Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
1940 Game
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@Ferrousgryphon Russia Up!
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 12 infantry moved from Vologda to Archangel 6 armour and 5 mech_infantrys moved from Bryansk to Archangel 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Archangel Combat - Russians Battle in Archangel Russians attack with 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys in Archangel, round 2 : 5/24 hits, 6.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Bryansk 1 fighter moved from Archangel to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 8 artilleries and 3 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 2 aaGuns moved from Vologda to Archangel Place Units - Russians 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 5 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone 2 battleships moved from 54 Sea Zone to 62 Sea Zone 4 submarines moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from 46 Sea Zone to New South Wales 3 tactical_bombers moved from 46 Sea Zone to New South Wales 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales 4 infantry moved from New Guinea to 46 Sea Zone 4 infantry and 2 transports moved from 46 Sea Zone to 62 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 artillery, 11 infantry and 1 marine moved from 62 Sea Zone to New South Wales 2 mech_infantrys moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsi to Hunan 3 fighters moved from French Indo China to Kwangsi 1 fighter moved from India to Hunan 2 bombers moved from Caroline Islands to Hunan Combat - Japanese Battle in Hunan Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 4 infantry in Hunan, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 bombers and 1 fighter in Hunan, round 3 : 1/3 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Battle in Kwangsi Japanese attack with 3 fighters and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 3 fighters and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 3 fighters in Kwangsi, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 3 fighters in Kwangsi, round 4 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 fighters remaining. Battle score for attacker is -9 Casualties for Japanese: 1 fighter and 2 mech_infantrys Casualties for Chinese: 3 infantry Battle in 62 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 4 submarines and 6 transports ANZAC defend with 1 destroyer Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 1 cruiser, 4 submarines and 6 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese attack with 1 artillery, 5 fighters, 11 infantry, 1 marine and 4 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry AA fire in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 5 fighters, 11 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 7/22 hits, 7.83 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 1 artillery, 2 fighters and 5 infantry in New South Wales, round 2 : 4/9 hits, 3.83 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 5 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 3 fighters, 11 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 3 : 5/18 hits, 5.50 expected hits ANZAC roll dice for 1 armour, 1 artillery and 2 fighters in New South Wales, round 3 : 2/4 hits, 2.17 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 2 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales Japanese captures 18PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 10 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 3 fighters, 1 infantry and 2 tactical_bombers Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 2 fighters and 5 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 carriers moved from 54 Sea Zone to 62 Sea Zone 3 carriers moved from 46 Sea Zone to 62 Sea Zone 2 tactical_bombers moved from New South Wales to 62 Sea Zone 2 fighters moved from New South Wales to 62 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 aaGun moved from Caroline Islands to 33 Sea Zone 1 aaGun and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 aaGun moved from 62 Sea Zone to New South Wales 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to Caroline Islands 2 fighters moved from Kwangsi to India 1 fighter moved from Hunan to Anhwe 2 infantry moved from Jehol to Anhwe 2 infantry moved from Kiangsu to Anhwe 2 bombers moved from Hunan to Anhwe Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 3 armour placed in India 3 mech_infantrys placed in Kwangtung 2 mech_infantrys placed in Shantung 1 destroyer placed in 19 Sea Zone Japanese undo move 6. Japanese undo move 5. Japanese undo move 4. 3 mech_infantrys placed in Shantung 2 mech_infantrys placed in Kwangtung 1 destroyer placed in 20 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 2.33 AA fire in New South Wales : : -1.00 Japanese : -4.50
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@SixUnder USA is up.
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@SixUnder I think I can hear that fat lady singing… All Too Easy
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Persia to India 2 fighters moved from Queensland to Wake Island 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to 16 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Battle in Iwo Jima Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in India Americans attack with 2 fighters Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys AA fire in India : 0/2 hits, 0.33 expected hits Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits 1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15 Casualties for Americans: 2 fighters Casualties for Japanese: 1 aaGun Non Combat Move - Americans 1 fighter could not land in 16 Sea Zone and was removed 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Americans : 2.00 AA fire in India : : -0.33 Japanese : -2.17
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 mech_infantry Queensland : 1 infantry and 2 mech_infantrys Wake Island : 1 airfield and 2 fighters Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 25 Sea Zone : 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports 10 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 4 submarines 17 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 destroyers and 1 transport 16 Sea Zone : 1 destroyer and 1 submarine Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Gibraltar : 1 artillery, 2 fighters, 4 infantry and 1 marine Morocco : 1 aaGun, 1 artillery and 2 infantry Algeria : 1 flag 104 Sea Zone : 1 destroyer 92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports Brazil : 1 flag 91 Sea Zone : 1 carrier, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 48 / 62 Russians : 30 / 39 Japanese : 54 / 86 Americans : 54 / 75 Chinese : 10 / 12 British : 33 / 37 UK_Pacific : 0 / 0 Italians : 15 / 24 ANZAC : 15 / 0 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 161 times 2 was rolled 190 times 3 was rolled 168 times 4 was rolled 187 times 5 was rolled 161 times 6 was rolled 165 times Average roll : 3.477 Median : 3.000 Variance : 0.830 Standard Deviation : 0.911 Total rolls : 1032 Null / Other 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 3 times Average roll : 3.462 Median : 3.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Germans Combat 1 was rolled 27 times 2 was rolled 50 times 3 was rolled 28 times 4 was rolled 35 times 5 was rolled 28 times 6 was rolled 32 times Average roll : 3.415 Median : 3.000 Variance : 1.906 Standard Deviation : 1.381 Total rolls : 200 British Combat 1 was rolled 14 times 2 was rolled 14 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.420 Median : 3.000 Variance : 0.119 Standard Deviation : 0.345 Total rolls : 81 Italians Combat 1 was rolled 17 times 2 was rolled 13 times 3 was rolled 12 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 9 times Average roll : 3.189 Median : 3.000 Variance : 0.484 Standard Deviation : 0.696 Total rolls : 74 Americans Combat 1 was rolled 13 times 2 was rolled 8 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3.567 Median : 4.000 Variance : 0.285 Standard Deviation : 0.534 Total rolls : 67 Neutral_Axis Combat 2 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 48 times 2 was rolled 58 times 3 was rolled 58 times 4 was rolled 66 times 5 was rolled 51 times 6 was rolled 50 times Average roll : 3.495 Median : 4.000 Variance : 0.693 Standard Deviation : 0.833 Total rolls : 331 French Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.146 Median : 3.000 Variance : 0.371 Standard Deviation : 0.609 Total rolls : 41 ANZAC Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.962 Median : 4.000 Variance : 0.693 Standard Deviation : 0.833 Total rolls : 26 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Chinese Combat 1 was rolled 16 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 12 times 6 was rolled 19 times Average roll : 3.593 Median : 4.000 Variance : 0.476 Standard Deviation : 0.690 Total rolls : 91 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.267 Median : 3.000 Variance : 0.897 Standard Deviation : 0.947 Total rolls : 30 Russians Combat 1 was rolled 6 times 2 was rolled 12 times 3 was rolled 5 times 4 was rolled 14 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.823 Median : 4.000 Variance : 1.268 Standard Deviation : 1.126 Total rolls : 62
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 bombers and 4 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 bomber Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.17
Territory Summary for Chinese :
Kwangsi : 4 infantry Burma : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 62 Russians : 30 / 39 Japanese : 54 / 86 Americans : 54 / 75 Chinese : 10 / 10 British : 33 / 37 UK_Pacific : 0 / 0 Italians : 15 / 24 ANZAC : 15 / 0 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 164 times 2 was rolled 197 times 3 was rolled 170 times 4 was rolled 192 times 5 was rolled 163 times 6 was rolled 172 times Average roll : 3.481 Median : 3.000 Variance : 1.004 Standard Deviation : 1.002 Total rolls : 1058 Null / Other 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 3 times Average roll : 3.462 Median : 3.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Germans Combat 1 was rolled 27 times 2 was rolled 50 times 3 was rolled 28 times 4 was rolled 35 times 5 was rolled 28 times 6 was rolled 32 times Average roll : 3.415 Median : 3.000 Variance : 1.906 Standard Deviation : 1.381 Total rolls : 200 British Combat 1 was rolled 14 times 2 was rolled 14 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.420 Median : 3.000 Variance : 0.119 Standard Deviation : 0.345 Total rolls : 81 Italians Combat 1 was rolled 17 times 2 was rolled 13 times 3 was rolled 12 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 9 times Average roll : 3.189 Median : 3.000 Variance : 0.484 Standard Deviation : 0.696 Total rolls : 74 Americans Combat 1 was rolled 13 times 2 was rolled 8 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3.567 Median : 4.000 Variance : 0.285 Standard Deviation : 0.534 Total rolls : 67 Neutral_Axis Combat 2 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 50 times 2 was rolled 63 times 3 was rolled 60 times 4 was rolled 68 times 5 was rolled 53 times 6 was rolled 54 times Average roll : 3.497 Median : 4.000 Variance : 0.674 Standard Deviation : 0.821 Total rolls : 348 French Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.146 Median : 3.000 Variance : 0.371 Standard Deviation : 0.609 Total rolls : 41 ANZAC Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.962 Median : 4.000 Variance : 0.693 Standard Deviation : 0.833 Total rolls : 26 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Chinese Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 13 times 4 was rolled 21 times 5 was rolled 12 times 6 was rolled 22 times Average roll : 3.620 Median : 4.000 Variance : 0.862 Standard Deviation : 0.928 Total rolls : 100 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.267 Median : 3.000 Variance : 0.897 Standard Deviation : 0.947 Total rolls : 30 Russians Combat 1 was rolled 6 times 2 was rolled 12 times 3 was rolled 5 times 4 was rolled 14 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.823 Median : 4.000 Variance : 1.268 Standard Deviation : 1.126 Total rolls : 62
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TripleA Manual Gamesave Post: Chinese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 bombers and 4 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 bomber Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.17
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@SixUnder Um why did you take a bomber as a hit? I edited the file.
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TripleA Manual Gamesave Post: Chinese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 bombers and 4 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 bomber Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 mech_infantry EDIT: Adding units owned by Japanese to India: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.17
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@SixUnder Another mistake in the file. You took an AA gun from India as a casualty. Again defender gets to chose casualties. The only time we don’t ask for an order of loss OOL is when they are wiped out. Use latest file.
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@Gambler6 UK is up. Use latest file from my post above.
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@SixUnder Its ok, I thought maybe it might have been a mistake
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@Gambler6 Hey you guys still playing this game or do you concede?
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Persia to India 2 fighters moved from Queensland to Wake Island 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to 16 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Battle in Iwo Jima Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in India Americans attack with 2 fighters Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys AA fire in India : 0/2 hits, 0.33 expected hits Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits 1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15 Casualties for Americans: 2 fighters Casualties for Japanese: 1 aaGun Non Combat Move - Americans 1 fighter could not land in 16 Sea Zone and was removed 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 bombers and 4 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 bomber Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 bomber EDIT: Turning off Edit Mode Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Persia to West India UK_Pacific take West India from Japanese 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Egypt to Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone British take 98 Sea Zone from Germans 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone Combat - British Non Combat Move - British 1 fighter moved from Ceylon to Eastern Persia 1 bomber, 1 fighter and 2 tactical_bombers moved from Persia to Eastern Persia 1 infantry moved from 81 Sea Zone to Egypt 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - British 2 armour and 1 tactical_bomber placed in Persia 2 artilleries placed in Iraq 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Americans : 2.00 Chinese : -0.50 AA fire in India : : -0.33 Japanese : -1.00
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@cyanight Italy is up
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy 1 infantry moved from 97 Sea Zone to Southern Italy 2 carriers moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from Normandy Bordeaux to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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@Gambler6 Anzac Up!