@SuperbattleshipYamato I like the ideas/rules you mentioned. I will follow through on triple a.
Axis & Allies Global 1940 House Rules Expansion
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@the-captain right on. Yea S France got dusted for 6 hits already. Woulda been cheaper to go underground. i just let it burn as i still have enough production space.
Had to send some Pnzr Grndrs into Normandy for defense a long with some Wehrmacht Inf Divisions. Should be able to hold it and detonate next turn.
Unfortunately SS PnzGrds coming next rd so I’ll miss out on a couple. All part of learning the game :)
Just finished J4 and no new bugs. Some minor Notes clarification to do but that can wait.
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@general-5-stars said in Axis & Allies Global 1940 House Rules Expansion:
Is there a cap on allocated figs ? Must be if u can scramble figs from an AB.
Ya Barn keep you figs always in defense positions.
Any cap on allocated fighters ?
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@general-5-stars Hi General
It’s same as G 40 OOB mostly. So 3 per AB but you can upgrade the AB for 4 bucks and can then scramble 4.
I keep spacing that one. Think W Germany needs an upgrade lol. Problem is I went too heavy in N Africa with Rommel and 2.6 million Commie reserves ( 26 Inf ) are getting called up next turn.
Adolf already speeding up the Bunker construction lol
Edit
Correction 3 bucks to upgrade the AB -
So Army Groups differ from Tank and Waffen Armies, Commisar Corps, as in that they cannot reform in NCM ? Is this correct ? Must be formed at turn start and stay formed for entire turn ?
Thanks
Edit
Also the Army Group itself can’t be taken as a casualty ? Just units within it.
I have to take it as a hit in triplea in order to deactivate it and then edit the extra kill after combat.
Just thinking out loud I guess :)
Edit 2
I guess in a battle to the death that could be a potential problem. I’ll have to think of the best way to play that. Idk, when it’s obvious, you could auto kill a bullet stopper before combat and roll separate for him, but if it’s close, hmm … have to think on it.
They might just end up being a little extra powerful. HQ goes down with pistols in hand lol
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@barnee ok so as soon as enough hits are taken you have to take Army Group as a hit. That was already a given. If we get into a battle to the Death and only 1 unit is left that shoulda died, then edit kill him and return TTy to previous owner.
I think that’s the best we can do. You’ll still be getting that extra shooter the whole battle but … it’s just the way triplea rolls lol
oops getting threads confused again lol
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@the-captain said in Axis & Allies Global 1940 House Rules Expansion:
Hi,
Concerning a damaged Carrier:
Example 1:
A Japanese damaged Carrier is in sea zone 6. There are 5 Japanese Fighters in Japan and the Japanese Air Base in Japan is undamaged.The US player launches an attack against sea zone 6.
The Japanese player chooses to scramble with 3 Fighters and has already allocated another 2 Fighters to protect the damaged Carrier.
Example 2:
Japan has an undamaged Minor Industrial Complex in Shantung.In Shantung there are 3 Japanese Fighters.
A Japanese damaged Carrier is in sea zone 19.
The Japanese player chooses to allocate 2 Fighters from Shantung to protect the damaged Carrier, since 2 UK Destroyers are able to reach the damaged Carrier if the UK player decides to attack.
I mean about figs in example 1.
And you can only allocate figs to protect damaged BB and AC ? -
@general-5-stars so the AB does it’s normal scramble 3, which is it’s max, and then the new rule lets you scramble/defend the CV/SZ with 2 more
Edit
I don’t think you can defend BBs with the extra 2
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@The-Captain so when Paras AA Fire is separate, does that mean the AAgun gets it’s full load of 3 shots for each ?
Example
2 Ftrs attack and 3 Paras 1 AAgun gets 2 shots at Ftrs and 3 at Paras ? Or just 3 total shots and they divy it up in separate battles ?
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@barnee said in Axis & Allies Global 1940 House Rules Expansion:
@general-5-stars so the AB does it’s normal scramble 3, which is it’s max, and then the new rule lets you scramble/defend the CV/SZ with 2 more
Edit
I don’t think you can defend BBs with the extra 2
So only up to 2 figs can only allocate that came from a damaged AC.
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@general-5-stars yea not 100% sure on that. I think any Ftr can Defend. Doesn’t have to be from the CV
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Hi barnee,
An Army Group must organized from the start of the players turn - in other words: it must be formed on a previous turn - to be active.
The Armies within an Army Group can stil re-form during Non-Combat Movement - as with the standard rules for Panzer Armies, Tank Armies, Waffen-SS Armies and Soviet Army Corps.
The Army Group Marker is not a unit that can be chosen as casualty - it only represents an organizational symbol.
Remember:
When an Army Group suffers casualtiues during combat, the Army Group Marker is removed as soon as the Army Group no longer contains 2 complete Armies and at least 10 other land combat units.In this case the Army Group no longer exists as a fighting force - and all units and Armies (if any) are reduced to fight on their original combat terms.
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@the-captain right on yea it’s gonna play slightly different with triplea but shouldn’t be too bad.
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Sorry for the stupid question, tried to read the whole thread but…
I can’t play “live” with friend so TripleA only; this House Rules were never applied to TripleA and they will never be ? -
@malmessi74 said in Axis & Allies Global 1940 House Rules Expansion:
Sorry for the stupid question, tried to read the whole thread but…
I can’t play “live” with friend so TripleA only; this House Rules were never applied to TripleA and they will never be ?barnee is in the process of doing that now.
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@general-5-stars
This one I just found ?
https://www.axisandallies.org/forums/topic/36998/g-40-expansion-for-triplea/16
Oh my God… -
Probably. barnee will let you know in a bit.
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Hi @malmessi74
Yea it’s under “Experimental” in map downloads. Still a work in progress and requires a lot of edit use compared to most triplea games, but is playable imo.
Be sure to read the Game Notes. It’ll take a bit to adjust to. It has a more ftf type playstyle. I just save after every turn and have the rules in another window handy to look up.
Edit
Also i plan on posting a triplea playstyle guide at some point, explaining what i find to work the best. It’ll definitely be open to improvement :)
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@barnee said in Axis & Allies Global 1940 House Rules Expansion:
I just save after every turn and have the rules in another window handy to look up.
Ok, I’ am also learning TotalWorldWar and it has a huge manual so I’m doing the same :blush:
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@malmessi74 Awesome ! Your experiences will help :)
Still trying to fix the Mongolia thing lol
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Hi Captain,
I had two questions regarding the rules.
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In OOB, it states that if Russia isn’t at war with Japan, Allied units cannot enter the Russian territories on the Pacific side on the board. Is the US still able to lend lease units to e.g. the Soviet Far East if Russia is not at war with Japan?
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The Red Army Conscription rule states that Russia can build 6 units in Stalingrad that turn. But what if the Stalingrad factory is moved to a different location e.g. Samara? Is Russia able to place 6 or 3 units at that factory site? In the Russian strategy guide, it seems to state 6 units.
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