• @SixUnder Um why did you take a bomber as a hit? I edited the file.

  • '14 Customizer

    TripleA Manual Gamesave Post: Chinese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 bombers and 4 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
                    1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 mech_infantry
            EDIT: Adding units owned by Japanese to India: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.17
    

    Savegame


  • @SixUnder Another mistake in the file. You took an AA gun from India as a casualty. Again defender gets to chose casualties. The only time we don’t ask for an order of loss OOL is when they are wiped out. Use latest file.


  • @Gambler6 UK is up. Use latest file from my post above.


  • @cyanight said in 1940 Game:

    @SixUnder Um why did you take a bomber as a hit? I edited the file.

    i assumed max d would be your choice. not like it mattered either way at this point, it will take a miracle.


  • @cyanight said in 1940 Game:

    @SixUnder Another mistake in the file. You took an AA gun from India as a casualty. Again defender gets to chose casualties. The only time we don’t ask for an order of loss OOL is when they are wiped out. Use latest file.

    again max d, i do apologize for the assumption


  • @SixUnder Its ok, I thought maybe it might have been a mistake


  • @Gambler6 Hey you guys still playing this game or do you concede?

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Persia to India
            2 fighters moved from Queensland to Wake Island
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to 16 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in India
                Americans attack with 2 fighters
                Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
                    AA fire in India : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits
                    1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India
                Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
            1 fighter could not land in 16 Sea Zone and was removed
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 bombers and 4 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
                    1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Persia to West India
                  UK_Pacific take West India from Japanese
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern Persia to West India
            1 infantry moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  British take 98 Sea Zone from Germans
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Ceylon to Eastern Persia
            1 bomber, 1 fighter and 2 tactical_bombers moved from Persia to Eastern Persia
            1 infantry moved from 81 Sea Zone to Egypt
            1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            2 armour and 1 tactical_bomber placed in Persia
            2 artilleries placed in Iraq
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.67
    Americans : 2.00
    Chinese : -0.50
    AA fire in India : : -0.33
    Japanese : -1.00
    

    Savegame


  • @cyanight Italy is up


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Southern Italy
            1 infantry moved from 97 Sea Zone to Southern Italy
            2 carriers moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 submarines moved from 95 Sea Zone to 97 Sea Zone
            3 fighters moved from Normandy Bordeaux to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Gambler6 Anzac Up!

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
            1 bomber moved from Ceylon to India
    
        Combat - ANZAC
            Air Battle in India
                ANZAC attacks with 1 units heading to India
                Japanese launches 2 interceptors out of India
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/2 hits, 0.67 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - ANZAC
            1 bomber moved from India to Persia
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.67
    Attackers Fire,  : : -0.17
    AA fire in India : : -0.17
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: French round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - French
    

    Savegame


  • @iDOUGGERNAUT Germany up


  • @Gambler6 We have a pacific Victory, Good Game guys.


  • @cyanight said in 1940 Game:

    @Gambler6 We have a pacific Victory, Good Game guys.

    start another one up, have to do a best of three with these teams at least
    @cyanight @Gambler6 @iDOUGGERNAUT @Ferrousgryphon


  • @SixUnder sure we can go again


  • @SixUnder You guys can start another game. I’m going to focus on 1942 until GENCON.


  • @SixUnder I can go again. I don’t mind playing 1942 either.

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