No scramble
L20 Snigg(x) vs Dawgoneit (Allies +19) BM3
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 3 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to Guam 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 42 Sea Zone to Celebes 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Yunnan to Burma 1 bomber moved from Shan State to India 1 bomber moved from Yunnan to India 1 fighter moved from Shan State to India 2 tactical_bombers moved from Shan State to Burma 1 tactical_bomber moved from Kweichow to Burma 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in 35 Sea Zone Japanese attack with 1 fighter and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 2 : 1/9 hits, 3.83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 3 : 4/9 hits, 3.83 expected hits Americans roll dice for 1 mech_infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 3 : 4/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Cleaning up after air battles Non Combat Move - Japanese 2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone 3 carriers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from 55 Sea Zone to 35 Sea Zone 2 fighters moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Guam to 21 Sea Zone 1 fighter moved from Kweichow to 35 Sea Zone 3 tactical_bombers moved from Burma to Shan State 1 fighter moved from India to Shan State 2 bombers moved from India to Shan State 1 aaGun moved from Yunnan to Shan State 1 armour and 2 artilleries moved from Yunnan to Shan State 3 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in French Indo China 1 artillery placed in Japan 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.00 UK_Pacific AA : -0.33 UK_Pacific regular : 0.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry Jehol : 1 flag Manchuria : 1 flag, 2 infantry Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 2 infantry and 3 mech_infantrys Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 3 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Shan State : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers Burma : 1 flag, 1 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry Guam : 1 flag, 1 airfield and 1 artillery French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys Celebes : 1 flag, 1 artillery and 1 infantry Java : 1 flag Sumatra : 1 flag, 2 infantry 42 Sea Zone : 1 flag 44 Sea Zone : 1 flag, 1 submarine and 1 transport 37 Sea Zone : 1 flag 35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 8 fighters, 4 tactical_bombers and 2 transports 34 Sea Zone : 1 destroyer 25 Sea Zone : 1 destroyer 21 Sea Zone : 1 carrier, 1 tactical_bomber and 1 transport 6 Sea Zone : 1 destroyer and 6 submarines
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from West Indies to 89 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 armour, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine and 1 transport Battle in Morocco Americans attack with 1 armour, 4 infantry and 3 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 0/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 3 : 3/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Gibraltar Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 cruiser moved from 54 Sea Zone to 30 Sea Zone 1 aaGun and 3 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 2 artilleries placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier and 3 destroyers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.33 Japanese regular : 0.83 Germans regular : -0.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from West Indies to 89 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 armour, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine and 1 transport Battle in Morocco Americans attack with 1 armour, 4 infantry and 3 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 0/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 3 : 3/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Gibraltar Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 cruiser moved from 54 Sea Zone to 30 Sea Zone 1 aaGun and 3 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 2 artilleries placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier and 3 destroyers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 bomber moved from West India to Burma 1 armour, 1 artillery and 3 infantry moved from West India to India 2 fighters and 1 tactical_bomber moved from Eastern Persia to India 1 artillery and 3 infantry moved from Eastern Persia to West India 1 armour moved from Persia to West India 1 artillery and 1 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Eastern Persia 2 fighters moved from Egypt to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from French Central Africa to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in Burma British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/9 hits, 4.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber, 4 fighters and 2 tactical_bombers moved from Burma to India 3 aaGuns, 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry moved from India to Burma Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 armour, 1 artillery and 1 infantry placed in Egypt British undo move 2. British undo move 1. 3 armour placed in Persia 2 artilleries and 1 infantry placed in Egypt 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.33 Japanese regular : 0.50 Germans regular : -0.67 British regular : 1.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone 2 fighters moved from Southern Italy to Malta 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Malta Italians attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Malta, round 2 : 1/6 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 0/4 hits, 1.50 expected hits 1 infantry owned by the British lost in Malta Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Malta, round 3 : 3/6 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Malta, round 3 : 1/3 hits, 1.17 expected hits 1 artillery owned by the British, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Malta Italians win, taking Malta from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 13 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 2 fighters moved from Malta to Tobruk 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 1 infantry EDIT: Adding units owned by Italians to Ukraine: 1 infantry EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns and 1 armour EDIT: Removing units owned by Italians from Western Ukraine: 2 aaGuns and 1 armour EDIT: Turning off Edit Mode 1 fighter and 2 infantry placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -1.67
Territory Summary for Italians :
Malta : 1 flag, 2 artilleries and 1 infantry Algeria : 1 flag Tunisia : 1 flag Tobruk : 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Bryansk : 2 aaGuns and 1 armour Eastern Poland : 1 flag Ukraine : 1 infantry 96 Sea Zone : 2 transports 95 Sea Zone : 1 destroyer Greece : 1 flag 97 Sea Zone : 1 flag 92 Sea Zone : 1 destroyer 98 Sea Zone : 1 submarine
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 artilleries and 2 infantry moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 artilleries and 2 infantry moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Tambov 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov 3 tactical_bombers moved from Western Ukraine to Rostov 3 submarines moved from 93 Sea Zone to 91 Sea Zone 6 submarines moved from 92 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone
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@dawgoneit OOL for sz 91? Sub stay or submerge?
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@Snigg max"D" sub stays
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Tambov 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov 3 tactical_bombers moved from Western Ukraine to Rostov 3 submarines moved from 93 Sea Zone to 91 Sea Zone 6 submarines moved from 92 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 3 bombers and 9 submarines British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 1 submarine and 5 transports Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 9 submarines in 91 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 4/11 hits, 4.50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans and 4 submarines owned by the Germans lost in 91 Sea Zone Germans roll dice for 5 submarines in 91 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits Germans roll dice for 3 bombers in 91 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 3 : 3/7 hits, 3.17 expected hits 2 destroyers owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 bombers in 91 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 91 Sea Zone, round 4 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone Germans roll dice for 2 bombers in 91 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 cruiser, 2 fighters and 5 transports in 91 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits 1 cruiser owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone 1 bomber owned by the Germans retreated Americans win with 2 fighters and 5 transports remaining. Battle score for attacker is 12 Casualties for Germans: 2 bombers and 9 submarines Casualties for Americans: 1 carrier, 1 cruiser, 6 destroyers and 1 submarine Casualties for British: 1 destroyer Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Rostov, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry 2 fighters owned by the Americans forced to land in Morocco Non Combat Move - Germans 1 bomber moved from 91 Sea Zone to Southern France 3 tactical_bombers moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 3 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from France: 3 artilleries and 3 infantry EDIT: Adding units owned by Germans to Western Germany: 3 artilleries and 3 infantry EDIT: Turning off Edit Mode 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 artillery, 1 bomber and 1 infantry placed in Western Germany 3 submarines placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Russians regular : 0.33 Germans regular : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour and 7 infantry Germany : 1 factory_major Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 3 aaGuns, 10 armour, 15 artilleries, 1 fighter, 14 infantry, 39 mech_infantrys and 4 tactical_bombers Rostov : 1 flag, 1 infantry Nenetsia : 1 flag, 1 infantry Vyborg : 1 flag Archangel : 1 flag Bessarabia : 1 flag Tambov : 1 flag, 2 infantry Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag Vologda : 1 flag, 1 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Smolensk : 1 flag, 1 infantry 106 Sea Zone : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 3 submarines
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@dawgoneit could of gone worse…I landed your planes in Morocco, but they could have been in Gibraltar if you’d rather.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 3 infantry moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Vologda 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 2 aaGuns and 4 infantry moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 3.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 2 bombers moved from Shan State to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java 1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 battleships moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to Paulau Island 1 carrier moved from 21 Sea Zone to 34 Sea Zone 2 cruisers moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 : 3/7 hits, 2.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Paulau Island Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 battleships in Paulau Island, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 44 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 44 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 2 bombers and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters moved from Paulau Island to 34 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone 6 carriers moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 destroyers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 1 tactical_bomber moved from Shan State to 42 Sea Zone 2 bombers moved from 41 Sea Zone to French Indo China 1 aaGun, 1 armour, 4 artilleries and 2 tactical_bombers moved from Shan State to French Indo China 3 mech_infantrys moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 3 mech_infantrys moved from Kwangtung to French Indo China 1 destroyer and 6 submarines moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from Tsinghai to Shensi Place Units - Japanese 3 artilleries placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 1.17 ANZAC regular : -0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 artillery and 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 infantry Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry Jehol : 1 flag Manchuria : 1 flag, 2 infantry Hainan : 1 harbour Shensi : 1 flag, 3 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 aaGun, 1 armour, 7 artilleries, 2 bombers, 1 factory_minor, 1 infantry, 9 mech_infantrys and 2 tactical_bombers Celebes : 1 flag, 1 artillery and 1 infantry Java : 1 flag, 1 artillery and 2 infantry Sumatra : 1 flag, 2 infantry 42 Sea Zone : 1 flag, 6 carriers, 2 destroyers, 6 fighters, 6 tactical_bombers and 2 transports 41 Sea Zone : 1 flag, 1 destroyer 37 Sea Zone : 1 flag 34 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 6 submarines and 1 transport 25 Sea Zone : 1 destroyer 6 Sea Zone : 1 destroyer, 3 submarines and 1 transport
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria Americans take Algeria from Italians 2 fighters moved from Morocco to Gibraltar 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 2 transports moved from 30 Sea Zone to 26 Sea Zone Place Units - Americans 3 destroyers and 1 submarine placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria Americans take Algeria from Italians 2 fighters moved from Morocco to Gibraltar 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 2 transports moved from 30 Sea Zone to 26 Sea Zone Place Units - Americans 3 destroyers and 1 submarine placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 3 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 4 artilleries, 26 infantry and 1 mech_infantry moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 armour, 4 artilleries, 26 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 4 artilleries, 26 infantry and 1 mech_infantry in Shan State, round 2 : 5/32 hits, 7.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour, 4 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Burma to Shan State 1 armour, 1 artillery and 3 infantry moved from West India to India 2 fighters and 3 mech_infantrys moved from Eastern Persia to India 3 armour moved from Persia to West India 1 artillery and 1 infantry moved from Eastern Persia to West India 2 armour moved from India to Shan State 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Persia 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 armour, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo Place Units - British 1 armour and 2 fighters placed in Persia 2 armour and 1 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 British collect 38 PUs (1 lost to blockades); end with 38 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.33 British regular : -2.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Rostov 1 armour moved from Bryansk to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 fighter and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 armour, 1 fighter and 1 infantry in Rostov, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 2 aaGuns moved from Bryansk to Rostov 2 artilleries and 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk Place Units - Italians 1 bomber placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.00
Territory Summary for Italians :
Malta : 1 flag Tunisia : 1 flag Tobruk : 1 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry Rostov : 1 flag, 2 aaGuns and 1 armour Eastern Poland : 1 flag Ukraine : 1 fighter 96 Sea Zone : 2 transports 95 Sea Zone : 1 destroyer and 1 transport Greece : 1 flag 97 Sea Zone : 1 flag 92 Sea Zone : 1 destroyer 98 Sea Zone : 1 submarine
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 bombers, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Egypt 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Tambov 2 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 tactical_bomber moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Tambov Combat - Germans Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Tambov Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 2 armour, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk 1 infantry moved from Nenetsia to Archangel 3 mech_infantrys moved from Novgorod to Bryansk 2 tactical_bombers moved from Volgograd to Bryansk 4 artilleries and 7 infantry moved from Western Germany to France 1 bomber moved from Southern France to Western Germany 1 bomber moved from Egypt to Tobruk 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 bombers placed in Western Germany 3 submarines placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
British AA : -0.17 Russians regular : -2.00 Germans regular : 4.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 10 infantry Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour Germany : 1 factory_major Tobruk : 1 bomber Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 3 aaGuns, 10 armour, 15 artilleries, 1 fighter, 9 infantry, 42 mech_infantrys and 4 tactical_bombers Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 infantry Bessarabia : 1 flag Tambov : 1 flag, 3 infantry Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Western Ukraine : 1 flag Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Smolensk : 1 flag, 2 infantry 106 Sea Zone : 1 flag Bulgaria : 1 flag 109 Sea Zone : 3 submarines Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 3 submarines
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 3 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 3 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 3 infantry moved from Russia to Samara 1 fighter moved from Archangel to Russia Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.33