My apologies. I couldn’t make it yesterday. The heat is draining my energy in the evening. But I guess i am in the process of figuring out the g1 in my head.
The best final ever in my view. The 2 strongest face to face.
Adam is my favourite, but JDOW can win. Adam is a real challenge, makes feel proud to anyone who won him in BM. May be only to see a padawan winning a league provided me a similar emotion.
Hope Marti is not the one deciding. We will all enjoy A&A at its best here.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
3 infantry moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to France
1 bomber moved from Germany to France
1 armour moved from Slovakia Hungary to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
3 infantry moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to France
1 bomber moved from Germany to France
1 armour moved from Slovakia Hungary to Yugoslavia
Combat - Germans
Battle in France
Germans attack with 6 armour, 3 artilleries, 1 bomber, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/2 hits, 0,33 expected hits
Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 9/22 hits, 7,67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4,33 expected hits
1 aaGun owned by the French, 6 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/16 hits, 6,67 expected hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 3/3 hits, 1,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 2 artilleries, 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 artillery, 7 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 4 fighters and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 battleship, 1 bomber, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/9 hits, 5,33 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/16 hits, 5,17 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1,67 expected hits
4 infantry owned by the Neutral_Allies and 4 infantry owned by the Germans lost in Yugoslavia
2 artilleries owned by the Germans, 5 infantry owned by the Germans and 3 armour owned by the Germans retreated to Romania
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Neutral_Allies: 4 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
1 infantry moved from Denmark to Western Germany
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 bomber moved from France to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Western Germany
1 bomber, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
3 artilleries and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Yugoslavia: 1 infantry
EDIT: Changing ownership of Yugoslavia from Neutral_Allies to Germans
EDIT: Removing units owned by Germans from Romania: 3 armour, 2 artilleries and 5 infantry
EDIT: Adding units owned by Germans to Yugoslavia: 3 armour, 2 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 3 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 2,50
British : -1,83
AA fire in France : : -0,33
French : 3,00
Neutral_Allies : 2,33
Adam, Yugo was the last battle, I did the strafe in tripleA but decided against it.
Now you have another defense shot @2 at Yugo (assuming I do hit with 27 attack)
Forum dice still don’t work, right? How do we run such dice?
Suggestion: I could roll one test roll for this case and we take this as the defense shot (Alternatively I run 5 testrolls for 3 tanks, fig+tac first in order to see whether I score a hit. Any better idea?
Adam, Yugo was the last battle, I did the strafe in tripleA but decided against it.
Now you have another defense shot @2 at Yugo (assuming I do hit with 27 attack)
Forum dice still don’t work, right? How do we run such dice?
Suggestion: I could roll one test roll for this case and we take this as the defense shot (Alternatively I run 5 testrolls for 3 tanks, fig+tac first in order to see whether I score a hit. Any better idea?
Use Triple-A dice (Game|Roll Dice). It uses MARTI. Just declare a dice order first, you can state a number of dice in the dice roller but not what the dice are rolling at. Since it’s a play off game, you might want to give it a few minutes between declaring dice and actually rolling them so Adam knows you did it in the correct order.
Great, thanks. I will roll 5 dice first.
First for the tac, then 4 for the 3 tanks and a fig.
In case I score a hit, I will roll a 6th dice which is the defense hit.
Yeah, that works! Personally i prefer to reload and do exactely just ONE battle to simulere the the battle in question. But many roads are possible. G1 is usually fairly easy to plan and any and all posibilities should be considered in advance
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
2 infantry moved from Caucasus to Rostov
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter moved from Novgorod to Russia
1 armour moved from Volgograd to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Germans roll dice for 1 transport in 113 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 transport in 113 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 transport in 113 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 transport owned by the Germans lost in 113 Sea Zone
Germans and Russians reach a stalemate
. Battle score for attacker is 7
Casualties for Germans: 1 cruiser and 1 transport
Casualties for Russians: 1 cruiser
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
1 infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
7 infantry moved from Novgorod to Archangel
2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Bryansk
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
1 artillery and 8 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Sikang to Caucasus
2 aaGuns and 18 infantry moved from Buryatia to Amur
3 fighters and 1 tactical_bomber moved from Yunnan to Samara
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 64 Sea Zone
1 marine moved from New South Wales to 64 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
@pacifiersboard Ich hoffe es ist ok, wenn ich hier aufgebe!?
Glückwunsch!
Ich glaube festgestellt zu haben, dass beim Bid entweder ein Dd bei 91/110 unumgänglich ist oder 109 mehr geschützt werden muss (Sub?), damit ich das Wolfsrudel dezimieren kann. Mit der Flotte in 110 konnte ich leider nicht so viel anfangen.
Zudem hat mich J4 komplett überrascht (die These dass Japan damit chancenlos ist, ist für mich nun auch vom Tisch)
“Zum Glück” hat der Deutsche final bei 110 gesiegt, sodass ich nach den viel mich (sehr) glücklichen Kämpfen in 49 und Carolines nicht ein noch schlechteres Gewissen haben muss ;-)
Danke für das Spiel, ich habe wieder viel gelernt! Auch wenn ich mMn chancenlos war, hoffe ich auf weitere Spiele.
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Urals to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Volgograd to Tsinghai
Italians take Tsinghai from Chinese
1 armour, 2 artilleries and 3 infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to Libya
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Libya, round 2 : 4/7 hits, 2.67 expected hits
Americans roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
1 mech_infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Southern France to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 airfield placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 17 PUs (2 lost to blockades); end with 18 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 10 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 56 Sea Zone
1 artillery and 1 infantry moved from Baluchistan to 82 Sea Zone
1 marine moved from Baluchistan to 82 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 fighters, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 74 Sea Zone
1 marine moved from 74 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from 74 Sea Zone to Tanganyika Territory
1 submarine moved from 60 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 bomber moved from Shan State to Anhwe
1 infantry moved from Davao to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Gilbert Islands
2 fighters and 1 tactical_bomber moved from Caroline Islands to New Guinea
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Davao to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
Combat - Japanese
ANZAC scrambles 2 units out of 55 Sea Zone to defend against the attack in New Guinea
Battle in Gilbert Islands
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Solomon Islands
Battle in New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 1/5 hits, 2.33 expected hits
ANZAC roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 1/4 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in New Guinea
1 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in New Guinea, round 3 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in New Guinea, round 3 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in New Guinea
1 infantry owned by the ANZAC and 2 fighters owned by the ANZAC lost in New Guinea
Japanese win, taking Gilbert Islands from UK_Pacific, taking French Madagascar from British, taking Tanganyika Territory from British, taking Solomon Islands from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for ANZAC: 2 fighters and 2 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Anhwe
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 artillery moved from Shantung to Jehol
1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
1 armour and 1 mech_infantry moved from Kiangsi to Jehol
1 artillery and 2 infantry moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Hunan
1 aaGun moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Malaya to Shan State
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 marine moved from Davao to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from New Guinea to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 38 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Southern Manchuria to Jehol
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Midway to Japan
1 artillery moved from Davao to Manilla
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour placed in Malaya
1 destroyer and 1 transport placed in 38 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Southern Manchuria
1 artillery and 4 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -1.83
ANZAC regular : -0.67