Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
1940 Game
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TripleA Manual Gamesave Post: Chinese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 bombers and 4 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 bomber Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 mech_infantry EDIT: Adding units owned by Japanese to India: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.17
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@SixUnder Another mistake in the file. You took an AA gun from India as a casualty. Again defender gets to chose casualties. The only time we don’t ask for an order of loss OOL is when they are wiped out. Use latest file.
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@Gambler6 UK is up. Use latest file from my post above.
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@SixUnder Its ok, I thought maybe it might have been a mistake
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@Gambler6 Hey you guys still playing this game or do you concede?
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Persia to India 2 fighters moved from Queensland to Wake Island 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to 16 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Battle in Iwo Jima Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in India Americans attack with 2 fighters Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys AA fire in India : 0/2 hits, 0.33 expected hits Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits 1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15 Casualties for Americans: 2 fighters Casualties for Japanese: 1 aaGun Non Combat Move - Americans 1 fighter could not land in 16 Sea Zone and was removed 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 bombers and 4 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 bomber Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 bomber EDIT: Turning off Edit Mode Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Persia to West India UK_Pacific take West India from Japanese 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Egypt to Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone British take 98 Sea Zone from Germans 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone Combat - British Non Combat Move - British 1 fighter moved from Ceylon to Eastern Persia 1 bomber, 1 fighter and 2 tactical_bombers moved from Persia to Eastern Persia 1 infantry moved from 81 Sea Zone to Egypt 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - British 2 armour and 1 tactical_bomber placed in Persia 2 artilleries placed in Iraq 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Americans : 2.00 Chinese : -0.50 AA fire in India : : -0.33 Japanese : -1.00
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@cyanight Italy is up
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy 1 infantry moved from 97 Sea Zone to Southern Italy 2 carriers moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from Normandy Bordeaux to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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@Gambler6 Anzac Up!
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 bomber moved from Ceylon to India Combat - ANZAC Air Battle in India ANZAC attacks with 1 units heading to India Japanese launches 2 interceptors out of India Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Cleaning up after air battles Non Combat Move - ANZAC 1 bomber moved from India to Persia Turn Complete - ANZAC
Combat Hit Differential Summary :
Defenders Fire, : : -0.67 Attackers Fire, : : -0.17 AA fire in India : : -0.17
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - French
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@iDOUGGERNAUT Germany up
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@Gambler6 We have a pacific Victory, Good Game guys.
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@Gambler6 We have a pacific Victory, Good Game guys.
start another one up, have to do a best of three with these teams at least
@cyanight @Gambler6 @iDOUGGERNAUT @Ferrousgryphon -
@SixUnder sure we can go again
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@SixUnder You guys can start another game. I’m going to focus on 1942 until GENCON.
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@SixUnder I can go again. I don’t mind playing 1942 either.
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@SixUnder I would normally be happy to start another but right now I need to focus on 1942 as well. Also want to keep my tactics private for now as well. If you guys want to do another feel free but until Gencon I’m going offline. Good game all