@Avner scramble?
AD (allies +6) vs Farmboy (Axis)
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Game 2. GL + HF!
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bid a sub in 111
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Poland to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia
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will need the usual scramble orders
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full scramble, and sub fights as well
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Poland to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 3/18 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits 1 aaGun owned by the French, 5 infantry owned by the Germans and 2 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/13 hits, 5.00 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 3/9 hits, 3.67 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/10 hits, 3.83 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits 1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Germans: 2 artilleries, 6 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 6/15 hits, 4.50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the French and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Germans: 2 fighters and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine British roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the British lost in 111 Sea Zone Germans roll dice for 2 submarines in 111 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits British roll dice for 1 fighter in 111 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Casualties for Germans: 1 submarine Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 110 Sea Zone to Western Germany 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to Western Germany 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 2 aaGuns moved from Western Germany to Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 tactical_bomber moved from France to Western Germany Place Units - Germans 1 artillery and 4 infantry placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 2 infantry EDIT: Adding units owned by Germans to Finland: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 3.67 British : -3.33 AA fire in France : : -0.17 French : -0.83 Neutral_Allies : -0.67
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ok gg
that was just horrific rolling lol
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Yeah. I knew my move was risky enough that it could have really backfired, but it sure didn’t. That was pretty much as good a start as I could have hoped.
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was just trying to create something different from the usual, but that was a total no go
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merry Christmas, that was your Christmas gift :)
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if you want some kind of redo on this, let me know. I don’t like winning before the game has really started.
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@farmboy said in AD (allies +6) vs Farmboy (Axis):
if you want some kind of redo on this, let me know. I don’t like winning before the game has really started.
nah I took the risk, I should pay for it
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@axis-dominion said in AD (allies +6) vs Farmboy (Axis):
merry Christmas, that was your Christmas gift :)
lol
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@farmboy said in AD (allies +6) vs Farmboy (Axis):
if you want some kind of redo on this, let me know. I don’t like winning before the game has really started.
but thank you for the offer
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I just feel like the opening can get too scripted, and sometimes really crave something different. but against a good player, that kind of disastrous outcome is just not worth pursuing further
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@axis-dominion I think with this one I’m at 10 games (once they get recorded) so I can play another one as well if you want.
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@axis-dominion said in AD (allies +6) vs Farmboy (Axis):
I just feel like the opening can get too scripted, and sometimes really crave something different. but against a good player, that kind of disastrous outcome is just not worth pursuing further
Yeah. It was a really brutal opening for you. I would have been tempted to do the same though. There is probably as good a chance that the game is over for the axis before it really begins too.
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I guess if you want to keep it simple, our “new” game could just be same one but my not scrambling, and just submerge the sub
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@farmboy said in AD (allies +6) vs Farmboy (Axis):
@axis-dominion said in AD (allies +6) vs Farmboy (Axis):
I just feel like the opening can get too scripted, and sometimes really crave something different. but against a good player, that kind of disastrous outcome is just not worth pursuing further
Yeah. It was a really brutal opening for you. I would have been tempted to do the same though. There is probably as good a chance that the game is over for the axis before it really begins too.
yea I’ve seen it go both ways, it can be bad for axis as well. it really is a coin flip as far as outcome
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wow 111 was especially bad. I swear I have 111 bad on both sides–when I’m axis or allies lol