans win, taking Java from Japanese, taking Kwangtung from Japanese with 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is -40
                Casualties for Americans: 1 armour, 2 artilleries, 2 fighters and 3 infantry
                Casualties for Germans: 1 infantry
            Battle in 36 Sea Zone
                Americans attack with 1 bomber and 4 fighters
                Japanese defend with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports
                    Americans roll dice for 1 bomber and 4 fighters in 36 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Japanese roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports in 36 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    2 fighters owned by the Americans lost in 36 Sea Zone
                    2 carriers owned by the Japanese lost in 36 Sea Zone
                2 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                Japanese win with 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 2 carriers
            Battle in Holland Belgium
                Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Cleaning up after air battles
                1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Kwangsi
    
        Non Combat Move - Americans
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 22 Sea Zone to 21 Sea Zone
            1 destroyer moved from 22 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 bomber moved from 36 Sea Zone to Philippines
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            2 fighters moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from Wake Island to 20 Sea Zone
            1 fighter moved from Wake Island to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 transport moved from 107 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Marianas
            1 destroyer placed in 10 Sea Zone
            1 submarine placed in 105 Sea Zone
            1 fighter placed in 110 Sea Zone
            1 infantry placed in Normandy Bordeaux
            3 infantry placed in Korea
            3 infantry placed in Central United States
            2 fighters placed in Western United States
            1 airfield placed in Korea
            Americans undo move 6.
            Americans undo move 7.
            1 fighter and 2 infantry placed in Korea
            1 infantry placed in Central United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,5,5,6,2,1,4,3,4,5,6,2,1,6,2
            Americans collect 67 PUs (3 lost to blockades); end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kweichow to Hunan
            1 fighter and 1 infantry moved from Anhwe to Jehol
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Chahar
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 5 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Jehol
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Hopei
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action Allies To War With TrueNeutrals
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 infantry
            EDIT: Changing PUs for Americans from 112 to 107
            EDIT: Turning off Edit Mode
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
            1 bomber and 2 fighters moved from Gibraltar to Western Germany
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            1 armour, 5 fighters and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
            3 fighters moved from United Kingdom to Western Germany
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            EDIT: 1 mech_infantry moved from Morocco to Central United States
            EDIT: British undo move 14.
            EDIT: 1 mech_infantry moved from Morocco to Central United States
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Sicily
            Battle in Western Germany
                British attack with 1 armour, 1 bomber, 10 fighters, 4 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
                    Germans roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits
                    British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 armour, 1 bomber, 10 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 10/17 hits, 7,00 expected hits
                    Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/16 hits, 6,83 expected hits
                    4 fighters owned by the British and 3 infantry owned by the British lost in Western Germany
                    1 aaGun owned by the Germans, 2 artilleries owned by the Germans, 8 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Germany
                    British roll dice for 1 armour, 1 bomber, 6 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 5/10 hits, 4,50 expected hits
                    Germans roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Western Germany, round 3 : 5/5 hits, 3,00 expected hits
                    1 bomber owned by the British and 4 fighters owned by the British lost in Western Germany
                    3 fighters owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany
                British converts factory_major into different units
                British win, taking Northern Italy from Italians, taking Sicily from Italians, taking Western Germany from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
                Casualties for British: 1 bomber, 8 fighters and 3 infantry
                Casualties for Germans: 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
            Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
            Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
            Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
            Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
            Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
            Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
            Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
            Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
            Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
            Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by French from France: 4 infantry
            EDIT: Adding units owned by French to France: 2 armour
            EDIT: Turning off Edit Mode
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from Western Germany to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Gibraltar
            1 aaGun moved from Normandy Bordeaux to France
            1 aaGun and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Place Units - British
            1 infantry placed in Union of South Africa
            British undo move 1.
            1 artillery placed in Union of South Africa
            2 fighters and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,6,6,6,5,1,2,1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5
            British collect 35 PUs (5 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : 0,33
    Japanese regular : -1,50
    Defenders Fire,  : 0,00
    Germans AA : -0,83
    Attackers Fire,  : 0,50
    Germans regular : 5,67
    British regular : 4,33
    Italians AA : 0,83
    

    Savegame

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 mech_infantry moved from Vologda to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 infantry moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
            3 infantry and 1 marine moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
                British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                    1 destroyer owned by the British lost in 95 Sea Zone
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 95 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
                    2 cruisers owned by the British, 1 battleship owned by the British and 1 carrier owned by the British lost in 95 Sea Zone
                    2 transports owned by the British lost in 95 Sea Zone
                Italians win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 46
                Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
                Casualties for Italians: 1 carrier, 1 cruiser and 1 destroyer
            Battle in Northern Italy
                Italians attack with 3 infantry and 1 marine
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 3 infantry and 1 marine in Northern Italy, round 2 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    1 infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 2 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/5 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Tobruk
                Italians win, taking Tobruk from ANZAC with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Bryansk to Russia
            1 fighter moved from 95 Sea Zone to Germany
            1 artillery moved from Bulgaria to Greece
            1 artillery moved from Bulgaria to Yugoslavia
            1 infantry moved from Bulgaria to Yugoslavia
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Greater Southern Germany: 1 mech_infantry
            EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to Southern Italy: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.83
    ANZAC regular : -0.33
    British regular : 1.33
    

    Savegame

Suggested Topics

  • 11
  • 67
  • 42
  • 43
  • 61
  • 88
  • 72
  • 1.7k
Axis & Allies Boardgaming Custom Painted Miniatures

64

Online

17.2k

Users

39.6k

Topics

1.7m

Posts