very nice playing a game with you.
1940 Game
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 bombers and 4 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 bomber Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.17
Territory Summary for Chinese :
Kwangsi : 4 infantry Burma : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 62 Russians : 30 / 39 Japanese : 54 / 86 Americans : 54 / 75 Chinese : 10 / 10 British : 33 / 37 UK_Pacific : 0 / 0 Italians : 15 / 24 ANZAC : 15 / 0 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 164 times 2 was rolled 197 times 3 was rolled 170 times 4 was rolled 192 times 5 was rolled 163 times 6 was rolled 172 times Average roll : 3.481 Median : 3.000 Variance : 1.004 Standard Deviation : 1.002 Total rolls : 1058 Null / Other 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 3 times Average roll : 3.462 Median : 3.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Germans Combat 1 was rolled 27 times 2 was rolled 50 times 3 was rolled 28 times 4 was rolled 35 times 5 was rolled 28 times 6 was rolled 32 times Average roll : 3.415 Median : 3.000 Variance : 1.906 Standard Deviation : 1.381 Total rolls : 200 British Combat 1 was rolled 14 times 2 was rolled 14 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.420 Median : 3.000 Variance : 0.119 Standard Deviation : 0.345 Total rolls : 81 Italians Combat 1 was rolled 17 times 2 was rolled 13 times 3 was rolled 12 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 9 times Average roll : 3.189 Median : 3.000 Variance : 0.484 Standard Deviation : 0.696 Total rolls : 74 Americans Combat 1 was rolled 13 times 2 was rolled 8 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3.567 Median : 4.000 Variance : 0.285 Standard Deviation : 0.534 Total rolls : 67 Neutral_Axis Combat 2 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 50 times 2 was rolled 63 times 3 was rolled 60 times 4 was rolled 68 times 5 was rolled 53 times 6 was rolled 54 times Average roll : 3.497 Median : 4.000 Variance : 0.674 Standard Deviation : 0.821 Total rolls : 348 French Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.146 Median : 3.000 Variance : 0.371 Standard Deviation : 0.609 Total rolls : 41 ANZAC Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.962 Median : 4.000 Variance : 0.693 Standard Deviation : 0.833 Total rolls : 26 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Chinese Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 13 times 4 was rolled 21 times 5 was rolled 12 times 6 was rolled 22 times Average roll : 3.620 Median : 4.000 Variance : 0.862 Standard Deviation : 0.928 Total rolls : 100 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.267 Median : 3.000 Variance : 0.897 Standard Deviation : 0.947 Total rolls : 30 Russians Combat 1 was rolled 6 times 2 was rolled 12 times 3 was rolled 5 times 4 was rolled 14 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.823 Median : 4.000 Variance : 1.268 Standard Deviation : 1.126 Total rolls : 62
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TripleA Manual Gamesave Post: Chinese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 bombers and 4 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 bomber Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.17
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@SixUnder Um why did you take a bomber as a hit? I edited the file.
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TripleA Manual Gamesave Post: Chinese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 bombers and 4 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 bomber Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 mech_infantry EDIT: Adding units owned by Japanese to India: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.17
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@SixUnder Another mistake in the file. You took an AA gun from India as a casualty. Again defender gets to chose casualties. The only time we don’t ask for an order of loss OOL is when they are wiped out. Use latest file.
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@Gambler6 UK is up. Use latest file from my post above.
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@SixUnder Its ok, I thought maybe it might have been a mistake
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@Gambler6 Hey you guys still playing this game or do you concede?
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Persia to India 2 fighters moved from Queensland to Wake Island 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to 16 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Battle in Iwo Jima Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in India Americans attack with 2 fighters Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys AA fire in India : 0/2 hits, 0.33 expected hits Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits 1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15 Casualties for Americans: 2 fighters Casualties for Japanese: 1 aaGun Non Combat Move - Americans 1 fighter could not land in 16 Sea Zone and was removed 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 bombers and 4 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 bomber Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 bomber EDIT: Turning off Edit Mode Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Persia to West India UK_Pacific take West India from Japanese 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Egypt to Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone British take 98 Sea Zone from Germans 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone Combat - British Non Combat Move - British 1 fighter moved from Ceylon to Eastern Persia 1 bomber, 1 fighter and 2 tactical_bombers moved from Persia to Eastern Persia 1 infantry moved from 81 Sea Zone to Egypt 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - British 2 armour and 1 tactical_bomber placed in Persia 2 artilleries placed in Iraq 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Americans : 2.00 Chinese : -0.50 AA fire in India : : -0.33 Japanese : -1.00
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@cyanight Italy is up
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy 1 infantry moved from 97 Sea Zone to Southern Italy 2 carriers moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from Normandy Bordeaux to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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@Gambler6 Anzac Up!
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 bomber moved from Ceylon to India Combat - ANZAC Air Battle in India ANZAC attacks with 1 units heading to India Japanese launches 2 interceptors out of India Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Cleaning up after air battles Non Combat Move - ANZAC 1 bomber moved from India to Persia Turn Complete - ANZAC
Combat Hit Differential Summary :
Defenders Fire, : : -0.67 Attackers Fire, : : -0.17 AA fire in India : : -0.17
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - French
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@iDOUGGERNAUT Germany up
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@Gambler6 We have a pacific Victory, Good Game guys.
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@Gambler6 We have a pacific Victory, Good Game guys.
start another one up, have to do a best of three with these teams at least
@cyanight @Gambler6 @iDOUGGERNAUT @Ferrousgryphon -
@SixUnder sure we can go again