• RE: L24 PtV 666 (alliex) vs Nikola1975 (axis +11)

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yaroslavl to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Yaroslavl to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Smolensk to Bryansk
                  Russians take Bryansk from Italians
            3 infantry moved from Buryatia to Northern Manchuria
            1 infantry moved from Amur to Northern Manchuria
    
        Combat - Russians
            Battle in Northern Manchuria
                Russians attack with 4 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 4 infantry in Northern Manchuria, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northern Manchuria
                    Russians roll dice for 3 infantry in Northern Manchuria, round 3 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Northern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Northern Manchuria
                Russians win, taking Northern Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            8 infantry moved from Samara to Stalingrad
            1 infantry moved from Stalingrad to Northern Caucasus
            2 armour, 3 fighters and 2 mech_infantrys moved from Russia to Stalingrad
            6 artilleries and 10 infantry moved from Russia to Samara
            1 infantry moved from Tula to Russia
            1 aaGun and 2 infantry moved from Amur to Siberia
            3 infantry moved from Amur to Siberia
            2 infantry moved from Siberia to Sakha
            1 infantry moved from Siberia to Sakha
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Urals
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,1
            Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Russians regular : 0.83
    

    Territory Summary for Russians :

    Siberia : 2 aaGuns, 1 factory_minor and 9 infantry
    Bryansk : 1 infantry
    Tambov : 1 infantry
    Russia : 2 aaGuns, 1 airfield, 1 factory_major and 67 infantry
    Samara : 6 artilleries and 10 infantry
    Urals : 1 factory_minor and 1 infantry
    Vologda : 1 infantry
    Sakha : 3 infantry
    Northern Caucasus : 1 infantry
    Novgorod : 1 infantry
    Stalingrad : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
    Northern Manchuria : 3 infantry
    

    Production/PUs Summary :

    Germans : 44 / 54
    Russians : 32 / 34
    Japanese : 59 / 75
    Americans : 58 / 83
    Chinese : 8 / 9
    British : 38 / 40
    UK_Pacific : 7 / 10
    Italians : 19 / 30
    ANZAC : 10 / 9
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame

    posted in League
  • RE: L25 PtV Playoff - 2024 rd1. Adam v 666 (axis +12)

    @Adam514 You are human and you can make mistakes, that gives me some hope.

    posted in League
  • RE: Axis & Allies .org 2025 Support Drive

    BTW, everybody should have their badges now.

    posted in Website/Forum Discussion
  • RE: L24 PtV 666 (alliex) vs Nikola1975 (axis +11)

    @nikola1975 moving this up and a gentle bump

    posted in League
  • RE: L24 PtV Stucifer (X+11) vs 666 (L)

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 13
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Iraq to Southern Persia
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 42 Sea Zone
            1 fighter moved from Eastern India to 42 Sea Zone
    
        Combat - French
            Battle in 42 Sea Zone
                French attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                French win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
            1 fighter moved from 42 Sea Zone to Eastern India
            1 cruiser moved from 81 Sea Zone to 82 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    French regular : 0.17
    

    Territory Summary for ANZAC and French :

    United Kingdom : 2 infantry
    Eastern India : 1 fighter
    Tobruk : 1 flag
    New Zealand : 1 airfield and 1 harbour
    Southern Persia : 1 infantry
    82 Sea Zone : 1 cruiser
    Iraq : 1 infantry
    42 Sea Zone : 1 flag, 1 destroyer
    

    Production/PUs Summary :

    Germans : 49 / 0
    Russians : 29 / 31
    Japanese : 64 / 83
    Americans : 56 / 81
    Chinese : 7 / 11
    British : 46 / 130
    UK_Pacific : 9 / 12
    Italians : 11 / 2
    ANZAC : 2 / 0
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

    posted in League
  • RE: L24 PtV Stucifer (X+11) vs 666 (L)

    @Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):

    Another prickly rule in there I’ve had come up in a game is if the target sea zone has a submarine, you can send a submarine with the transport and not attack the sub. You always have a choice to not attack the sub, but some I played with though it had t be a surface warship escort

    I don’t understand what you mean here. “some I played with though it had t be a surface warship escort”

    posted in League
  • RE: L24 PtV Stucifer (X+11) vs 666 (L)

    @Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):

    Are you up for a rematch after this game?

    sure

    posted in League
  • RE: L24 PtV Stucifer (X+11) vs 666 (L)

    @Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):

    @666 yes you have to use both

    when you have time, please show me this in some rules. Really appreciate you pointing this stuff out. I’ve never been called out on it before. It’s too bad the game allows this. thanks

    posted in League
  • RE: L24 PtV Stucifer (X+11) vs 666 (L)

    @Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):

    I’m planning to continue, what’s life without a few setbacks 🤔

    Just frustrated at my own ineptitude 😅

    Blunders happen, I was going to take the allied fleet and armies back into the Med and take S. Ita and then Greece but you put so much in S.Fra…

    posted in League
  • RE: L24 PtV Stucifer (X+11) vs 666 (L)

    @Stucifer so if I load two inf in combat move and transport them to szX I need to unload & attack with both? The game let’s me just unload/attack with one inf. I’ve been doing this too. Is that also illegal?

    posted in League