@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
3 tactical_bombers moved from Western Ukraine to Rostov
3 submarines moved from 93 Sea Zone to 91 Sea Zone
6 submarines moved from 92 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
@dawgoneit OOL for sz 91? Sub stay or submerge?
@Snigg max"D" sub stays
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
3 tactical_bombers moved from Western Ukraine to Rostov
3 submarines moved from 93 Sea Zone to 91 Sea Zone
6 submarines moved from 92 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers and 9 submarines
British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 1 submarine and 5 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 9 submarines in 91 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 4/11 hits, 4.50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans and 4 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 5 submarines in 91 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
Germans roll dice for 3 bombers in 91 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 3 : 3/7 hits, 3.17 expected hits
2 destroyers owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 3 bombers in 91 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 91 Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 cruiser, 2 fighters and 5 transports in 91 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits
1 cruiser owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
1 bomber owned by the Germans retreated
Americans win with 2 fighters and 5 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 bombers and 9 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 6 destroyers and 1 submarine
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
2 fighters owned by the Americans forced to land in Morocco
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
3 tactical_bombers moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 artilleries and 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery, 1 bomber and 1 infantry placed in Western Germany
3 submarines placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Russians regular : 0.33
Germans regular : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 10 armour, 15 artilleries, 1 fighter, 14 infantry, 39 mech_infantrys and 4 tactical_bombers
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 3 submarines
@dawgoneit could of gone worse…I landed your planes in Morocco, but they could have been in Gibraltar if you’d rather.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
3 infantry moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
2 aaGuns and 4 infantry moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 bombers moved from Shan State to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java
1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 battleships moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to Paulau Island
1 carrier moved from 21 Sea Zone to 34 Sea Zone
2 cruisers moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 : 3/7 hits, 2.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Paulau Island
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Paulau Island, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from Paulau Island to 34 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
6 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
2 bombers moved from 41 Sea Zone to French Indo China
1 aaGun, 1 armour, 4 artilleries and 2 tactical_bombers moved from Shan State to French Indo China
3 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Kwangtung to French Indo China
1 destroyer and 6 submarines moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from Tsinghai to Shensi
Place Units - Japanese
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 1.17
ANZAC regular : -0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 artillery and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 3 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 aaGun, 1 armour, 7 artilleries, 2 bombers, 1 factory_minor, 1 infantry, 9 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 2 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 6 carriers, 2 destroyers, 6 fighters, 6 tactical_bombers and 2 transports
41 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
34 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 6 submarines and 1 transport
25 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer, 3 submarines and 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
Americans take Algeria from Italians
2 fighters moved from Morocco to Gibraltar
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 fighters and 2 transports moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
3 destroyers and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
Americans take Algeria from Italians
2 fighters moved from Morocco to Gibraltar
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 fighters and 2 transports moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
3 destroyers and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 3 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 4 artilleries, 26 infantry and 1 mech_infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 armour, 4 artilleries, 26 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 26 infantry and 1 mech_infantry in Shan State, round 2 : 5/32 hits, 7.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 4 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
1 armour, 1 artillery and 3 infantry moved from West India to India
2 fighters and 3 mech_infantrys moved from Eastern Persia to India
3 armour moved from Persia to West India
1 artillery and 1 infantry moved from Eastern Persia to West India
2 armour moved from India to Shan State
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 armour, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 armour and 2 fighters placed in Persia
2 armour and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 38 PUs (1 lost to blockades); end with 38 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.33
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Rostov, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
2 aaGuns moved from Bryansk to Rostov
2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 bomber placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : 0.00
Territory Summary for Italians :
Malta : 1 flag
Tunisia : 1 flag
Tobruk : 1 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
Rostov : 1 flag, 2 aaGuns and 1 armour
Eastern Poland : 1 flag
Ukraine : 1 fighter
96 Sea Zone : 2 transports
95 Sea Zone : 1 destroyer and 1 transport
Greece : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 bombers, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Egypt
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
Combat - Germans
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Tambov
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Nenetsia to Archangel
3 mech_infantrys moved from Novgorod to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
4 artilleries and 7 infantry moved from Western Germany to France
1 bomber moved from Southern France to Western Germany
1 bomber moved from Egypt to Tobruk
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 bombers placed in Western Germany
3 submarines placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians regular : -2.00
Germans regular : 4.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 10 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Germany : 1 factory_major
Tobruk : 1 bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 10 armour, 15 artilleries, 1 fighter, 9 infantry, 42 mech_infantrys and 4 tactical_bombers
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 3 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag, 2 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 3 submarines
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 3 submarines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
3 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
3 infantry moved from Russia to Samara
1 fighter moved from Archangel to Russia
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 armour, 7 artilleries, 2 bombers, 1 infantry, 9 mech_infantrys and 2 tactical_bombers moved from French Indo China to Shan State
6 fighters and 6 tactical_bombers moved from 42 Sea Zone to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 34 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 8 artilleries, 2 bombers, 6 fighters, 5 infantry, 9 mech_infantrys and 8 tactical_bombers
British defend with 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry
British roll AA dice in Shan State : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 6 fighters, 5 infantry, 9 mech_infantrys and 8 tactical_bombers in Shan State, round 2 : 18/39 hits, 16.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry in Shan State, round 2 : 10/33 hits, 11.50 expected hits
5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 15 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 6 fighters, 6 mech_infantrys and 8 tactical_bombers in Shan State, round 3 : 11/29 hits, 14.00 expected hits
UK_Pacific roll dice for 3 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Shan State, round 3 : 4/18 hits, 6.50 expected hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 10 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 6 fighters, 4 mech_infantrys and 8 tactical_bombers in Shan State, round 4 : 14/25 hits, 12.67 expected hits
UK_Pacific roll dice for 3 armour and 4 artilleries in Shan State, round 4 : 3/7 hits, 2.83 expected hits
3 mech_infantrys owned by the Japanese, 4 artilleries owned by the British and 3 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 4 artilleries, 5 infantry and 8 mech_infantrys
Casualties for British: 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 carriers moved from 42 Sea Zone to 37 Sea Zone
4 carriers moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 fighters moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Malaya
6 tactical_bombers moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
2 bombers moved from Shan State to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 airfield placed in Malaya
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
British AA : -1.50
UK_Pacific regular : -3.83
ANZAC regular : -0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 3 infantry
Yunnan : 1 flag, 4 infantry and 3 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 armour, 4 artilleries and 1 mech_infantry
Malaya : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 4 fighters and 2 transports
36 Sea Zone : 4 carriers, 1 destroyer, 7 tactical_bombers and 1 transport
35 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 submarines and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 3 submarines
54 Sea Zone : 1 destroyer
55 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/12 hits, 6.00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 3.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/12 hits, 6.00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from India to Yunnan
1 bomber, 6 fighters and 2 tactical_bombers moved from India to Yunnan
1 infantry moved from India to Burma
Combat - British
Battle in Yunnan
British attack with 1 bomber, 6 fighters, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 4 infantry and 3 mech_infantrys
British roll dice for 1 bomber, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5.50 expected hits
Japanese roll dice for 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2.33 expected hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 7/11 hits, 5.33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 mech_infantry
Casualties for Japanese: 4 infantry and 3 mech_infantrys
Non Combat Move - British
1 bomber, 6 fighters and 2 tactical_bombers moved from Yunnan to India
3 armour, 1 artillery and 1 infantry moved from West India to India
1 armour moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 fighters moved from Persia to India
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 armour and 1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 artillery
Combat Hit Differential Summary :
Americans regular : 3.00
Japanese regular : -2.00
British regular : 2.17