Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

  • 2023 '22 '21 '20 '19 '18 '17

    Agree with Surfer. Also, its minor but I think an inf is a better build than a mech for ANZAC. The mech doesn’t add to your counter to a landing in that you have an inf you have kept back that could move to South Australia.

    And, assuming the fleet at Caroline is safe, I would leave an ANZAC destroyer and sub in 54. I expect he will stack the Java Sz to block you anyway, but if not, I think those units are more useful there.


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 mech_infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Karelia
            2 infantry moved from Morocco to Algeria
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by French from 98 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 76 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Thanks for the input, guys!

    Incorporated.


  • Consider the turn finalized.


  • Perhaps a dumb question inbound on my end. Just updated Triple A and now cannot load this game. Is there a way to get the old version back as my default?


  • @Saber25 I haven’t updated yet so not too sure but I expect on triplea you can still access the previous releases and I have seen others post that as long as you install it in a different folder you can use both versions.

  • 2024 2023 '22 '21 '20

    @Saber25 Yes, I recently updated, and I have to keep the old version in order to play my existing games. New version is cool, and the developers are quick to fix the minor items that pop up. So its good to upgrade, but yes you have to have the old version too.


  • @Saber25 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Perhaps a dumb question inbound on my end. Just updated Triple A and now cannot load this game. Is there a way to get the old version back as my default?

    There is. Just download the 1.9.19993 installer and install in a different directory.


  • @trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @Saber25 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Perhaps a dumb question inbound on my end. Just updated Triple A and now cannot load this game. Is there a way to get the old version back as my default?

    There is. Just download the 1.9.19993 installer and install in a different directory.

    Mixed things up. It’s 1.9.0.0.13066.

  • 2024 2023 '22 '21 '20

    Germany 4: Is my capital safe? Yes, there is no 1-2 punch available because the UK does not have a transport in position.

    Time to push into Russia more. Need to take Ukraine safely and protect Finland. Unfortunately, I forgot I was going to move 3 Italian fighters to Finland to defend there on IT3. Now I must send German ones which means Bryansk will a be a much tougher nut to crack. I do so dislike making mistakes.

    Fast movers I buy this Turn can still make Moscow by Turn 7 so that makes buying simple.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            5 artilleries and 27 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 artillery and 2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Baltic States
            5 artilleries moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Poland to Belarus
            2 bombers moved from Southern Italy to Baltic States
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 2 bombers, 2 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            12 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
            5 mech_infantrys moved from Poland to Bessarabia
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
            2 bombers moved from Baltic States to Eastern Poland
            4 aaGuns and 2 artilleries moved from France to Western Germany
            3 fighters moved from Southern Italy to Finland
            1 infantry moved from Vyborg to Finland
            1 fighter and 4 tactical_bombers moved from Southern Italy to Eastern Poland
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 aaGun moved from Eastern Poland to Belarus
            1 aaGun moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
            Germans collect 43 PUs (3 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -1.33
    

    Savegame


  • @AndrewAAGamer Out of curiosity, why so many artillery to Western Ukraine? Not sure it really matters, but also leaves a decently valuable target somewhat exposed. Unless of course that is the point? :)


  • @Saber25 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @AndrewAAGamer Out of curiosity, why so many artillery to Western Ukraine? Not sure it really matters, but also leaves a decently valuable target somewhat exposed. Unless of course that is the point? :)

    Good question. If I want to get those artillery into Bryansk next Turn I have to move them into Western Ukraine this Turn. Any hope of taking Brynsk and thereafter turtling Russia next Turn requires I get those 6 artillery into position to attack first. This does leave open the possibility of a strafe of Western Ukraine to kill as many of those artillery for infantry as possible. This is where the 3 German fighters really are going to be missed on the Brynsk attack on G5.

    Russia will not be able to take Western Ukraine and hold Bryansk. Therefore, they will want to strafe and hold. However unless it is a perfect strafe Germany should have a 95+ battle on Brynsk. I am assuming that Russia will not want to give Germany those kind of odds. I may be wrong.

  • 2023 '22 '21 '20 '19 '18 '17

    Thinking ahead to the US/UK turn, you have a lot of options for landings, and these might shape your Soviet turn. I’m definitely leaning towards taking Norway because of its impact on Germany’s income and with an airbase there you can send air into Moscow. This might mean some of the UK air in Karelia come back to defend Norway or the fleet, although that shouldn’t be necessary.

    And I would want to be sure I have enough US/UK fighters in range of Moscow on the following turn. It looks to me that around 6 or so keeps the German odds to around 50-60%, if the Soviets don’t lose any more units that can reach Moscow safely but I would double check that.

    For the Soviets you obviously want to retreat, but if I can I would try to split the stack between Tambov and Moscow so that he has a hard time grabbing and holding volgograd. Not sure if you would have the odds given the German fast movers, but I think you can just set up safely with some of the UK air landing in Moscow.

    You also want to have enough allied fighters in Moscow to discourage a strat bombing.

    And you might want to use the Soviet tanks and mech in Karelia to hit Belarus. They are not likely to make it back to Moscow in time and there you can at least try to trade them against German units that can reach.

    And although I think you want to bring the 6 inf nearest to Moscow back, at least some of the remaining soviet units in the East should put some pressure on Japan.


  • I’m thinking of hitting Finland actually, to help the Allied landing in Norway. Don’t want G to be able to take it back easily. If it goes well, it will even be conquered. If it fails, there’s the retreat to Karelia. Displaces the russian air for a turn, but that should free up some of the allied fighters in Karelia to drop down to Moscow.


  • The other option is of course the defensive one, retreating with the 3 Leningrad-mechs to reach Moscow and attacking Belarus with 2 mech, 1 tank, which will be slaughtered. Question is if it’s worth it to risk air there?


  • Purchase 11 inf, 2 art for Moscow and Stalingrad.

    A third option is to hit Baltic and Belarus and stack in Leningrad.


  • If going for the third option, the purchase will be 13 inf, saving 2 IPC.


  • TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry and 1 mech_infantry moved from Karelia to Finland
            3 mech_infantrys moved from Novgorod to Finland
            1 armour moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Vyborg to Finland
            1 armour moved from Karelia to Finland
            2 fighters and 1 tactical_bomber moved from Novgorod to Finland
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Maybe 2 mech instead of art in Stalingrad, to reach Moscow immediately?

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