@dawgoneit
@Elrood forgot to move Bermuda cruiser and he asked me to move it while he was at work. It moves to SZ29 and Canadian DD build and cruiser both move to join it there instead of SZ22.triplea_41573_1bri edit.tsvg
NML 1914 - Team Game #1
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@fmerwinrommel Its ok, I think the Entente will help pair down the number of serfs very soon ;)
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TripleA Turn Summary: Italy round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 13 Combat Move - Italy 1 battlecruiser, 1 cruiser and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea Non Combat Move - Italy Turn Complete - Italy
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 13 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 4,1 and gets 0 hits Combat Move - Turkey 1 zeppelin moved from Stockholm to Norway Purchase Units - Turkey Turkey repair damage of 5x Factory; Remaining resources: 89 PUs; 2 techTokens; Turkey buy 5 field_guns and 23 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Strategic bombing raid in Norway Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: Factory Bombing raid in Norway causes 4 damage total. Non Combat Move - Turkey 1 zeppelin moved from Norway to Stockholm 3 infantry moved from Smolensk to Pskov 2 infantry moved from Moscow to Smolensk 11 field_guns moved from Belarus to Smolensk 5 field_guns and 12 infantry moved from Fars to Sistan 1 field_gun and 5 infantry moved from Lurs to Fars 4 field_guns and 6 infantry moved from Mesopotamia to Fars 3 field_guns moved from Baghdad to Fars 4 infantry moved from Arabia to Mesopotamia 3 infantry moved from Georgia to Lurs 3 field_guns and 3 infantry moved from Armenia to Lurs 1 infantry moved from Kurdistan to Lurs 2 field_guns and 1 infantry moved from Damascus to Mesopotamia 1 heavy_gun and 3 infantry moved from Romania to Bulgaria 1 infantry moved from Bulgaria to Dardanelles 1 field_gun and 2 infantry moved from Constantinople to Dardanelles 3 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea 3 field_guns and 2 infantry moved from Constantinople to Sea Zone 67 Black Sea 1 infantry moved from Anatolia to Sea Zone 67 Black Sea 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 1 infantry moved from Anatolia to Smyrna 10 cavalrys moved from Romania to Smyrna 3 field_guns and 3 infantry moved from Sea Zone 66 Black Sea to Armenia 1 infantry moved from Anatolia to Smyrna 2 infantry moved from Anatolia to Armenia 2 field_guns and 1 infantry moved from Caucasus to Georgia 4 infantry moved from Mecca to Arabia Place Units - Turkey 2 field_guns and 6 infantry placed in Constantinople 1 field_gun and 2 infantry placed in Damascus 1 field_gun and 2 infantry placed in Mesopotamia 1 field_gun and 2 infantry placed in Baghdad 4 infantry placed in Mecca 3 infantry placed in Moscow 3 infantry placed in Caucasus 1 infantry placed in Minsk Turn Complete - Turkey Turkey collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germany : 122 / 134 France : 77 / 80 Serbia : 7 / 9 Austria : 112 / 113 Italy : 10 / 0 Arabia : 0 / 0 Turkey : 94 / 94 Britain : 104 / 117 Russia : 20 / 39 Communists : 57 / 69 USA : 98 / 100
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TripleA Turn Summary: Britain round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 13 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 2,3 and gets 0 hits Combat Move - Britain 2 colonials moved from Normandy to Sea Zone 15 English Channel 2 colonials moved from Sea Zone 15 English Channel to Belgium 1 infantry moved from London to Sea Zone 15 English Channel 1 infantry moved from Sea Zone 15 English Channel to Belgium 3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea 1 field_gun moved from London to Sea Zone 16 North Sea 3 infantry moved from England to Sea Zone 16 North Sea 1 infantry moved from London to Sea Zone 16 North Sea 1 battlecruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight 1 battleship moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight 2 cruisers and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 13 Skagerrak 1 field_gun moved from London to Sea Zone 16 North Sea 2 field_guns, 4 infantry and 3 transports moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight 2 field_guns moved from Sea Zone 14 Helgoland Bight to Holland 4 infantry moved from Sea Zone 14 Helgoland Bight to Holland Purchase Units - Britain Britain repair damage of 4x Factory; Remaining resources: 108 PUs; 2 techTokens; Britain buy 1 battleship, 2 colonials, 2 field_guns, 3 heavy_guns, 16 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Battle in Belgium Britain attack with 2 colonials and 1 infantry Germany defend with 1 Factory, 1 field_gun and 2 infantry Britain roll dice for 3 battlecruisers in Belgium, round 2 : 3/3 hits, 2.00 expected hits Germany roll dice for 1 field_gun and 2 infantry in Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 field_gun owned by the Germany, 2 infantry owned by the Germany and 1 infantry owned by the Britain lost in Belgium Britain win, taking Belgium from Germany with 2 colonials remaining. Battle score for attacker is 7 Casualties for Britain: 1 infantry Casualties for Germany: 1 field_gun and 2 infantry Battle in Holland Britain attack with 2 field_guns and 4 infantry Neutral defend with 3 infantry Britain roll dice for 1 battlecruiser and 1 battleship in Holland, round 2 : 2/2 hits, 1.33 expected hits Britain roll dice for 2 field_guns and 4 infantry in Holland, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 3 infantry in Holland, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Britain lost in Holland Britain loses 0 PUs for violating Hollands neutrality. Britain win, taking Holland from Neutral with 2 field_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 2 infantry Casualties for Neutral: 3 infantry Non Combat Move - Britain 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 cavalry moved from Singapore to Sea Zone 126 Java Sea 1 cavalry and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 82 Bay of Bengal 1 cavalry moved from Sea Zone 82 Bay of Bengal to Calcutta 2 transports moved from Sea Zone 136 East China Sea to Sea Zone 127 Gulf of Thailand 2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 75 Red Sea 1 fighter moved from Norway to Sweden 2 infantry moved from Norway to Sweden Place Units - Britain 3 heavy_guns, 1 infantry and 3 trenchs placed in Baluchistan 2 infantry placed in Bombay 2 infantry placed in Goa 1 battleship placed in Sea Zone 13 Skagerrak 3 infantry placed in Norway 1 field_gun and 4 infantry placed in London 1 field_gun and 2 infantry placed in England 2 colonials placed in Nova Scotia 2 infantry placed in Calcutta Turn Complete - Britain Britain collect 110 PUs; end with 110 PUs Britain collect 10 PUs from War Bonds; end with 120 PUs
Combat Hit Differential Summary :
Germany regular : 0.00 Neutral regular : 1.00 Britain regular : 2.00
Territory Summary for Britain :
Bismarck Islands : 1 flag Caroline Islands : 1 flag German East Africa : 1 flag, 3 cavalrys, 6 field_guns and 15 infantry German New Guinea : 1 flag, 1 Factory, 1 cavalry and 1 infantry German Southwest Africa : 1 flag Kamerun : 1 flag Marshall Islands : 1 flag Samoa : 1 flag Solomon Islands : 1 flag Tsingtao : 1 flag Cyprus : 1 flag Belgium : 1 Factory and 2 colonials Bombay : 1 Factory and 2 infantry Cairo-Suez : 1 Factory, 1 aaGun, 1 colonial, 2 field_guns, 5 heavy_guns, 15 infantry and 6 trenchs Calcutta : 1 Factory, 1 cavalry and 2 infantry Cape Town : 1 Factory England : 1 Factory, 1 field_gun and 2 infantry Goa : 1 Factory and 2 infantry Jamaica : 1 infantry London : 1 Factory, 1 field_gun, 5 infantry and 1 trench New Zealand : 1 colonial Nova Scotia : 1 Factory and 2 colonials Ottawa-Montreal : 1 Factory Queensland : 1 cavalry Singapore : 1 Factory Sydney-Canberra : 1 Factory Khabarovsk : 2 colonials and 1 field_gun Sea Zone 13 Skagerrak : 8 battleships, 13 cruisers, 3 destroyers and 10 submarines Sea Zone 14 Helgoland Bight : 1 battlecruiser, 1 battleship and 3 transports Sea Zone 15 English Channel : 3 battlecruisers and 2 transports Sea Zone 22 Mid Atlantic : 1 transport Sea Zone 68 Aegean Sea : 2 battlecruisers, 1 battleship, 3 cruisers, 1 destroyer and 2 submarines Sea Zone 73 Arabian Sea : 1 cruiser, 1 destroyer and 2 transports Sea Zone 75 Red Sea : 2 transports Sea Zone 82 Bay of Bengal : 1 transport Sea Zone 127 Gulf of Thailand : 2 transports Bahrain : 1 flag Baluchistan : 1 flag, 1 Factory, 1 colonial, 17 field_guns, 9 heavy_guns, 35 infantry and 9 trenchs Holland : 1 flag, 2 field_guns and 2 infantry Norway : 1 flag, 1 Factory and 3 infantry Sweden : 1 flag, 3 cavalrys, 4 colonials, 9 field_guns, 2 fighters and 22 infantry
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TripleA Turn Summary: Russia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 13 Research Technology - Russia Russia spend 0 on tech rolls Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover science Combat Move - Russia 1 infantry moved from St. Petersburg to Karelia 1 field_gun moved from St. Petersburg to Karelia 1 infantry moved from St. Petersburg to Karelia Purchase Units - Russia Russia buy 5 conscripts and 3 trenchs; Remaining resources: 20 PUs; 0 techTokens; Combat - Russia Battle in Karelia Russia attack with 1 field_gun and 2 infantry Communists defend with 1 field_gun Russia roll dice for 1 field_gun and 2 infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits Communists roll dice for 1 field_gun in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Communists lost in Karelia Russia win, taking Karelia from Communists with 1 field_gun and 2 infantry remaining. Battle score for attacker is 4 Casualties for Communists: 1 field_gun Non Combat Move - Russia 5 conscripts moved from Primorsky to Khabarovsk 3 conscripts and 2 heavy_guns moved from Vladivostok to Primorsky Place Units - Russia 3 trenchs placed in Khabarovsk 5 conscripts placed in Vladivostok Activate Technology - Russia Russia activating science Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Russia Russia collect 21 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russia rolls : 1.00 Communists regular : -0.33 Russia regular : 0.17
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TripleA Turn Summary: Communists round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 13 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 3,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover science Combat Move - Communists 3 conscripts and 2 field_guns moved from Archangelsk to Karelia 1 field_gun moved from Archangelsk to Karelia Purchase Units - Communists Communists buy 17 conscripts and 10 field_guns; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Karelia Communists attack with 3 conscripts and 3 field_guns Russia defend with 1 field_gun and 2 infantry Communists roll dice for 3 conscripts and 3 field_guns in Karelia, round 2 : 2/6 hits, 1.50 expected hits Russia roll dice for 1 field_gun and 2 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russia and 1 conscript owned by the Communists lost in Karelia Communists roll dice for 2 conscripts and 3 field_guns in Karelia, round 3 : 0/5 hits, 1.33 expected hits Russia roll dice for 1 field_gun in Karelia, round 3 : 0/1 hits, 0.33 expected hits Communists roll dice for 2 conscripts and 3 field_guns in Karelia, round 4 : 1/5 hits, 1.33 expected hits Russia roll dice for 1 field_gun in Karelia, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Karelia Communists win, taking Karelia from Russia with 2 conscripts and 3 field_guns remaining. Battle score for attacker is 8 Casualties for Communists: 1 conscript Casualties for Russia: 1 field_gun and 2 infantry Non Combat Move - Communists 6 conscripts moved from Vladimir to Archangelsk 4 conscripts moved from Ryazan to Vladimir 1 conscript moved from Volgograd to Ryazan 2 conscripts moved from Kazan to Vladimir 2 conscripts moved from Omsk to Kazan 7 conscripts, 15 field_guns and 1 infantry moved from Bratsk to Aldan 1 zeppelin moved from Sakhe to Archangelsk 14 conscripts and 6 field_guns moved from Yakutsk to Aldan Place Units - Communists 4 conscripts placed in Volgograd 2 conscripts placed in Omsk 10 conscripts and 10 field_guns placed in Yakutsk 1 conscript placed in Irkutsk Activate Technology - Communists Communists activating science Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 57 PUs; end with 57 PUs Communists collect 4 PUs from War Bonds; end with 61 PUs
Combat Hit Differential Summary :
Communists regular : -1.17 Russia regular : -0.67
Production/PUs Summary :
Germany : 119 / 134 France : 77 / 80 Serbia : 7 / 9 Austria : 112 / 113 Italy : 10 / 0 Arabia : 0 / 0 Turkey : 94 / 94 Britain : 110 / 120 Russia : 20 / 41 Communists : 57 / 61 USA : 98 / 100
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TripleA Turn Summary: USA round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 13 Research Technology - USA USA spend 5 on tech rolls USA roll 2,3 and gets 0 hits Purchase Units - USA USA buy 3 field_guns, 10 infantry, 2 late_fighters, 2 tanks and 3 transports; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - USA 1 field_gun and 1 infantry moved from Catalonia to Sea Zone 56 Gulf of Lyon 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont 1 cavalry moved from Catalonia to Marseilles 4 cavalrys moved from Castile to Languedoc 1 late_fighter moved from Castile to Piedmont 1 battlecruiser and 1 destroyer moved from Sea Zone 51 Mid Atlantic to Sea Zone 54 Alboran Sea 1 late_fighter moved from England to Oslo 2 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 3 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 9 field_guns, 13 infantry and 11 transports moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 cavalry moved from Murmansk to Sweden 2 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun and 1 infantry moved from Hokkaido to Sea Zone 139 Sea of Okhotsk 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 138 Sea of Japan 1 field_gun and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 1 heavy_gun, 2 infantry and 2 late_fighters moved from Khabarovsk to Primorsky 1 infantry moved from Magadan to Khabarovsk 1 infantry moved from Chukotka to Koryak 1 destroyer, 2 infantry and 2 transports moved from Sea Zone 150 Pacific Ocean to Sea Zone 139 Sea of Okhotsk 2 infantry moved from Sea Zone 139 Sea of Okhotsk to Hokkaido 1 field_gun and 1 infantry moved from Guadalahara to Acapulco Place Units - USA 3 infantry placed in Oslo 1 transport placed in Sea Zone 56 Gulf of Lyon 1 field_gun and 2 infantry placed in Catalonia 2 late_fighters and 2 tanks placed in Castile 1 transport placed in Sea Zone 139 Sea of Okhotsk 1 field_gun and 1 infantry placed in Hokkaido 1 transport placed in Sea Zone 139 Sea of Okhotsk 1 infantry placed in Hokkaido USA undo move 8. 1 field_gun placed in Hokkaido 4 infantry placed in Mexico City Turn Complete - USA USA collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germany round 14
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 6,3 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover merchantmarine Combat Move - Germany 1 stormtruppen moved from Hanover to Holland 1 stormtruppen moved from Westphalia to Holland 1 stormtruppen moved from Westphalia to Holland 1 field_gun moved from Rhine to Belgium 1 field_gun moved from Rhine to Belgium 1 infantry moved from Rhine to Belgium 1 stormtruppen moved from Rhine to Belgium 1 fighter moved from Champagne to Belgium 1 cavalry moved from Champagne to Picardy 1 infantry moved from Champagne to Picardy 2 field_guns moved from Champagne to Picardy 1 infantry moved from Champagne to Picardy 4 infantry moved from Alsace to Champagne 4 infantry moved from Wurttemburg to Alsace 10 stormtruppens moved from Berlin to Mecklenburg 1 infantry moved from Mecklenburg to Holstein 1 stormtruppen moved from Holstein to Mecklenburg 3 infantry moved from Bavaria to Wurttemburg 1 heavy_gun moved from Wurttemburg to Rhine 1 heavy_gun moved from Wurttemburg to Alsace 1 field_gun moved from Wurttemburg to Rhine 3 infantry moved from Wurttemburg to Rhine 1 stormtruppen moved from Westphalia to Holland 1 stormtruppen moved from Westphalia to Holland 1 stormtruppen moved from Westphalia to Holland
Combat Hit Differential Summary :
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Witt says he is off and back to work now. He must resume his go later…
I told him now to rush his go in the first spare time slot available to him… yet… here we are
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@elrood He has a lot on his mind, waiting for the long dreaded French invasion.
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Excuse the delay . It is our anniversary and we have another full weekend of bookings . Might be Sunday morning, I am afraid .
Enjoy your weekend, all. -
@witt Happy anniversary. Glad that you have a good family life outside of A&A, and plenty of bookings. Will be celebrating my 50th anniversary at the end of the year, and enjoy family time with my two children, their spouses and three granddaughters.
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@witt Happy Anniversary!
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@witt less celebrating, more killinv frogs! ;-)
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@witt Happy Anniversary Leo!
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Thanks guys .
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TripleA Turn Summary: Germany round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 6,3 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover merchantmarine Combat Move - Germany 1 stormtruppen moved from Hanover to Holland 1 stormtruppen moved from Westphalia to Holland 1 stormtruppen moved from Westphalia to Holland 1 field_gun moved from Rhine to Belgium 1 field_gun moved from Rhine to Belgium 1 infantry moved from Rhine to Belgium 1 stormtruppen moved from Rhine to Belgium 1 cavalry moved from Champagne to Picardy 1 infantry moved from Champagne to Picardy 2 field_guns moved from Champagne to Picardy 1 infantry moved from Champagne to Picardy 4 infantry moved from Alsace to Champagne 4 infantry moved from Wurttemburg to Alsace 10 stormtruppens moved from Berlin to Mecklenburg 3 infantry moved from Bavaria to Wurttemburg 1 heavy_gun moved from Wurttemburg to Rhine 1 heavy_gun moved from Wurttemburg to Alsace 1 field_gun moved from Wurttemburg to Rhine 3 infantry moved from Wurttemburg to Rhine 1 stormtruppen moved from Westphalia to Holland 1 stormtruppen moved from Westphalia to Holland 1 stormtruppen moved from Westphalia to Holland 2 field_guns, 1 heavy_gun, 1 infantry and 7 stormtruppens moved from Mecklenburg to Hanover 1 stormtruppen moved from Holstein to Hanover 1 infantry moved from Mecklenburg to Hanover 1 field_gun moved from Denmark to Holstein 1 fighter moved from Champagne to Hanover 1 infantry moved from Rhine to Belgium 1 stormtruppen moved from Westphalia to Hanover 1 infantry moved from Champagne to Picardy Purchase Units - Germany Germany buy 2 battleships, 12 infantry, 7 stormtruppens, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Belgium Germany attack with 2 field_guns, 2 infantry and 1 stormtruppen Britain defend with 1 Factory and 2 colonials Germany roll dice for 2 field_guns, 2 infantry and 1 stormtruppen in Belgium, round 2 : 3/5 hits, 1.67 expected hits Britain roll dice for 2 colonials in Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germany and 2 colonials owned by the Britain lost in Belgium Germany win, taking Belgium from Britain with 2 field_guns and 1 stormtruppen remaining. Battle score for attacker is 0 Casualties for Germany: 2 infantry Casualties for Britain: 2 colonials Battle in Holland Germany attack with 6 stormtruppens Britain defend with 2 field_guns and 2 infantry Germany roll dice for 6 stormtruppens in Holland, round 2 : 2/6 hits, 2.00 expected hits Britain roll dice for 2 field_guns and 2 infantry in Holland, round 2 : 3/4 hits, 1.33 expected hits 3 stormtruppens owned by the Germany and 2 infantry owned by the Britain lost in Holland Germany roll dice for 3 stormtruppens in Holland, round 3 : 0/3 hits, 1.00 expected hits Britain roll dice for 2 field_guns in Holland, round 3 : 2/2 hits, 0.67 expected hits 2 stormtruppens owned by the Germany lost in Holland 1 stormtruppen owned by the Germany retreated to Hanover Britain win with 2 field_guns remaining. Battle score for attacker is -9 Casualties for Germany: 5 stormtruppens Casualties for Britain: 2 infantry Battle in Picardy Germany attack with 1 cavalry, 2 field_guns and 3 infantry France defend with 1 field_gun, 1 heavy_gun and 1 infantry Germany roll dice for 1 cavalry, 2 field_guns and 3 infantry in Picardy, round 2 : 0/6 hits, 1.67 expected hits France roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Picardy, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Germany lost in Picardy 2 field_guns owned by the Germany and 1 cavalry owned by the Germany retreated to Champagne France win with 1 field_gun, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is -9 Casualties for Germany: 3 infantry Non Combat Move - Germany 1 gas moved from Westphalia to Saxony 1 gas moved from Westphalia to Saxony 1 gas moved from Westphalia to Saxony 1 stormtruppen moved from Rhine to Westphalia 1 stormtruppen moved from Rhine to Westphalia 1 field_gun moved from Rhine to Westphalia 1 field_gun moved from Rhine to Champagne 1 field_gun moved from Rhine to Westphalia 1 stormtruppen moved from Rhine to Champagne 1 stormtruppen moved from Rhine to Champagne 1 stormtruppen moved from Rhine to Westphalia 1 field_gun moved from Rhine to Westphalia Place Units - Germany 2 battleships and 2 submarines placed in Sea Zone 12 Baltic Sea 2 infantry placed in Mecklenburg 3 trenchs placed in Hanover 6 infantry placed in Wurttemburg 4 infantry placed in Bavaria 7 stormtruppens placed in Berlin Activate Technology - Germany Germany activating merchantmarine Turn Complete - Germany Germany collect 122 PUs; end with 122 PUs Germany collect 4 PUs from War Bonds; end with 126 PUs
Combat Hit Differential Summary :
Germany regular : -1.33 France regular : 1.50 Britain regular : 4.33
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@witt I feel bad for you with such bad dice luck this turn. We’ve all been there. But it is fortunate for the Allies. My invasion target seemed obvious. But still, being used to Triplea WWII, I expected you to leave just the token unit in Hanover and keep your counterattack force inland. Without trenches, I would have a 90% chance of taking all the troops you moved in. But with those 5 trenches, its only 12%. So good thing UK still holds Hol.
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For those who get the Marti dice, I rolled for French tech online before I was ready to take the rest of my turn, and saved the game. So my allies and I would know the result before we discussed my combat and builds.