• @SixUnder I think I can hear that fat lady singing… All Too Easy


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Persia to India
            2 fighters moved from Queensland to Wake Island
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to 16 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in India
                Americans attack with 2 fighters
                Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
                    AA fire in India : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits
                    1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India
                Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
            1 fighter could not land in 16 Sea Zone and was removed
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.67
    Americans : 2.00
    AA fire in India : : -0.33
    Japanese : -2.17
    

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 mech_infantry
    Queensland : 1 infantry and 2 mech_infantrys
    Wake Island : 1 airfield and 2 fighters
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
    Midway : 1 airfield
    25 Sea Zone : 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports
    10 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 4 submarines
    17 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 destroyers and 1 transport
    16 Sea Zone : 1 destroyer and 1 submarine
    Central United States : 1 factory_major
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    Gibraltar : 1 artillery, 2 fighters, 4 infantry and 1 marine
    Morocco : 1 aaGun, 1 artillery and 2 infantry
    Algeria : 1 flag
    104 Sea Zone : 1 destroyer
    92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports
    Brazil : 1 flag
    91 Sea Zone : 1 carrier, 2 fighters and 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 62
    Russians : 30 / 39
    Japanese : 54 / 86
    Americans : 54 / 75
    Chinese : 10 / 12
    British : 33 / 37
    UK_Pacific : 0 / 0
    Italians : 15 / 24
    ANZAC : 15 / 0
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 161 times
            2 was rolled 190 times
            3 was rolled 168 times
            4 was rolled 187 times
            5 was rolled 161 times
            6 was rolled 165 times
        Average roll : 3.477
        Median : 3.000
        Variance : 0.830
        Standard Deviation : 0.911
        Total rolls : 1032
    
    Null / Other
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.462
        Median : 3.000
        Variance : 1.569
        Standard Deviation : 1.253
        Total rolls : 13
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 50 times
            3 was rolled 28 times
            4 was rolled 35 times
            5 was rolled 28 times
            6 was rolled 32 times
        Average roll : 3.415
        Median : 3.000
        Variance : 1.906
        Standard Deviation : 1.381
        Total rolls : 200
    
    British Combat
            1 was rolled 14 times
            2 was rolled 14 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 14 times
            6 was rolled 11 times
        Average roll : 3.420
        Median : 3.000
        Variance : 0.119
        Standard Deviation : 0.345
        Total rolls : 81
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 13 times
            3 was rolled 12 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 9 times
        Average roll : 3.189
        Median : 3.000
        Variance : 0.484
        Standard Deviation : 0.696
        Total rolls : 74
    
    Americans Combat
            1 was rolled 13 times
            2 was rolled 8 times
            3 was rolled 11 times
            4 was rolled 10 times
            5 was rolled 13 times
            6 was rolled 12 times
        Average roll : 3.567
        Median : 4.000
        Variance : 0.285
        Standard Deviation : 0.534
        Total rolls : 67
    
    Neutral_Axis Combat
            2 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.400
        Median : 2.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Japanese Combat
            1 was rolled 48 times
            2 was rolled 58 times
            3 was rolled 58 times
            4 was rolled 66 times
            5 was rolled 51 times
            6 was rolled 50 times
        Average roll : 3.495
        Median : 4.000
        Variance : 0.693
        Standard Deviation : 0.833
        Total rolls : 331
    
    French Combat
            1 was rolled 9 times
            2 was rolled 7 times
            3 was rolled 8 times
            4 was rolled 7 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.146
        Median : 3.000
        Variance : 0.371
        Standard Deviation : 0.609
        Total rolls : 41
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 6 times
        Average roll : 3.962
        Median : 4.000
        Variance : 0.693
        Standard Deviation : 0.833
        Total rolls : 26
    
    Neutral_Allies Combat
            1 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.683
        Standard Deviation : 0.827
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 16 times
            2 was rolled 13 times
            3 was rolled 13 times
            4 was rolled 18 times
            5 was rolled 12 times
            6 was rolled 19 times
        Average roll : 3.593
        Median : 4.000
        Variance : 0.476
        Standard Deviation : 0.690
        Total rolls : 91
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.267
        Median : 3.000
        Variance : 0.897
        Standard Deviation : 0.947
        Total rolls : 30
    
    Russians Combat
            1 was rolled 6 times
            2 was rolled 12 times
            3 was rolled 5 times
            4 was rolled 14 times
            5 was rolled 14 times
            6 was rolled 11 times
        Average roll : 3.823
        Median : 4.000
        Variance : 1.268
        Standard Deviation : 1.126
        Total rolls : 62
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 bombers and 4 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
                    1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.17
    

    Territory Summary for Chinese :

    Kwangsi : 4 infantry
    Burma : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 48 / 62
    Russians : 30 / 39
    Japanese : 54 / 86
    Americans : 54 / 75
    Chinese : 10 / 10
    British : 33 / 37
    UK_Pacific : 0 / 0
    Italians : 15 / 24
    ANZAC : 15 / 0
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 164 times
            2 was rolled 197 times
            3 was rolled 170 times
            4 was rolled 192 times
            5 was rolled 163 times
            6 was rolled 172 times
        Average roll : 3.481
        Median : 3.000
        Variance : 1.004
        Standard Deviation : 1.002
        Total rolls : 1058
    
    Null / Other
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.462
        Median : 3.000
        Variance : 1.569
        Standard Deviation : 1.253
        Total rolls : 13
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 50 times
            3 was rolled 28 times
            4 was rolled 35 times
            5 was rolled 28 times
            6 was rolled 32 times
        Average roll : 3.415
        Median : 3.000
        Variance : 1.906
        Standard Deviation : 1.381
        Total rolls : 200
    
    British Combat
            1 was rolled 14 times
            2 was rolled 14 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 14 times
            6 was rolled 11 times
        Average roll : 3.420
        Median : 3.000
        Variance : 0.119
        Standard Deviation : 0.345
        Total rolls : 81
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 13 times
            3 was rolled 12 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 9 times
        Average roll : 3.189
        Median : 3.000
        Variance : 0.484
        Standard Deviation : 0.696
        Total rolls : 74
    
    Americans Combat
            1 was rolled 13 times
            2 was rolled 8 times
            3 was rolled 11 times
            4 was rolled 10 times
            5 was rolled 13 times
            6 was rolled 12 times
        Average roll : 3.567
        Median : 4.000
        Variance : 0.285
        Standard Deviation : 0.534
        Total rolls : 67
    
    Neutral_Axis Combat
            2 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.400
        Median : 2.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Japanese Combat
            1 was rolled 50 times
            2 was rolled 63 times
            3 was rolled 60 times
            4 was rolled 68 times
            5 was rolled 53 times
            6 was rolled 54 times
        Average roll : 3.497
        Median : 4.000
        Variance : 0.674
        Standard Deviation : 0.821
        Total rolls : 348
    
    French Combat
            1 was rolled 9 times
            2 was rolled 7 times
            3 was rolled 8 times
            4 was rolled 7 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.146
        Median : 3.000
        Variance : 0.371
        Standard Deviation : 0.609
        Total rolls : 41
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 6 times
        Average roll : 3.962
        Median : 4.000
        Variance : 0.693
        Standard Deviation : 0.833
        Total rolls : 26
    
    Neutral_Allies Combat
            1 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.683
        Standard Deviation : 0.827
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 13 times
            4 was rolled 21 times
            5 was rolled 12 times
            6 was rolled 22 times
        Average roll : 3.620
        Median : 4.000
        Variance : 0.862
        Standard Deviation : 0.928
        Total rolls : 100
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.267
        Median : 3.000
        Variance : 0.897
        Standard Deviation : 0.947
        Total rolls : 30
    
    Russians Combat
            1 was rolled 6 times
            2 was rolled 12 times
            3 was rolled 5 times
            4 was rolled 14 times
            5 was rolled 14 times
            6 was rolled 11 times
        Average roll : 3.823
        Median : 4.000
        Variance : 1.268
        Standard Deviation : 1.126
        Total rolls : 62
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Chinese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 bombers and 4 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
                    1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.17
    

    Savegame


  • @SixUnder Um why did you take a bomber as a hit? I edited the file.

  • '14 Customizer

    TripleA Manual Gamesave Post: Chinese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 bombers and 4 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
                    1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 mech_infantry
            EDIT: Adding units owned by Japanese to India: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.17
    

    Savegame


  • @SixUnder Another mistake in the file. You took an AA gun from India as a casualty. Again defender gets to chose casualties. The only time we don’t ask for an order of loss OOL is when they are wiped out. Use latest file.


  • @Gambler6 UK is up. Use latest file from my post above.


  • @cyanight said in 1940 Game:

    @SixUnder Um why did you take a bomber as a hit? I edited the file.

    i assumed max d would be your choice. not like it mattered either way at this point, it will take a miracle.


  • @cyanight said in 1940 Game:

    @SixUnder Another mistake in the file. You took an AA gun from India as a casualty. Again defender gets to chose casualties. The only time we don’t ask for an order of loss OOL is when they are wiped out. Use latest file.

    again max d, i do apologize for the assumption


  • @SixUnder Its ok, I thought maybe it might have been a mistake


  • @Gambler6 Hey you guys still playing this game or do you concede?

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Persia to India
            2 fighters moved from Queensland to Wake Island
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to 16 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in India
                Americans attack with 2 fighters
                Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
                    AA fire in India : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits
                    1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India
                Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
            1 fighter could not land in 16 Sea Zone and was removed
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 bombers and 4 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
                    1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Persia to West India
                  UK_Pacific take West India from Japanese
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern Persia to West India
            1 infantry moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  British take 98 Sea Zone from Germans
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Ceylon to Eastern Persia
            1 bomber, 1 fighter and 2 tactical_bombers moved from Persia to Eastern Persia
            1 infantry moved from 81 Sea Zone to Egypt
            1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            2 armour and 1 tactical_bomber placed in Persia
            2 artilleries placed in Iraq
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.67
    Americans : 2.00
    Chinese : -0.50
    AA fire in India : : -0.33
    Japanese : -1.00
    

    Savegame


  • @cyanight Italy is up


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Southern Italy
            1 infantry moved from 97 Sea Zone to Southern Italy
            2 carriers moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 submarines moved from 95 Sea Zone to 97 Sea Zone
            3 fighters moved from Normandy Bordeaux to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Gambler6 Anzac Up!

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
            1 bomber moved from Ceylon to India
    
        Combat - ANZAC
            Air Battle in India
                ANZAC attacks with 1 units heading to India
                Japanese launches 2 interceptors out of India
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/2 hits, 0.67 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - ANZAC
            1 bomber moved from India to Persia
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.67
    Attackers Fire,  : : -0.17
    AA fire in India : : -0.17
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: French round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - French
    

    Savegame


  • @iDOUGGERNAUT Germany up


  • @Gambler6 We have a pacific Victory, Good Game guys.

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