2020 BM3 - Oystello (allies +6) v 666

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 124 Sea Zone
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Belarus
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 artillery and 1 mech_infantry moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            2 aaGuns and 1 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Caucasus to Rostov
            1 infantry moved from Archangel to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Novgorod
            Russians undo move 1.
            3 artilleries placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Buryatia : 2 aaGuns and 18 infantry
    Belarus : 7 infantry
    Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
    Rostov : 2 infantry
    Russia : 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
    Ukraine : 2 artilleries, 1 factory_minor and 3 infantry
    Volgograd : 1 factory_minor
    Novgorod : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
    124 Sea Zone : 1 submarine
    113 Sea Zone : 1 submarine
    115 Sea Zone : 1 cruiser
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 marines and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter moved from Formosa to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 bombers moved from Japan to Yunnan
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 marines and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter moved from Formosa to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 bombers moved from Japan to Yunnan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 7/9 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            2 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 infantry moved from Jehol to Chahar
            1 artillery moved from Jehol to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Okinawa to 36 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
            1 fighter moved from Korea to Kiangsi
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            2 marines placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 2.50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 artillery, 2 bombers, 8 fighters, 1 infantry and 8 tactical_bombers
    Korea : 1 armour and 1 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag, 1 artillery, 1 fighter and 1 infantry
    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 marines
    Jehol : 1 flag, 1 aaGun and 6 infantry
    Siam : 2 infantry
    Manchuria : 1 flag, 4 infantry
    Yunnan : 1 flag, 1 artillery and 1 infantry
    Hunan : 1 flag, 1 artillery and 3 infantry
    Chahar : 1 flag, 2 infantry
    Anhwe : 1 flag, 2 artilleries, 5 infantry and 1 mech_infantry
    36 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports
    6 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 3 transports
    

    Production/PUs Summary :

    Germans : 39 / 68
    Russians : 37 / 37
    Japanese : 30 / 42
    Americans : 52 / 52
    Chinese : 8 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Philippines to 30 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to Central United States
            2 aaGuns moved from Eastern United States to Central United States
            2 aaGuns, 1 infantry and 1 mech_infantry moved from Western United States to Central United States
            1 bomber moved from Central United States to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 marine placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Szechwan to Shensi
            2 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Kweichow to Shensi
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 airfield and 1 factory_minor; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
            1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
            1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 fighter moved from Burma to India
            1 tactical_bomber moved from India to Burma
            3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to Shan State
            1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 battleship moved from 39 Sea Zone to 79 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            2 infantry moved from Scotland to 109 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from Scotland to Iceland
            1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone
            1 aaGun moved from Scotland to United Kingdom
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4
            British collect 30 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 2 infantry
            EDIT: Adding units owned by British to Rhodesia: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0,50
    Italians : 0,67
    Chinese : -0,17
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 armour moved from Tobruk to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Albania to Bulgaria
            1 armour moved from Bulgaria to Greece
            2 infantry moved from Albania to Greece
            1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 cruiser moved from 95 Sea Zone to 94 Sea Zone
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            1 mech_infantry moved from Tobruk to Tunisia
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 bomber moved from Northern Italy to 81 Sea Zone
            1 fighter moved from Southern Italy to Greece
            1 cruiser moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 battleship moved from 97 Sea Zone to 94 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Algeria
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Greece
                Italians attack with 2 armour, 1 fighter and 3 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 armour, 1 fighter and 3 infantry in Greece, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 armour, 1 fighter and 2 infantry in Greece, round 3 : 2/5 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 armour, 1 fighter and 1 infantry in Greece, round 4 : 1/4 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the French lost in 93 Sea Zone
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the French lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 20
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 1/4 hits, 1.50 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 fighter moved from Greece to Southern Italy
            1 artillery and 2 infantry moved from Ethiopia to Italian Somaliland
            1 bomber moved from 81 Sea Zone to Italian Somaliland
            1 aaGun moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -4.17
    French : -1.00
    Neutral_Allies : -0.67
    

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 infantry
    Alexandria : 1 flag, 1 infantry
    Algeria : 1 flag, 1 artillery
    Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
    Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
    Northern Italy : 1 aaGun, 1 factory_major and 4 infantry
    Italian Somaliland : 1 artillery, 1 bomber and 2 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
    94 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    93 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
    Greece : 1 flag, 2 armour and 1 infantry
    97 Sea Zone : 1 transport
    Yugoslavia : 1 aaGun
    

    Production/PUs Summary :

    Germans : 39 / 68
    Russians : 37 / 37
    Japanese : 29 / 42
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 30 / 37
    UK_Pacific : 17 / 17
    Italians : 17 / 17
    ANZAC : 10 / 10
    French : 10 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 4 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Java
            1 fighter moved from Queensland to Java
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from French West Africa to French Central Africa
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
            1 fighter moved from United Kingdom to Iceland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -1,00
    ANZAC : 0,00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            3 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
    

    Combat Hit Differential Summary :

    Savegame


  • @oysteilo scramble from GIB?


  • @666 full scramble. Looks like i messed this up :(


  • @oysteilo said in 2020 BM3 - Oystello (allies +6) v 666:

    @666 full scramble. Looks like i messed this up :(

    the dice gods get their say first…I decided to be more aggressive this game.


  • @666 said in 2020 BM3 - Oystello (allies +6) v 666:

    @oysteilo said in 2020 BM3 - Oystello (allies +6) v 666:

    @666 full scramble. Looks like i messed this up :(

    the dice gods get their say first…I decided to be more aggressive this game.

    and the dice gods say FU to me…LOL, couldn’t hit with a 3 or a 4…well my 90% wasn’t so good now was it…I think I may resign and not carry this dicing into next year…stay tuned. Office party today.


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            3 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 1 infantry and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 92 Sea Zone
                Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
                British defend with 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                1 submarine owned by the British Submerged
                    Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 6/12 hits, 7.17 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                    1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 3 fighters owned by the Germans, 3 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 3/6 hits, 3.67 expected hits
                    British roll dice for 4 fighters and 1 transport in 92 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone
                    Germans roll dice for 2 bombers in 92 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    British roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 92 Sea Zone
                    Germans roll dice for 1 bomber in 92 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 92 Sea Zone
                British win with 1 fighter and 1 transport remaining. Battle score for attacker is -40
                Casualties for Germans: 2 bombers, 5 fighters and 5 tactical_bombers
                Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            2 artilleries and 6 infantry moved from Yugoslavia to Romania
            5 infantry moved from Bulgaria to Romania
            2 aaGuns moved from Slovakia Hungary to Romania
            6 armour and 3 mech_infantrys moved from France to Yugoslavia
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Poland
            1 artillery and 6 infantry moved from Germany to Poland
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - Germans
            5 fighters placed in Western Germany
            3 infantry placed in France
            2 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.50
    British : 3.17
    French : 1.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 infantry
    Romania : 2 aaGuns, 2 artilleries and 11 infantry
    Poland : 1 aaGun, 3 armour, 4 artilleries and 24 infantry
    Germany : 1 factory_major and 2 infantry
    113 Sea Zone : 1 submarine
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    101 Sea Zone : 1 submarine
    114 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
    Yugoslavia : 1 flag, 6 armour and 3 mech_infantrys
    Finland : 1 flag, 5 infantry
    

    Production/PUs Summary :

    Germans : 41 / 51
    Russians : 37 / 37
    Japanese : 29 / 42
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 30 / 37
    UK_Pacific : 17 / 17
    Italians : 17 / 17
    ANZAC : 14 / 14
    French : 8 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 42 times
            2 was rolled 41 times
            3 was rolled 39 times
            4 was rolled 47 times
            5 was rolled 43 times
            6 was rolled 49 times
        Average roll : 3.594
        Median : 4.000
        Variance : 0.275
        Standard Deviation : 0.524
        Total rolls : 261
    
    Null / Other
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Germans Combat
            1 was rolled 14 times
            2 was rolled 12 times
            3 was rolled 19 times
            4 was rolled 19 times
            5 was rolled 21 times
            6 was rolled 22 times
        Average roll : 3.813
        Median : 4.000
        Variance : 0.744
        Standard Deviation : 0.862
        Total rolls : 107
    
    British Combat
            1 was rolled 10 times
            2 was rolled 4 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 2.696
        Standard Deviation : 1.642
        Total rolls : 24
    
    Italians Combat
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 8 times
            4 was rolled 10 times
            5 was rolled 6 times
            6 was rolled 7 times
        Average roll : 3.659
        Median : 4.000
        Variance : 0.521
        Standard Deviation : 0.722
        Total rolls : 41
    
    French Combat
            1 was rolled 2 times
            2 was rolled 7 times
            3 was rolled 4 times
            4 was rolled 7 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.423
        Median : 3.500
        Variance : 0.933
        Standard Deviation : 0.966
        Total rolls : 26
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.333
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 3.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 6 times
        Average roll : 4.000
        Median : 4.500
        Variance : 1.022
        Standard Deviation : 1.011
        Total rolls : 16
    
    Japanese Combat
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 6 times
        Average roll : 3.385
        Median : 3.000
        Variance : 0.533
        Standard Deviation : 0.730
        Total rolls : 26
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            3 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 1 infantry and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 92 Sea Zone
                Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
                British defend with 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                1 submarine owned by the British Submerged
                    Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 6/12 hits, 7.17 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                    1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 3 fighters owned by the Germans, 3 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 3/6 hits, 3.67 expected hits
                    British roll dice for 4 fighters and 1 transport in 92 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone
                    Germans roll dice for 2 bombers in 92 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    British roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 92 Sea Zone
                    Germans roll dice for 1 bomber in 92 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 92 Sea Zone
                British win with 1 fighter and 1 transport remaining. Battle score for attacker is -40
                Casualties for Germans: 2 bombers, 5 fighters and 5 tactical_bombers
                Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            2 artilleries and 6 infantry moved from Yugoslavia to Romania
            5 infantry moved from Bulgaria to Romania
            2 aaGuns moved from Slovakia Hungary to Romania
            6 armour and 3 mech_infantrys moved from France to Yugoslavia
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Poland
            1 artillery and 6 infantry moved from Germany to Poland
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - Germans
            5 fighters placed in Western Germany
            3 infantry placed in France
            2 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.50
    British : 3.17
    French : 1.00
    

    Savegame


  • @666 said in 2020 BM3 - Oystello (allies +6) v 666:

    @666 said in 2020 BM3 - Oystello (allies +6) v 666:

    @oysteilo said in 2020 BM3 - Oystello (allies +6) v 666:

    @666 full scramble. Looks like i messed this up :(

    the dice gods get their say first…I decided to be more aggressive this game.

    and the dice gods say FU to me…LOL, couldn’t hit with a 3 or a 4…well my 90% wasn’t so good now was it…I think I may resign and not carry this dicing into next year…stay tuned. Office party today.

    All right. At least enjoy your office party. I must admit i had overlooked/not really considered this an option. I will put this on hold for now

  • '15 '14

    @666 said in 2020 BM3 - Oystello (allies +6) v 666:

    @oysteilo said in 2020 BM3 - Oystello (allies +6) v 666:

    @666 full scramble. Looks like i messed this up :(

    the dice gods get their say first…I decided to be more aggressive this game.

    Hi Jim,

    I took a look at the map and I can tell you, this kind of aggressiveness is not beneficial for the Axis for 2 reasons:

    1. 90% odds is a deceptive number. I would see the battle outcome as follows
      From bottom to top percentiles:
      1-10: Total fail, Allies win
      11-30: Phyrric victory. Axis may have won this battle but the Luftwaffe is crippled. This causes way more trouble than the fleet in 92 could have caused.
      31-70: Well, not sure who is better now. You may have eliminated a threat but lost plenty of planes. You were supposed to by 15+ fast movers that march towards Moscow and you bought zero.
      71-100: That went well, the Axis are ahead now.

    If you look at the outcomes like this, you are a 2 to 1 underdog to come out ahead after this attack. In addition, the top and bottom 30% are not equal. Top 30 give you an edge but there is LOTS to do still, bottom 30% and you are wrecked.

    1. The battle did not give you major strategic gains even if you won. You always have to consider the strategic implications this battle could have. You can take a look at my 2nd game I played vs Simon this year. I made the same attack at 92, too but with the following differences.
    • I had 2 subs in 91 that could attack
    • Odds were 100%
    • Winning the battle would give my Gib AND Egypt.
      –> I went for it, lost 1 plane more than I should have, got Gib AND Egypt and Simon resigned in turn 2

    The problem here, in your game, was: There weren’t any major strategic gains on the table.
    You would have neither gotten Gob nor Egypt with that move and that makes a HUGE difference.
    IF you go for such a risky battle, the reward must be more than just killing the fleet. If it is not, the attack is not a good idea.

    Bottom line: I would say you can be happy that MARTI made it easy for you. Axis are screwed now and you can resign. Worse outcome would have been if you would have hit in round 3 in that battle. Then you would have won with lousy bomber remaining and would have fought a long uphill battle that would have ended in defeat after a long misery.

  • '15 '14

    And btw: DON’T put your boats in 114 after G1 but in 113. In this case, UK would not have been in the position to make such a greedy move in UK1, as a G2 sea lion with 1 TT would be on the table in that case, plus a G3 sealion would have become a bigger threat, too.

  • '19 '17 '16

    @JDOW said in 2020 BM3 - Oystello (allies +6) v 666:

    And btw: DON’T put your boats in 114 after G1 but in 113. In this case, UK would not have been in the position to make such a greedy move in UK1, as a G2 sea lion with 1 TT would be on the table in that case, plus a G3 sealion would have become a bigger threat, too.

    What about if you’re intending a G2 DOW on USSR? 114 prevents blockers in the Baltic. I personally like 112 if at all possible because you can also go over the top.

    I will correct one minor point. I conceded our game after G3. So not a turn 2 concede. Thankfully.


  • @simon33 i think @JDOW s point is, look how aggressive the british are when you put your boats in 112. No units bought for London and no planes in london either on british 1. If you are worried about the USSR cruiser blocking you, i think in this situation you have to commit italian planes

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    114, sorry

  • '19 '17 '16

    Hmm, Italian planes are always an option I suppose but I don’t like it much when a BB can absorb the potential hit.

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