L24 BM4 Me1945 vs pacifiersboard (L+22)

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 9 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
            1 infantry moved from India to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
            1 infantry moved from 80 Sea Zone to Eastern Persia
            1 marine moved from Ceylon to 39 Sea Zone
            1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone
            1 marine moved from 80 Sea Zone to Persia
            1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
            1 fighter moved from 39 Sea Zone to Persia
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from Shan State to 35 Sea Zone
            1 bomber moved from Shan State to Eastern Persia
            3 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from Japan to 21 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber and 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                    1 cruiser owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 cruiser
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 destroyer and 4 fighters in 21 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                    1 cruiser owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser
            Battle in Eastern Persia
                Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Japanese attack with 1 artillery, 1 fighter and 1 marine
                French defend with 1 infantry
                    Japanese roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Persia, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Persia, round 3 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Persia
                    1 infantry owned by the French lost in Persia
                Japanese win, taking Persia from British with 1 fighter and 1 marine remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for French: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to 80 Sea Zone
            1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
            1 bomber moved from Eastern Persia to India
            3 transports moved from 39 Sea Zone to 36 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 39 Sea Zone to 36 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Yunnan to Hunan
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Jehol to Chahar
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 bomber moved from 35 Sea Zone to French Indo China
            4 fighters moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Hunan to 6 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in Manchuria
            1 marine placed in Japan
            3 infantry placed in French Indo China
            2 infantry placed in India
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -1.83
    ANZAC regular : 0.50
    British regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            4 fighters moved from 22 Sea Zone to 36 Sea Zone
            1 bomber moved from Caroline Islands to 36 Sea Zone
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
            1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
    

    Combat Hit Differential Summary :

    Savegame


  • @Me1945

    intercept over Rome? scramble to sz112?


  • @Me1945 Full intercept and no scramble


  • @Me1945

    a9f4d4b4-5f6f-4a0d-b94b-a8f83649a87c-image.png

    Rome: kill German or Italian Ftr?

  • '21 '20 '18 '17 '16 '15 '14 '13

    Take Italian one

  • '21 '20 '18 '17 '16 '15 '14 '13

    Ask for OOL in W Ger pls


  • @Me1945

    one hit only lol


  • '21 '20 '18 '17 '16 '15 '14 '13

    Take inf


  • '21 '20 '18 '17 '16 '15 '14 '13

    Kill ACs.
    Then Tac and ftr - max defense


  • @Me1945

    I withdrew, where are they to land?

  • '21 '20 '18 '17 '16 '15 '14 '13

    Land in Kwangsi


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action Allies To War With TrueNeutrals
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - British
            1 infantry moved from Gibraltar to Spain
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
            1 bomber and 2 fighters moved from Gibraltar to Western Germany
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            1 armour, 5 fighters and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
            3 fighters moved from United Kingdom to Western Germany
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
    

    Combat Hit Differential Summary :

    Savegame


  • @Me1945

    I assume scramble neither sz112 nor sz95?

  • '21 '20 '18 '17 '16 '15 '14 '13

    I am not sure if it is legal for UK to flight through natural Spain. I might miss a related discussion somewhere. Can you give me a reference link if so. Otherwise I would like to bring the question to the discussion thread.


  • @Me1945

    Maybe this Game Note is helpful:

    You can not fly over unfriendly neutrals, unless they are being attacked or they have previously been attacked.

    This is why I declared war on them and attack Spain with a ground unit

  • Me1945M Me1945 referenced this topic on

  • @pacifiersboard What I know is : UK can only fly through Spain this turn if the flying planes attack Spain. I posted a question in the General discussion thread.


  • @pacifiersboard i believe you are referring to the highlighted verse, but the “they” refers back to the air units, ie the air units can’t fly over the territory unless the air units are attacking it, the flying over of which can happen during noncom.

    81c59c26-e0dc-4243-a735-1ea72182a84d-image.png

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