Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
1940 Game
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@Gambler6 Scramble Orders for Seazone 54?
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from Philippines to 54 Sea Zone 3 fighters moved from Philippines to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 54 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar
Combat Hit Differential Summary :
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@Gambler6 Use latest file I forgot to move TT to New Guinea. Do you want to Scramble your fighter off of Queensland?
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Forget the attack on New Guinea. Do not resolve the combat. Just tell me if you plan to Scramble.
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Use Latest file. Continue with attack on New Guinea.
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@cyanight yes scramble
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from Philippines to 54 Sea Zone 3 fighters moved from Philippines to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 54 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar Combat - Japanese Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone Battle in New Guinea Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 marine, 2 submarines and 6 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 9/18 hits, 10.17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 13/18 hits, 10.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 3 : 5/9 hits, 5.17 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 3 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 113 Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers Casualties for ANZAC: 1 destroyer, 1 fighter, 1 submarine and 1 transport Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports Non Combat Move - Japanese 3 carriers moved from 36 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone 2 transports moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 bomber moved from 44 Sea Zone to Caroline Islands 1 bomber moved from 42 Sea Zone to Caroline Islands 1 artillery, 5 infantry and 3 transports moved from 55 Sea Zone to 54 Sea Zone 4 submarines moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Anhwe to Kiangsi 2 infantry moved from Shantung to Kiangsu 3 mech_infantrys moved from Shantung to Kiangsi 1 infantry moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol Place Units - Japanese 1 aaGun, 1 armour and 1 fighter placed in India 1 factory_minor placed in Kwangtung 3 fighters placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : 1.00
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@SixUnder I had the system use max def on the battle since it was 100%. I also kept my Destroyer the first 2 rounds to prevent your subs from submerging. You Actually did above average. I lost 2 more than I should have. Please ask for and OOL if and when you attack my navy. USA is up.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from Egypt to Persia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.67
Territory Summary for Americans :
Queensland : 2 fighters, 1 infantry and 2 mech_infantrys Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry Midway : 1 airfield 26 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 1 submarine and 1 transport 10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour Gibraltar : 1 artillery, 1 fighter, 4 infantry and 1 marine United Kingdom : 1 bomber Morocco : 1 artillery and 1 infantry Algeria : 1 flag 86 Sea Zone : 1 aaGun, 1 infantry and 1 transport Brazil : 1 flag Persia : 2 fighters 91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 50 / 63 Russians : 28 / 35 Japanese : 57 / 66 Americans : 53 / 73 Chinese : 6 / 8 British : 33 / 40 UK_Pacific : 0 / 0 Italians : 15 / 25 ANZAC : 17 / 24 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 135 times 2 was rolled 156 times 3 was rolled 150 times 4 was rolled 144 times 5 was rolled 125 times 6 was rolled 137 times Average roll : 3.447 Median : 3.000 Variance : 0.736 Standard Deviation : 0.858 Total rolls : 847 Null / Other 2 was rolled 4 times 3 was rolled 2 times 6 was rolled 1 times Average roll : 2.857 Median : 2.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Germans Combat 1 was rolled 27 times 2 was rolled 47 times 3 was rolled 28 times 4 was rolled 34 times 5 was rolled 25 times 6 was rolled 30 times Average roll : 3.382 Median : 3.000 Variance : 1.699 Standard Deviation : 1.304 Total rolls : 191 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 15 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.440 Median : 4.000 Variance : 0.182 Standard Deviation : 0.427 Total rolls : 75 Italians Combat 1 was rolled 16 times 2 was rolled 13 times 3 was rolled 12 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 9 times Average roll : 3.219 Median : 3.000 Variance : 0.373 Standard Deviation : 0.610 Total rolls : 73 Americans Combat 1 was rolled 12 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 12 times Average roll : 3.639 Median : 4.000 Variance : 0.481 Standard Deviation : 0.693 Total rolls : 61 Neutral_Axis Combat 2 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 36 times 2 was rolled 46 times 3 was rolled 50 times 4 was rolled 41 times 5 was rolled 32 times 6 was rolled 39 times Average roll : 3.426 Median : 3.000 Variance : 0.886 Standard Deviation : 0.941 Total rolls : 244 French Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.146 Median : 3.000 Variance : 0.371 Standard Deviation : 0.609 Total rolls : 41 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.167 Median : 5.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 12 times 5 was rolled 9 times 6 was rolled 14 times Average roll : 3.672 Median : 4.000 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 64 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.267 Median : 3.000 Variance : 0.897 Standard Deviation : 0.947 Total rolls : 30 Russians Combat 1 was rolled 1 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 4.061 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 4 infantry moved from Yunnan to Kweichow 4 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.33
Territory Summary for Chinese :
Kwangsi : 3 infantry Kweichow : 4 infantry Hunan : 4 infantry Burma : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 50 / 63 Russians : 28 / 35 Japanese : 53 / 66 Americans : 53 / 73 Chinese : 10 / 12 British : 33 / 40 UK_Pacific : 0 / 0 Italians : 15 / 25 ANZAC : 17 / 24 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 137 times 2 was rolled 158 times 3 was rolled 153 times 4 was rolled 151 times 5 was rolled 128 times 6 was rolled 140 times Average roll : 3.456 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 867 Null / Other 2 was rolled 4 times 3 was rolled 2 times 6 was rolled 1 times Average roll : 2.857 Median : 2.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Germans Combat 1 was rolled 27 times 2 was rolled 47 times 3 was rolled 28 times 4 was rolled 34 times 5 was rolled 25 times 6 was rolled 30 times Average roll : 3.382 Median : 3.000 Variance : 1.699 Standard Deviation : 1.304 Total rolls : 191 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 15 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.440 Median : 4.000 Variance : 0.182 Standard Deviation : 0.427 Total rolls : 75 Italians Combat 1 was rolled 16 times 2 was rolled 13 times 3 was rolled 12 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 9 times Average roll : 3.219 Median : 3.000 Variance : 0.373 Standard Deviation : 0.610 Total rolls : 73 Americans Combat 1 was rolled 12 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 12 times Average roll : 3.639 Median : 4.000 Variance : 0.481 Standard Deviation : 0.693 Total rolls : 61 Neutral_Axis Combat 2 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 36 times 2 was rolled 46 times 3 was rolled 51 times 4 was rolled 43 times 5 was rolled 33 times 6 was rolled 39 times Average roll : 3.435 Median : 3.000 Variance : 0.896 Standard Deviation : 0.947 Total rolls : 248 French Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.146 Median : 3.000 Variance : 0.371 Standard Deviation : 0.609 Total rolls : 41 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.167 Median : 5.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Chinese Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 17 times 5 was rolled 11 times 6 was rolled 17 times Average roll : 3.688 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 80 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.267 Median : 3.000 Variance : 0.897 Standard Deviation : 0.947 Total rolls : 30 Russians Combat 1 was rolled 1 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 4.061 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33
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@Gambler6 UK is up
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from Egypt to Persia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 4 infantry moved from Yunnan to Kweichow 4 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 2 fighters moved from United Kingdom to 119 Sea Zone 1 fighter moved from Yunnan to Ceylon 2 fighters moved from United Kingdom to 119 Sea Zone Combat - British Battle in 119 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 119 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 4 fighters moved from 119 Sea Zone to United Kingdom 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 4 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 1 bomber moved from Egypt to Persia Place Units - British 1 factory_minor placed in Iraq 1 armour, 1 infantry and 1 tactical_bomber placed in Persia 1 transport placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.50 British : -0.33 Americans : 0.67 Chinese : -0.67 Japanese : -1.33
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@cyanight - Italy is up
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Southern France to Normandy Bordeaux 2 artilleries moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 2 fighters moved from 95 Sea Zone to Normandy Bordeaux 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Western Germany Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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@Gambler6 Anzac Up!
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to New South Wales 1 infantry moved from Northern Territory to Queensland Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales 1 bomber moved from Queensland to Ceylon Place Units - ANZAC 1 armour and 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,2,6,4,4,1 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - French 1 fighter moved from Gibraltar to Egypt
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to New South Wales 1 infantry moved from Northern Territory to Queensland Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales 1 bomber moved from Queensland to Ceylon Place Units - ANZAC 1 armour and 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,2,6,4,4,1 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 fighter moved from Gibraltar to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@cyanight Kraut time!
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@iDOUGGERNAUT Germany is UP. My internet is back, no more torn
ados