@Stucifer All very true! However, I am used to the Royal Navy taking it in the kidneys, so I don’t complain about them.
I guess I virtually never have the UK unilaterally declare war, so I’m just not used to being in this situation.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Smolensk
3 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
2 tactical_bombers moved from Eastern Poland to Smolensk
4 bombers and 3 fighters moved from Eastern Poland to Russia
1 armour and 5 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 armour moved from Germany to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Vyborg
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits, 0,67 expected hits
Bombing raid in Russia rolls: 3,6,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Vyborg
Battle in Western Ukraine
Germans attack with 1 armour, 3 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 4/10 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Vyborg from Russians, taking Western Ukraine from Russians with 1 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 3 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 4 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from Smolensk to Bryansk
4 bombers moved from Russia to Novgorod
3 fighters moved from Russia to Bryansk
3 aaGuns, 15 armour, 3 artilleries, 11 infantry and 8 mech_infantrys moved from Belarus to Bryansk
3 tactical_bombers moved from Southern Italy to Bryansk
5 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Western Germany
2 artilleries and 1 infantry moved from Northern Italy to France
Place Units - Germans
5 infantry placed in Western Germany
3 armour placed in Novgorod
1 bomber and 1 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,6,3
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,67
Germans : -1,83
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Vologda
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Vologda to Russia
1 infantry moved from Russia to Vologda
Place Units - Russians
3 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from India to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 bomber and 4 fighters moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Anhwe to Chahar
1 fighter moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Chahar
1 armour moved from Yenisey to Kansu
Japanese take Timguska from Russians
Japanese take Kansu from Chinese
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to Shan State
Combat - Japanese
Battle in Ceylon
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 4 fighters
Americans defend with 2 submarines
Japanese roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from India to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 transport moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 bomber and 4 fighters moved from 6 Sea Zone to Japan
2 bombers moved from French Indo China to Japan
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 infantry and 1 tactical_bomber placed in Kiangsu
Japanese undo move 3.
Japanese undo move 2.
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0,67
Chinese : -1,00
UK_Pacific : -0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from India to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 bomber and 4 fighters moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Anhwe to Chahar
1 fighter moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Chahar
1 armour moved from Yenisey to Kansu
Japanese take Timguska from Russians
Japanese take Kansu from Chinese
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to Shan State
Combat - Japanese
Battle in Ceylon
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 4 fighters
Americans defend with 2 submarines
Japanese roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from India to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 transport moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 bomber and 4 fighters moved from 6 Sea Zone to Japan
2 bombers moved from French Indo China to Japan
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 infantry and 1 tactical_bomber placed in Kiangsu
Japanese undo move 3.
Japanese undo move 2.
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0,67
Chinese : -1,00
UK_Pacific : -0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 factory_minor, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
2 bombers moved from Alaska to Siberia
1 infantry moved from Algeria to Tunisia
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 94 Sea Zone
2 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 3 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/5 hits, 0.83 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Siberia
Americans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Siberia, round 2 : 3/6 hits, 2.33 expected hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Siberia to Soviet Far East
2 transports moved from 3 Sea Zone to 2 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Alaska to 2 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 9 Sea Zone to 3 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Hawaiian Islands to 3 Sea Zone
1 fighter moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Alaska
1 armour and 3 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : 1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Kweichow
3 infantry moved from Hopei to Anhwe
6 infantry moved from Hopei to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 7 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 3 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Tsinghai
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 factory_minor, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
2 bombers moved from Alaska to Siberia
1 infantry moved from Algeria to Tunisia
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 94 Sea Zone
2 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 3 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/5 hits, 0.83 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Siberia
Americans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Siberia, round 2 : 3/6 hits, 2.33 expected hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Siberia to Soviet Far East
2 transports moved from 3 Sea Zone to 2 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Alaska to 2 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 9 Sea Zone to 3 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Hawaiian Islands to 3 Sea Zone
1 fighter moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Alaska
1 armour and 3 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Kweichow
3 infantry moved from Hopei to Anhwe
6 infantry moved from Hopei to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 7 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 3 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Tsinghai
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 artillery and 4 infantry moved from Alexandria to Tobruk
1 fighter moved from Egypt to Gibraltar
2 infantry moved from Malaya to Shan State
Combat - British
Battle in Libya
Battle in Tobruk
British attack with 1 artillery and 4 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 4 infantry in Tobruk, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Libya from Italians, taking Tobruk from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the British retreated to Malaya
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Egypt
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Union of South Africa
2 armour placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.83
British : -0.50
Americans : 1.83
Chinese : -1.17
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Archangel to Urals
Italians take Nenetsia from Russians
Italians take Urals from Russians
1 fighter moved from Novgorod to Tambov
2 armour moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 fighter moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Tambov
Italians attack with 2 armour and 1 fighter
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 fighter in Tambov, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Italians roll dice for 1 armour and 1 fighter in Tambov, round 3 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Tambov to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
2 armour and 1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Romania to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from 94 Sea Zone to Southern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,50
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in Borneo
Battle in Shan State
ANZAC attack with 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Borneo from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 artilleries moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in Borneo
Battle in Shan State
ANZAC attack with 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Borneo from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 artilleries moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
Combat - French
Battle in 125 Sea Zone
French attack with 1 destroyer
Germans defend with 1 submarine
French roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.50
French : -1.00
ANZAC : 0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Novgorod to Russia
15 armour, 3 artilleries, 3 fighters, 11 infantry, 8 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
1 armour and 6 mech_infantrys moved from Western Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 bomber moved from Western Germany to Russia
2 fighters moved from Southern Italy to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
3 armour moved from Novgorod to Vologda
3 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 3 fighters
British defend with 1 transport; French defend with 1 destroyer
Germans roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone
1 transport owned by the British lost in 96 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Smolensk
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Smolensk, round 2 : 0/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 armour in Smolensk, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 armour
Russians defend with 2 infantry
Germans roll dice for 3 armour in Vologda, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 3 armour in Vologda, round 3 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 16 armour, 3 artilleries, 5 bombers, 3 fighters, 11 infantry, 15 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 3 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 0/12 hits, 2,00 expected hits
Germans roll dice for 16 armour, 3 artilleries, 5 bombers, 3 fighters, 11 infantry, 15 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 21/58 hits, 22,00 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 5 artilleries, 3 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/49 hits, 17,83 expected hits
17 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 16 armour, 3 artilleries, 5 bombers, 3 fighters, 9 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 21/41 hits, 19,17 expected hits
Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/32 hits, 12,17 expected hits
2 mech_infantrys owned by the Russians, 19 infantry owned by the Russians, 3 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 16 armour, 5 bombers, 3 fighters and 5 tactical_bombers in Russia, round 4 : 18/29 hits, 16,17 expected hits
Russians roll dice for 2 armour, 5 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 2/11 hits, 5,17 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 5 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Germans: 2 armour, 3 artilleries, 11 infantry and 15 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 5 artilleries, 3 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Rostov
2 armour moved from Eastern Poland to Ukraine
2 infantry moved from Western Ukraine to Ukraine
4 bombers moved from Russia to Ukraine
3 fighters and 5 tactical_bombers moved from Russia to Rostov
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Russia to Bryansk
2 fighters moved from 96 Sea Zone to Southern Italy
4 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to France
2 artilleries moved from Novgorod to Vyborg
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 tactical_bomber placed in 110 Sea Zone
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 58 PUs (3 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0,00
AA fire in Russia : : -2,00
British : 0,67
Russians : -4,83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Combat Hit Differential Summary :
@aequitas-et-veritas sorry i forgot to post after my 1 move
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 7 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Yunnan to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 mech_infantry moved from Shan State to Malaya
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 armour moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Yenisey
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Anhwe
2 infantry owned by the Japanese retreated to Kiangsu
Chinese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Evenkiyskiy to Yenisey
1 infantry moved from Manchuria to Amur
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in India
2 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Chinese : -1,00
UK_Pacific : -0,33
Japanese : -2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Siberia to Amur
1 fighter moved from Soviet Far East to Amur
1 mech_infantry moved from Siberia to Amur
1 armour moved from Siberia to Buryatia
Americans take Sakha from Japanese
Americans take Buryatia from Japanese
2 bombers moved from Soviet Far East to Yenisey
1 infantry moved from Siberia to Amur
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Amur
Americans attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yenisey
Americans attack with 2 bombers
Japanese defend with 1 armour and 1 artillery
Americans roll dice for 2 bombers in Yenisey, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yenisey, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Yenisey
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Americans
1 bomber moved from Yenisey to Dzavhan
1 aaGun, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
2 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 aaGun and 1 infantry moved from Alaska to 2 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Morocco to Algeria
1 fighter moved from Amur to Siberia
1 fighter moved from Siberia to Soviet Far East
Place Units - Americans
1 armour and 2 infantry placed in Alaska
1 artillery and 5 infantry placed in Eastern United States
1 armour placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.00
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
4 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Siberia to Amur
1 fighter moved from Soviet Far East to Amur
1 mech_infantry moved from Siberia to Amur
1 armour moved from Siberia to Buryatia
Americans take Sakha from Japanese
Americans take Buryatia from Japanese
2 bombers moved from Soviet Far East to Yenisey
1 infantry moved from Siberia to Amur
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Amur
Americans attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yenisey
Americans attack with 2 bombers
Japanese defend with 1 armour and 1 artillery
Americans roll dice for 2 bombers in Yenisey, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yenisey, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Yenisey
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Americans
1 bomber moved from Yenisey to Dzavhan
1 aaGun, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
2 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 aaGun and 1 infantry moved from Alaska to 2 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Morocco to Algeria
1 fighter moved from Amur to Siberia
1 fighter moved from Siberia to Soviet Far East
Place Units - Americans
1 armour and 2 infantry placed in Alaska
1 artillery and 5 infantry placed in Eastern United States
1 armour placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
4 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 armour moved from Eastern Persia to West India
2 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 4 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
4 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
Combat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in West India
British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
British win, taking West India from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from West India to Persia
1 fighter moved from Northwest Persia to Trans-Jordan
4 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
British : 0.33
Americans : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Urals to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 cruiser and 2 transports
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Western Germany
1 armour moved from Tambov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Ukraine
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,6
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
3 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 31 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
3 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 31 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 0.00