L20 Snigg(x) vs Dawgoneit (Allies +19) BM3


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries and 2 infantry moved from South Australia to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Tambov
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
            3 tactical_bombers moved from Western Ukraine to Rostov
            3 submarines moved from 93 Sea Zone to 91 Sea Zone
            6 submarines moved from 92 Sea Zone to 91 Sea Zone
            3 bombers moved from Western Germany to 91 Sea Zone
    

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit OOL for sz 91? Sub stay or submerge?


  • @Snigg max"D" sub stays

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Tambov
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
            3 tactical_bombers moved from Western Ukraine to Rostov
            3 submarines moved from 93 Sea Zone to 91 Sea Zone
            6 submarines moved from 92 Sea Zone to 91 Sea Zone
            3 bombers moved from Western Germany to 91 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 3 bombers and 9 submarines
                British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 1 submarine and 5 transports
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 9 submarines in 91 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 4/11 hits, 4.50 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans and 4 submarines owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 5 submarines in 91 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 3 : 3/7 hits, 3.17 expected hits
                    2 destroyers owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 91 Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                    1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 cruiser, 2 fighters and 5 transports in 91 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits
                    1 cruiser owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
                1 bomber owned by the Germans retreated
                Americans win with 2 fighters and 5 transports remaining. Battle score for attacker is 12
                Casualties for Germans: 2 bombers and 9 submarines
                Casualties for Americans: 1 carrier, 1 cruiser, 6 destroyers and 1 submarine
                Casualties for British: 1 destroyer
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 3 tactical_bombers in Rostov, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
                2 fighters owned by the Americans forced to land in Morocco
    
        Non Combat Move - Germans
            1 bomber moved from 91 Sea Zone to Southern France
            3 tactical_bombers moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            7 mech_infantrys moved from Eastern Poland to Bryansk
            1 artillery and 3 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 3 artilleries and 3 infantry
            EDIT: Adding units owned by Germans to Western Germany: 3 artilleries and 3 infantry
            EDIT: Turning off Edit Mode
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 artillery, 1 bomber and 1 infantry placed in Western Germany
            3 submarines placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Russians regular : 0.33
    Germans regular : -1.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
    Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
    Germany : 1 factory_major
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 3 aaGuns, 10 armour, 15 artilleries, 1 fighter, 14 infantry, 39 mech_infantrys and 4 tactical_bombers
    Rostov : 1 flag, 1 infantry
    Nenetsia : 1 flag, 1 infantry
    Vyborg : 1 flag
    Archangel : 1 flag
    Bessarabia : 1 flag
    Tambov : 1 flag, 2 infantry
    Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
    Western Ukraine : 1 flag
    Vologda : 1 flag, 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Smolensk : 1 flag, 1 infantry
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 3 submarines
    

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit could of gone worse…I landed your planes in Morocco, but they could have been in Gibraltar if you’d rather.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Volgograd to Rostov
            3 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Samara to Vologda
            1 infantry moved from Samara to Vologda
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Kazakhstan
            2 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Volgograd
            2 aaGuns and 4 infantry moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Vologda to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 3.50
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            2 bombers moved from Shan State to 41 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java
            1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 battleships moved from 35 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 35 Sea Zone to Paulau Island
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to Paulau Island
            1 carrier moved from 21 Sea Zone to 34 Sea Zone
            2 cruisers moved from 35 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 : 3/7 hits, 2.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Paulau Island
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 battleships in Paulau Island, round 2 : 2/2 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 44 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters moved from Paulau Island to 34 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
            6 carriers moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            2 destroyers moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Shan State to 42 Sea Zone
            1 tactical_bomber moved from Shan State to 42 Sea Zone
            2 bombers moved from 41 Sea Zone to French Indo China
            1 aaGun, 1 armour, 4 artilleries and 2 tactical_bombers moved from Shan State to French Indo China
            3 mech_infantrys moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to French Indo China
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            3 mech_infantrys moved from Kwangtung to French Indo China
            1 destroyer and 6 submarines moved from 6 Sea Zone to 34 Sea Zone
            2 infantry moved from Tsinghai to Shensi
    
        Place Units - Japanese
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
            1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : 1.17
    ANZAC regular : -0.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Paulau Island : 1 artillery and 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 infantry
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 2 infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 3 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 2 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 3 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 aaGun, 1 armour, 7 artilleries, 2 bombers, 1 factory_minor, 1 infantry, 9 mech_infantrys and 2 tactical_bombers
    Celebes : 1 flag, 1 artillery and 1 infantry
    Java : 1 flag, 1 artillery and 2 infantry
    Sumatra : 1 flag, 2 infantry
    42 Sea Zone : 1 flag, 6 carriers, 2 destroyers, 6 fighters, 6 tactical_bombers and 2 transports
    41 Sea Zone : 1 flag, 1 destroyer
    37 Sea Zone : 1 flag
    34 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 6 submarines and 1 transport
    25 Sea Zone : 1 destroyer
    6 Sea Zone : 1 destroyer, 3 submarines and 1 transport
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 fighters moved from Morocco to Gibraltar
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 10 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 5 fighters and 2 transports moved from 30 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 destroyers and 1 submarine placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 fighters moved from Morocco to Gibraltar
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 10 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 5 fighters and 2 transports moved from 30 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 destroyers and 1 submarine placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 4 artilleries, 26 infantry and 1 mech_infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 armour, 4 artilleries, 26 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 4 artilleries, 26 infantry and 1 mech_infantry in Shan State, round 2 : 5/32 hits, 7.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 4 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Burma to Shan State
            1 armour, 1 artillery and 3 infantry moved from West India to India
            2 fighters and 3 mech_infantrys moved from Eastern Persia to India
            3 armour moved from Persia to West India
            1 artillery and 1 infantry moved from Eastern Persia to West India
            2 armour moved from India to Shan State
            3 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Egypt to Persia
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
            1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            1 armour and 2 fighters placed in Persia
            2 armour and 1 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
            British collect 38 PUs (1 lost to blockades); end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 0.33
    British regular : -2.00
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Bryansk to Rostov
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour, 1 fighter and 1 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Rostov, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
            2 aaGuns moved from Bryansk to Rostov
            2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
    
        Place Units - Italians
            1 bomber placed in Southern Italy
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : 0.00
    

    Territory Summary for Italians :

    Malta : 1 flag
    Tunisia : 1 flag
    Tobruk : 1 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
    Rostov : 1 flag, 2 aaGuns and 1 armour
    Eastern Poland : 1 flag
    Ukraine : 1 fighter
    96 Sea Zone : 2 transports
    95 Sea Zone : 1 destroyer and 1 transport
    Greece : 1 flag
    97 Sea Zone : 1 flag
    92 Sea Zone : 1 destroyer
    98 Sea Zone : 1 submarine
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 2 bombers, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to Egypt
            2 infantry moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Tambov
            2 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 tactical_bomber moved from Bryansk to Smolensk
            1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Volgograd
            1 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Battle in Tambov
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 2 armour, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Smolensk
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 tactical_bomber moved from Smolensk to Bryansk
            1 infantry moved from Nenetsia to Archangel
            3 mech_infantrys moved from Novgorod to Bryansk
            2 tactical_bombers moved from Volgograd to Bryansk
            4 artilleries and 7 infantry moved from Western Germany to France
            1 bomber moved from Southern France to Western Germany
            1 bomber moved from Egypt to Tobruk
            2 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            2 bombers placed in Western Germany
            3 submarines placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Russians regular : -2.00
    Germans regular : 4.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 10 infantry
    Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
    Germany : 1 factory_major
    Tobruk : 1 bomber
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 3 aaGuns, 10 armour, 15 artilleries, 1 fighter, 9 infantry, 42 mech_infantrys and 4 tactical_bombers
    Nenetsia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Bessarabia : 1 flag
    Tambov : 1 flag, 3 infantry
    Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Western Ukraine : 1 flag
    Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
    Smolensk : 1 flag, 2 infantry
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    109 Sea Zone : 3 submarines
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 3 submarines
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Vologda to Archangel
            3 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Smolensk
            3 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            3 infantry moved from Russia to Samara
            1 fighter moved from Archangel to Russia
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 1.33
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
            1 armour, 7 artilleries, 2 bombers, 1 infantry, 9 mech_infantrys and 2 tactical_bombers moved from French Indo China to Shan State
            6 fighters and 6 tactical_bombers moved from 42 Sea Zone to Shan State
            1 infantry moved from Yunnan to Shan State
            2 fighters moved from 34 Sea Zone to 55 Sea Zone
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 armour, 8 artilleries, 2 bombers, 6 fighters, 5 infantry, 9 mech_infantrys and 8 tactical_bombers
                British defend with 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry
                    British roll AA dice in Shan State : 0/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 6 fighters, 5 infantry, 9 mech_infantrys and 8 tactical_bombers in Shan State, round 2 : 18/39 hits, 16.33 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry in Shan State, round 2 : 10/33 hits, 11.50 expected hits
                    5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 15 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 6 fighters, 6 mech_infantrys and 8 tactical_bombers in Shan State, round 3 : 11/29 hits, 14.00 expected hits
                    UK_Pacific roll dice for 3 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Shan State, round 3 : 4/18 hits, 6.50 expected hits
                    2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 10 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 6 fighters, 4 mech_infantrys and 8 tactical_bombers in Shan State, round 4 : 14/25 hits, 12.67 expected hits
                    UK_Pacific roll dice for 3 armour and 4 artilleries in Shan State, round 4 : 3/7 hits, 2.83 expected hits
                    3 mech_infantrys owned by the Japanese, 4 artilleries owned by the British and 3 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 65
                Casualties for Japanese: 4 artilleries, 5 infantry and 8 mech_infantrys
                Casualties for British: 3 aaGuns, 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 34 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 55 Sea Zone to 35 Sea Zone
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Anhwe to Hunan
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 carriers moved from 42 Sea Zone to 37 Sea Zone
            4 carriers moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            3 fighters moved from Shan State to 37 Sea Zone
            1 fighter moved from Shan State to 37 Sea Zone
            2 fighters moved from Shan State to Malaya
            1 tactical_bomber moved from Shan State to Malaya
            6 tactical_bombers moved from Shan State to 36 Sea Zone
            1 tactical_bomber moved from Shan State to 36 Sea Zone
            2 bombers moved from Shan State to French Indo China
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Japanese
            1 airfield placed in Malaya
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 fighter and 1 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    British AA : -1.50
    UK_Pacific regular : -3.83
    ANZAC regular : -0.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 2 infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 3 infantry
    Yunnan : 1 flag, 4 infantry and 3 mech_infantrys
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 2 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 armour, 4 artilleries and 1 mech_infantry
    Malaya : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 1 factory_minor and 2 infantry
    Celebes : 1 flag, 1 artillery and 1 infantry
    Java : 1 flag, 1 infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 4 fighters and 2 transports
    36 Sea Zone : 4 carriers, 1 destroyer, 7 tactical_bombers and 1 transport
    35 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 submarines and 1 transport
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 destroyer and 3 submarines
    54 Sea Zone : 1 destroyer
    55 Sea Zone : 1 submarine
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 4 infantry and 3 mech_infantrys moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/12 hits, 6.00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 4 infantry and 3 mech_infantrys moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 9/12 hits, 6.00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 32 PUs; 
            British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from India to Yunnan
            1 bomber, 6 fighters and 2 tactical_bombers moved from India to Yunnan
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Yunnan
                British attack with 1 bomber, 6 fighters, 3 mech_infantrys and 2 tactical_bombers
                Japanese defend with 4 infantry and 3 mech_infantrys
                    British roll dice for 1 bomber, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5.50 expected hits
                    Japanese roll dice for 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2.33 expected hits
                    4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    British roll dice for 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 7/11 hits, 5.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 4 infantry and 3 mech_infantrys
    
        Non Combat Move - British
            1 bomber, 6 fighters and 2 tactical_bombers moved from Yunnan to India
            3 armour, 1 artillery and 1 infantry moved from West India to India
            1 armour moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            3 fighters moved from Persia to India
            1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
    
        Place Units - British
            2 fighters and 1 mech_infantry placed in Persia
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,4,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
            British collect 35 PUs (4 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 artillery
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    Japanese regular : -2.00
    British regular : 2.17
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 transports moved from 96 Sea Zone to 97 Sea Zone
            4 infantry moved from Southern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            2 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
            1 bomber moved from Southern Italy to Egypt
            1 infantry moved from Tobruk to Alexandria
            2 fighters moved from Tobruk to Alexandria
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Battle in Crete
            Battle in Cyprus
            Battle in Syria
            Battle in Alexandria
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                2 fighters owned by the Italians retreated
                British win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Syria from British with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Alexandria to Tobruk
            1 bomber moved from Egypt to Tobruk
            1 fighter moved from Ukraine to Southern Italy
            1 armour moved from Rostov to Bryansk
            2 aaGuns moved from Rostov to Bryansk
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    British AA : -0.17
    British regular : 0.67
    

    Territory Summary for Italians :

    Cyprus : 1 flag, 2 infantry
    Malta : 1 flag
    Syria : 1 flag, 2 infantry
    Tobruk : 1 armour, 4 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
    Northern Italy : 1 artillery, 1 factory_major and 2 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
    Bryansk : 2 aaGuns and 1 armour
    Rostov : 1 flag
    Eastern Poland : 1 flag
    95 Sea Zone : 1 destroyer
    Crete : 1 flag, 2 infantry
    Greece : 1 flag
    99 Sea Zone : 3 transports
    97 Sea Zone : 1 flag
    92 Sea Zone : 1 destroyer
    98 Sea Zone : 1 submarine
    

    Savegame

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