@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
NML 1914 - Team Game #1
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TripleA Turn Summary: Russia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 13 Research Technology - Russia Russia spend 0 on tech rolls Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover science Combat Move - Russia 1 infantry moved from St. Petersburg to Karelia 1 field_gun moved from St. Petersburg to Karelia 1 infantry moved from St. Petersburg to Karelia Purchase Units - Russia Russia buy 5 conscripts and 3 trenchs; Remaining resources: 20 PUs; 0 techTokens; Combat - Russia Battle in Karelia Russia attack with 1 field_gun and 2 infantry Communists defend with 1 field_gun Russia roll dice for 1 field_gun and 2 infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits Communists roll dice for 1 field_gun in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Communists lost in Karelia Russia win, taking Karelia from Communists with 1 field_gun and 2 infantry remaining. Battle score for attacker is 4 Casualties for Communists: 1 field_gun Non Combat Move - Russia 5 conscripts moved from Primorsky to Khabarovsk 3 conscripts and 2 heavy_guns moved from Vladivostok to Primorsky Place Units - Russia 3 trenchs placed in Khabarovsk 5 conscripts placed in Vladivostok Activate Technology - Russia Russia activating science Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Russia Russia collect 21 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russia rolls : 1.00 Communists regular : -0.33 Russia regular : 0.17
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TripleA Turn Summary: Communists round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 13 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 3,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover science Combat Move - Communists 3 conscripts and 2 field_guns moved from Archangelsk to Karelia 1 field_gun moved from Archangelsk to Karelia Purchase Units - Communists Communists buy 17 conscripts and 10 field_guns; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Karelia Communists attack with 3 conscripts and 3 field_guns Russia defend with 1 field_gun and 2 infantry Communists roll dice for 3 conscripts and 3 field_guns in Karelia, round 2 : 2/6 hits, 1.50 expected hits Russia roll dice for 1 field_gun and 2 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russia and 1 conscript owned by the Communists lost in Karelia Communists roll dice for 2 conscripts and 3 field_guns in Karelia, round 3 : 0/5 hits, 1.33 expected hits Russia roll dice for 1 field_gun in Karelia, round 3 : 0/1 hits, 0.33 expected hits Communists roll dice for 2 conscripts and 3 field_guns in Karelia, round 4 : 1/5 hits, 1.33 expected hits Russia roll dice for 1 field_gun in Karelia, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Karelia Communists win, taking Karelia from Russia with 2 conscripts and 3 field_guns remaining. Battle score for attacker is 8 Casualties for Communists: 1 conscript Casualties for Russia: 1 field_gun and 2 infantry Non Combat Move - Communists 6 conscripts moved from Vladimir to Archangelsk 4 conscripts moved from Ryazan to Vladimir 1 conscript moved from Volgograd to Ryazan 2 conscripts moved from Kazan to Vladimir 2 conscripts moved from Omsk to Kazan 7 conscripts, 15 field_guns and 1 infantry moved from Bratsk to Aldan 1 zeppelin moved from Sakhe to Archangelsk 14 conscripts and 6 field_guns moved from Yakutsk to Aldan Place Units - Communists 4 conscripts placed in Volgograd 2 conscripts placed in Omsk 10 conscripts and 10 field_guns placed in Yakutsk 1 conscript placed in Irkutsk Activate Technology - Communists Communists activating science Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 57 PUs; end with 57 PUs Communists collect 4 PUs from War Bonds; end with 61 PUs
Combat Hit Differential Summary :
Communists regular : -1.17 Russia regular : -0.67
Production/PUs Summary :
Germany : 119 / 134 France : 77 / 80 Serbia : 7 / 9 Austria : 112 / 113 Italy : 10 / 0 Arabia : 0 / 0 Turkey : 94 / 94 Britain : 110 / 120 Russia : 20 / 41 Communists : 57 / 61 USA : 98 / 100
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TripleA Turn Summary: USA round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 13 Research Technology - USA USA spend 5 on tech rolls USA roll 2,3 and gets 0 hits Purchase Units - USA USA buy 3 field_guns, 10 infantry, 2 late_fighters, 2 tanks and 3 transports; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - USA 1 field_gun and 1 infantry moved from Catalonia to Sea Zone 56 Gulf of Lyon 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont 1 cavalry moved from Catalonia to Marseilles 4 cavalrys moved from Castile to Languedoc 1 late_fighter moved from Castile to Piedmont 1 battlecruiser and 1 destroyer moved from Sea Zone 51 Mid Atlantic to Sea Zone 54 Alboran Sea 1 late_fighter moved from England to Oslo 2 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 3 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 9 field_guns, 13 infantry and 11 transports moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 cavalry moved from Murmansk to Sweden 2 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun and 1 infantry moved from Hokkaido to Sea Zone 139 Sea of Okhotsk 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 138 Sea of Japan 1 field_gun and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 1 heavy_gun, 2 infantry and 2 late_fighters moved from Khabarovsk to Primorsky 1 infantry moved from Magadan to Khabarovsk 1 infantry moved from Chukotka to Koryak 1 destroyer, 2 infantry and 2 transports moved from Sea Zone 150 Pacific Ocean to Sea Zone 139 Sea of Okhotsk 2 infantry moved from Sea Zone 139 Sea of Okhotsk to Hokkaido 1 field_gun and 1 infantry moved from Guadalahara to Acapulco Place Units - USA 3 infantry placed in Oslo 1 transport placed in Sea Zone 56 Gulf of Lyon 1 field_gun and 2 infantry placed in Catalonia 2 late_fighters and 2 tanks placed in Castile 1 transport placed in Sea Zone 139 Sea of Okhotsk 1 field_gun and 1 infantry placed in Hokkaido 1 transport placed in Sea Zone 139 Sea of Okhotsk 1 infantry placed in Hokkaido USA undo move 8. 1 field_gun placed in Hokkaido 4 infantry placed in Mexico City Turn Complete - USA USA collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germany round 14
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 6,3 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover merchantmarine Combat Move - Germany 1 stormtruppen moved from Hanover to Holland 1 stormtruppen moved from Westphalia to Holland 1 stormtruppen moved from Westphalia to Holland 1 field_gun moved from Rhine to Belgium 1 field_gun moved from Rhine to Belgium 1 infantry moved from Rhine to Belgium 1 stormtruppen moved from Rhine to Belgium 1 fighter moved from Champagne to Belgium 1 cavalry moved from Champagne to Picardy 1 infantry moved from Champagne to Picardy 2 field_guns moved from Champagne to Picardy 1 infantry moved from Champagne to Picardy 4 infantry moved from Alsace to Champagne 4 infantry moved from Wurttemburg to Alsace 10 stormtruppens moved from Berlin to Mecklenburg 1 infantry moved from Mecklenburg to Holstein 1 stormtruppen moved from Holstein to Mecklenburg 3 infantry moved from Bavaria to Wurttemburg 1 heavy_gun moved from Wurttemburg to Rhine 1 heavy_gun moved from Wurttemburg to Alsace 1 field_gun moved from Wurttemburg to Rhine 3 infantry moved from Wurttemburg to Rhine 1 stormtruppen moved from Westphalia to Holland 1 stormtruppen moved from Westphalia to Holland 1 stormtruppen moved from Westphalia to Holland
Combat Hit Differential Summary :
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Witt says he is off and back to work now. He must resume his go later…
I told him now to rush his go in the first spare time slot available to him… yet… here we are
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@elrood He has a lot on his mind, waiting for the long dreaded French invasion.
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Excuse the delay . It is our anniversary and we have another full weekend of bookings . Might be Sunday morning, I am afraid .
Enjoy your weekend, all. -
@witt Happy anniversary. Glad that you have a good family life outside of A&A, and plenty of bookings. Will be celebrating my 50th anniversary at the end of the year, and enjoy family time with my two children, their spouses and three granddaughters.
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@witt Happy Anniversary!
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@witt less celebrating, more killinv frogs! ;-)
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@witt Happy Anniversary Leo!
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Thanks guys .
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TripleA Turn Summary: Germany round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 6,3 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover merchantmarine Combat Move - Germany 1 stormtruppen moved from Hanover to Holland 1 stormtruppen moved from Westphalia to Holland 1 stormtruppen moved from Westphalia to Holland 1 field_gun moved from Rhine to Belgium 1 field_gun moved from Rhine to Belgium 1 infantry moved from Rhine to Belgium 1 stormtruppen moved from Rhine to Belgium 1 cavalry moved from Champagne to Picardy 1 infantry moved from Champagne to Picardy 2 field_guns moved from Champagne to Picardy 1 infantry moved from Champagne to Picardy 4 infantry moved from Alsace to Champagne 4 infantry moved from Wurttemburg to Alsace 10 stormtruppens moved from Berlin to Mecklenburg 3 infantry moved from Bavaria to Wurttemburg 1 heavy_gun moved from Wurttemburg to Rhine 1 heavy_gun moved from Wurttemburg to Alsace 1 field_gun moved from Wurttemburg to Rhine 3 infantry moved from Wurttemburg to Rhine 1 stormtruppen moved from Westphalia to Holland 1 stormtruppen moved from Westphalia to Holland 1 stormtruppen moved from Westphalia to Holland 2 field_guns, 1 heavy_gun, 1 infantry and 7 stormtruppens moved from Mecklenburg to Hanover 1 stormtruppen moved from Holstein to Hanover 1 infantry moved from Mecklenburg to Hanover 1 field_gun moved from Denmark to Holstein 1 fighter moved from Champagne to Hanover 1 infantry moved from Rhine to Belgium 1 stormtruppen moved from Westphalia to Hanover 1 infantry moved from Champagne to Picardy Purchase Units - Germany Germany buy 2 battleships, 12 infantry, 7 stormtruppens, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Belgium Germany attack with 2 field_guns, 2 infantry and 1 stormtruppen Britain defend with 1 Factory and 2 colonials Germany roll dice for 2 field_guns, 2 infantry and 1 stormtruppen in Belgium, round 2 : 3/5 hits, 1.67 expected hits Britain roll dice for 2 colonials in Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germany and 2 colonials owned by the Britain lost in Belgium Germany win, taking Belgium from Britain with 2 field_guns and 1 stormtruppen remaining. Battle score for attacker is 0 Casualties for Germany: 2 infantry Casualties for Britain: 2 colonials Battle in Holland Germany attack with 6 stormtruppens Britain defend with 2 field_guns and 2 infantry Germany roll dice for 6 stormtruppens in Holland, round 2 : 2/6 hits, 2.00 expected hits Britain roll dice for 2 field_guns and 2 infantry in Holland, round 2 : 3/4 hits, 1.33 expected hits 3 stormtruppens owned by the Germany and 2 infantry owned by the Britain lost in Holland Germany roll dice for 3 stormtruppens in Holland, round 3 : 0/3 hits, 1.00 expected hits Britain roll dice for 2 field_guns in Holland, round 3 : 2/2 hits, 0.67 expected hits 2 stormtruppens owned by the Germany lost in Holland 1 stormtruppen owned by the Germany retreated to Hanover Britain win with 2 field_guns remaining. Battle score for attacker is -9 Casualties for Germany: 5 stormtruppens Casualties for Britain: 2 infantry Battle in Picardy Germany attack with 1 cavalry, 2 field_guns and 3 infantry France defend with 1 field_gun, 1 heavy_gun and 1 infantry Germany roll dice for 1 cavalry, 2 field_guns and 3 infantry in Picardy, round 2 : 0/6 hits, 1.67 expected hits France roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Picardy, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Germany lost in Picardy 2 field_guns owned by the Germany and 1 cavalry owned by the Germany retreated to Champagne France win with 1 field_gun, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is -9 Casualties for Germany: 3 infantry Non Combat Move - Germany 1 gas moved from Westphalia to Saxony 1 gas moved from Westphalia to Saxony 1 gas moved from Westphalia to Saxony 1 stormtruppen moved from Rhine to Westphalia 1 stormtruppen moved from Rhine to Westphalia 1 field_gun moved from Rhine to Westphalia 1 field_gun moved from Rhine to Champagne 1 field_gun moved from Rhine to Westphalia 1 stormtruppen moved from Rhine to Champagne 1 stormtruppen moved from Rhine to Champagne 1 stormtruppen moved from Rhine to Westphalia 1 field_gun moved from Rhine to Westphalia Place Units - Germany 2 battleships and 2 submarines placed in Sea Zone 12 Baltic Sea 2 infantry placed in Mecklenburg 3 trenchs placed in Hanover 6 infantry placed in Wurttemburg 4 infantry placed in Bavaria 7 stormtruppens placed in Berlin Activate Technology - Germany Germany activating merchantmarine Turn Complete - Germany Germany collect 122 PUs; end with 122 PUs Germany collect 4 PUs from War Bonds; end with 126 PUs
Combat Hit Differential Summary :
Germany regular : -1.33 France regular : 1.50 Britain regular : 4.33
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@witt I feel bad for you with such bad dice luck this turn. We’ve all been there. But it is fortunate for the Allies. My invasion target seemed obvious. But still, being used to Triplea WWII, I expected you to leave just the token unit in Hanover and keep your counterattack force inland. Without trenches, I would have a 90% chance of taking all the troops you moved in. But with those 5 trenches, its only 12%. So good thing UK still holds Hol.
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For those who get the Marti dice, I rolled for French tech online before I was ready to take the rest of my turn, and saved the game. So my allies and I would know the result before we discussed my combat and builds.
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@fmerwinrommel you do all that? Wow… I am envious!
We are mainly three lone wolves hunting for game… only now and then barking at each other some directions to go to or whatnot.
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@elrood We don’t normally coordinate that much. Just at a strategic level. Just trying to decide who enters Vienna first. :grinning:
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@fmerwinrommel grrrr…snarl! ;-)
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TripleA Turn Summary: France round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14 Research Technology - France France spend 15 on tech rolls France roll 6,1,4 and gets 1 hit France removing all Technology Tokens after successful research. France discover industry Combat Move - France 1 field_gun, 1 heavy_gun and 1 infantry moved from Picardy to Belgium 1 cavalry moved from Paris to Belgium 1 fighter moved from Rhone to Milan 2 colonials moved from Piedmont to Milan Purchase Units - France France buy 1 aaGun, 3 cavalrys, 3 colonials, 2 heavy_guns, 1 infantry, 1 late_fighter and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat - France Battle in Belgium France attack with 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry Germany defend with 1 Factory, 2 field_guns and 1 stormtruppen France roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry in Belgium, round 2 : 0/4 hits, 1.33 expected hits Germany roll dice for 2 field_guns and 1 stormtruppen in Belgium, round 2 : 0/3 hits, 1.00 expected hits France roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry in Belgium, round 3 : 2/4 hits, 1.33 expected hits Germany roll dice for 2 field_guns and 1 stormtruppen in Belgium, round 3 : 1/3 hits, 1.00 expected hits 1 stormtruppen owned by the Germany, 1 field_gun owned by the Germany and 1 cavalry owned by the France lost in Belgium France roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Belgium, round 4 : 0/3 hits, 1.00 expected hits Germany roll dice for 1 field_gun in Belgium, round 4 : 0/1 hits, 0.33 expected hits France roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Belgium, round 5 : 1/3 hits, 1.00 expected hits Germany roll dice for 1 field_gun in Belgium, round 5 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Belgium France win, taking Belgium from Germany with 1 field_gun, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 7 Casualties for France: 1 cavalry Casualties for Germany: 2 field_guns and 1 stormtruppen Battle in Milan France attack with 2 colonials and 1 fighter Austria defend with 1 field_gun and 1 infantry France roll dice for 2 colonials and 1 fighter in Milan, round 2 : 2/3 hits, 1.17 expected hits Austria roll dice for 1 field_gun and 1 infantry in Milan, round 2 : 0/2 hits, 0.67 expected hits 1 field_gun owned by the Austria and 1 infantry owned by the Austria lost in Milan France win, taking Milan from Austria with 2 colonials and 1 fighter remaining. Battle score for attacker is 7 Casualties for Austria: 1 field_gun and 1 infantry Non Combat Move - France 1 fighter moved from Milan to Piedmont 2 heavy_guns moved from Marseilles to Piedmont 1 heavy_gun moved from Marseilles to Piedmont 9 field_guns and 13 infantry moved from Sea Zone 14 Helgoland Bight to Holland 1 infantry moved from Paris to Picardy 1 cavalry, 2 colonials and 2 field_guns moved from Rhone to Piedmont 1 colonial moved from Franche-Comte to Rhone 1 infantry moved from Burgundy to Franche-Comte 1 field_gun moved from Burgundy to Rhone 3 cavalrys moved from Brittany to Rhone 1 infantry moved from Paris to Burgundy 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean 1 colonial moved from Algeria to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont 1 colonial moved from Tunisia to Algeria 3 colonials and 1 field_gun moved from Khabarovsk to Primorsky 2 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 137 Yellow Sea 1 gas moved from Cochinchina to Sea Zone 127 Gulf of Thailand 1 gas and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 84 Andaman Sea 1 colonial and 1 field_gun moved from Tobruk to Sea Zone 60 Central Mediterranean 1 colonial and 1 field_gun moved from Tobruk to Sea Zone 60 Central Mediterranean 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean 1 colonial and 1 field_gun moved from Sea Zone 59 Central Mediterranean to Tunisia 1 cavalry moved from Cyrenaica to Tunisia 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean 1 colonial and 1 field_gun moved from Sea Zone 59 Central Mediterranean to Tunisia 5 cavalrys moved from Paris to Rhone Place Units - France 3 cavalrys and 1 late_fighter placed in Paris 1 aaGun and 2 heavy_guns placed in Marseilles 2 colonials placed in Algiers 1 transport placed in Sea Zone 60 Central Mediterranean 1 colonial placed in Tobruk 1 infantry placed in Yanaon 1 transport placed in Sea Zone 81 Bay of Bengal Activate Technology - France France activating industry Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 80 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germany regular : -1.67 France regular : -0.83 Austria regular : -0.67
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TripleA Turn Summary: Serbia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14 Purchase Units - Serbia Serbia buy 3 infantry; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 3 infantry placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :