@Lompestein Awesome work! Big thanks for including the .xcf’s and brushes as well, that should help others get a leg-up on their own projects.
Axis & Allies Anniversary upgraded version
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12 cards each would be good. But best to use up to four only to start with. ( This can be adjusted over time ) List the 12 cards on a chart 1-12 for each country.
At start of turn each country rolls 4 D12’s. The numbers you roll will match to the numbers on the chart you made. Then each country receives those 4 NA’s at start of game. In my game I only have 2 per country because Its going to also depend on the strength of the NA’s you have. Some of mine are just as good as having tech. You will need to adjust the strength of cards to in time.
Using these NA’s will spice up your game with nice small twists. I’ve been using them in my game now for 2 years.Here’s another designed card I made for my 3 Island group NO s in game. I’m not computer friendly and just need to figure out how to spread pic in top of card to have same size color around pic.
Easy IL ! -
I figured it out. Another card. Still needs a picture tweak. Anyway on my way now to pick up my 76 cards from printer. Will post pics later of them.
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@SS-GEN said in Axis & Allies Anniversary upgraded version:
12 cards each would be good.
What I mean is, take the Revised Edition for example…6 NAs for each power, and you already end up with Banzai Attacks and Non-Aggression Treaty to fill up the total…
“6. Banzai Attacks
When you begin an attack with only infantry, all those infantry attack on a 2. This also applies to any amphibious assault in which your attacking land units consist of only infantry.”How come this is a National Advantage…? Never ever was a story of success with these attacks…
The same for the Non-Aggression Treaty… 4 Infantry for free just like that…
Now imagine squeezing 12 NAs… you’ll end up with anything but NAs imo
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Well I do only have the 6 NA from Revised but tweaked. So your saying with Banzi attacks and 4 free Russian NAs should be in game as normal and not a NA and just add 2 more new ones ?
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@SS-GEN No, Im saying these are no NAs at all… Historically Banzai attacks were never successful… why give a 2 attack value to infantry?! My point is, you might get maybe 12 NAs for Germany but not for Japan or Russia for example without creating non sense NAs…
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But you have to even out cards for each country. They all should get 2-4 whether drawing or rolling for or what ever works for your game.
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@Dagon81 (et al), spitballing some Italian NA ideas:
Italian Alps
All Allied ground forces that invade Italy from France roll no dice for the first round of the subsequent combat there. They are still participants in the combat and may retreat at the end of the first round and be taken as casualties as normal.Industrial Latecomers
If you control Rome, during the ‘Collect Income’ phase of your turn you collect additional IPCs according to the below schedule:
Turn 1: +1 IPC
Turn 2: +2 IPC
Turn 3–> : +3 IPC‘Bassotto’ SPG/A
Your Artillery have M2 and may accompany Tanks on a blitz on a 1:1 basis.The Winter Line
The first time Italy is the target of an Allied amphibious invasion, place three German Infantry there for free before that combat is resolved.Bordeaux Sub Base:
If the Axis controlled both Rome and Paris at the start of your turn, during the ‘Mobilize Units’ phase of your turn you may choose one of the following:- Deploy 1 Sub in Sea Zone 7 at no cost, or
- Move all Italian Subs in Sea Zone 7 into France (they no longer occupy SZ 7), where they behave exactly like defenseless transports at sea. Return these Subs to SZ 7 at the start of your next turn.
Red Sea Flotilla
If there are no Allied units in Italian East Africa, during the ‘Purchase Units’ phase of your turn, you may roll a die for each enemy Transport and Destroyer in Sea Zone 57. On a roll of 1 or less, that unit is destroyed.Italian Civil War
If Italy is ever conquered by the allies, your unspent IPCs are discarded (do not give them to the conqueror).Eritrean Outpost
During the ‘Mobilize Units’ phase of your turn, you may always choose to place exactly one of your purchased Infantry units in Italian East Africa (no IC required), regardless of which power controls it. -
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Here’s some cards I got from printer. Printed on thinnest styrene sheets with rounded corners because other wise sharp points. Border cutting just a bit off but printer threw in 2 extra sets of 36 NA cards and 2 extra sets of 10 Tech cards. I can use the extra cards for US and UK on both sides.
Works for me. -
We used to have a guy about 8 years ago who was an expert on making NA’s he had posted a thread on them and they were voluminous ideas that were very good. But i cant remember his name
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Oh his name was Mr. Anderson
here is a typical post
he was the master of this
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Cool. Will look at these. Would need to see how much of an impact these would have on my game.
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@Imperious-Leader wow that second thread, in particular, is fascinating- I can’t believe nobody replied. Now that @Dagon81 has donated this aweseome card art, I think it’s time to incarnate @Mr-Andersson’s work…
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Another card.
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Alright, might do 12 cards for the major powers and 6 for Italy…might work without stretching too much what a National Advantage should be… Did a few already, the text and titles aren’t definitive…just drafts, but I’m happy with the ideas so far. Had to include Banzai Attacks and Non-Aggression Treaty at least for now.
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Last 3…now we have 12 NAs for the major powers and 6 for Italy plus 3 for China. what do you think?
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Dagon81,
Excellent addition to A&A50!
I was reading through your explanation expounding on the rules book and noticed that on page 4 Free France the part about Free French tokens isn’t completed in that the dice roll is not included. From you post:
** Whenever a non-occupied territory joins (through diplomacy) the Allies (Free France) /or is captured you place one Free French token on that territory. The more of these tokens on the board, the higher the probability other territories (and their units) join the Allies through diplomacy: At the end of each round you roll one die for each non-occupied Vichy territory and these join the Allies on a roll of the same value or lower than the number of tokens on the board.**
Please try to add this in your rules page.
Another thought I had was regarding Vichy France and the set up on page 5. The thought was that some French units remain in France as defenders similar to the French Navy units. Maybe half the force remains intact following the German invasion like 3 infantry, and 1 artillery, and one fighter. As the game progresses these units are able to be used by the German player that is if France isn’t liberated or they are destroyed in combat.
Please give these some thoughts. It would be appreciated if you could incorporated them into your manual.
Thanks,
A fellow A&A enthusiast -
There was one i remember that had a typo, it was fixed?
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@Imperious-Leader
The pages that I was able to download weren’t updated.Is there an updated version that I’m unaware of?
Thanks.
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@Dagon81
Dangon 81
I want to repeat how intriguing this A&A Expansion is. I can see a lot of thought and work went into them. Not to take away from your work but to enhance it.First this part of France on pages 4 & 5 needs to include the part explaining the dice roll and the French units joining the Free French specifically the portion blocked off below.
France is non playable, either Vichy France or the Free French Forces. Vichy French units just defend their territories on land battles and whenever an amphibious assault takes place from the sea zone with their sea units. Whenever a non-occupied territory joins (through diplomacy) the Allies (Free France) /or is captured you place one Free French token on that territory. The more of these tokens on the board, the higher the probability other territories (and their units) join the Allies through diplomacy: [At the end of each round you roll one die for each non-occupied Vichy territory and these join the Allies on a roll of the same value or lower than the number of tokens on the board.]
Joining the Allies means you can change the units for either US or UK equivalent units. The IPC income of these territories goes to the UK if its French West Africa or Madagascar. The occupied territories of France or Morocco-Algeria don’t join the Allies through diplomacy; these territories have to be captured.Second a Seabase and more units (possibly a second infantry unit, and an artillery unit) could be added to the setup table of the Madagascar territory.
Historically Madagascar was an island that was fought over defended by the Vichy French for the harbor at the northern tip of Madagascar. According to Wikipedia Imperial Japan wanted to occupy this for a naval base of operations and cutting off the Allies to the Indian Ocean.
I hope you are able to update the A&A Expansion manual, and incorporate my recommendations.
Thanks
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