@KraytKing said in Operational Realism House Rules:
I am playtesting this week for the first time, I will write up a comprehensive and detailed AAR. I suspect it will be illuminating.
Awesome :)
Probably. barnee will let you know in a bit.
Hi @malmessi74
Yea it’s under “Experimental” in map downloads. Still a work in progress and requires a lot of edit use compared to most triplea games, but is playable imo.
Be sure to read the Game Notes. It’ll take a bit to adjust to. It has a more ftf type playstyle. I just save after every turn and have the rules in another window handy to look up.
Edit
Also i plan on posting a triplea playstyle guide at some point, explaining what i find to work the best. It’ll definitely be open to improvement :)
@barnee said in Axis & Allies Global 1940 House Rules Expansion:
I just save after every turn and have the rules in another window handy to look up.
Ok, I’ am also learning TotalWorldWar and it has a huge manual so I’m doing the same :blush:
@malmessi74 Awesome ! Your experiences will help :)
Still trying to fix the Mongolia thing lol
Hi Captain,
I had two questions regarding the rules.
In OOB, it states that if Russia isn’t at war with Japan, Allied units cannot enter the Russian territories on the Pacific side on the board. Is the US still able to lend lease units to e.g. the Soviet Far East if Russia is not at war with Japan?
The Red Army Conscription rule states that Russia can build 6 units in Stalingrad that turn. But what if the Stalingrad factory is moved to a different location e.g. Samara? Is Russia able to place 6 or 3 units at that factory site? In the Russian strategy guide, it seems to state 6 units.
Hi Victory,
When USSR is at War with any Axis power, USA can send Lend-Lease units to any Soviet territory. In addition, USA must be at War with at least one Axis power in order to send Lend-Lease units to USSR.
Red Army Conscription Infantry units can be placed at the Moscow and Stalingrad factories.
If the Stalingrad factory is moved to another territory, it can still produce up to 6 Red Army Conscription Infantry units.
Note:
The Stalingrad factory must be in that terrirory from the start of the Soviet player’s turn - in order to produce Red Army Conscription Infantry units.
Your questions will be part of the updated Rules Clarification:+1:
Recently we’ve seen a growing interest in the Global 1943 House Rules Expansion.
Please note:
In order to play the Global 1943 version, players must be familiar with most rules - (but not necessarily everything from the start) - in the Axis & Allies Global 1940 House Rules Expansion.
This is also briefly explained in the Global 1943 rulebook.
@The-Captain So I noticed on the test run that some of the units aren’t matching up with the timeline chart
The Chart shows the King Tiger in Early 1944 and Late 1943 in the Rulebook. The Heavy Bomber seems off too. I used the Rulebook when making everything, this the first time I actually used the timeline. Wanted to make sure everything was showing up.
Anyway just a heads up. I’m gonna run to the start of rd 4 since that’s when the last of the new stuff hits. If all good I’ll upload 43 for testing then.
@the-captain well rulebook is showing Late 43
Sorry - true - just found it.
They are not on the Timetable - maybe they should be.
We don’t use them much, simply because other units are more needed for combat.
@the-captain right on it just looked like German Bmbr in Early 44. Wasn’t 100% sure what it was. Just a guess. Anyway I made everything from the rulebook so we should be ok, except for my f ups lol
@The-Captain I know I’ve asked before but i will again anyways : ) I have a Panzer Army in Berlin. During purchase and place, I buy and Oberst and create a Waffen Army.
Now, I can’t form an Army Group because the Waffen Army wasn’t already intact at the beginning of my turn, correct ?
An Army Group consists of at least two Armies
and at least 10 other land based combat units
(not including AAA, mines or landing crafts) – all
units must be present in the same territory from
the start of the players turn.
Can paratroopers attack with Waffen paratroopers and still attack at 3 in the first round of combat?
Yes:+1:
That is correct.
An Army Group must already be formed at the start of the players turn in order to be active.
In other words - it must be organized on a previous turn.
Another example:
During Non-Combat Movement on the Eastern Front, 1st Panzer Army moves into German controlled Rostov and links up with 3rd Waffen-SS Army. 10 other land combat units are already in Rostov.
The German player announces that all these are now part of an Army Group.
This Army Group is ready for combat if USSR attacks in this round (or any other Allied units attack).
@the-captain ahh ok form at the end of the turn ready for offensive operations start of next turn if still intact.
Armies and Corps can be formed at any time they meet the requirements. That would be the difference then.
Cool i think i got it
Great:relaxed:
Two Questions,
Can you create a Soviet Army Corps in the Mobilize New Units phase?
Can you damage two Aircraft Carriers consecutively or does a Battleship need to be damaged in between?
Example: 1 damaged Battleship and 2 damaged Carriers are attacked. The attacker rolls and gets two hits. Can the Defender now select the two Aircraft Carriers or does it need to be an Aircraft Carrier and then a Battleship?
Also, in a battle, does the Capital ship hit scheme goes like this AC-BA-AC-BA?
@victoryfirst said in Axis & Allies Global 1940 House Rules Expansion:
Can you create a Soviet Army Corps in the Mobilize New Units phase?
yea from the Captain
You can form a Waffen-SS Army during the Non-Combat Movement phase as well as during Place New Units phase.