@Littorio:
I have yet to manage to keep it alive. It really only seems to me that it is an option if the UK scrambles their fighters as you would otherwise be leaving a UK battleship damaged, which in my opinion doesn�t seem like a good trade-off. Am I overlooking something?
Are we talking about turn 1? Can you explain more fully what is happening on your turn 1?
I move the German battleship, as well as one of the Atlantic subs into 110, and supplement that with 3 fighters and 3 tactical bombers. I always manage to sink the English ships. It’s down to luck whether or not I have any surviving German ships, but I’ve always sunk the British fleet.
And by sinking the Royal Navy in sea zones 109, 110, and 111 using your five submarines, battleship, and air force, you’ve forced England into some hard decisions. The destroyer/transport in Canada might be trying to take out two German submarines. The Cruiser at Gibraltar has to decide between helping in the Mediterranean, or coming back home to attempt blocking some of Germany’s options with the cruiser & transport from the Baltic (and whatever Germany may have built on turn 1). German boats sitting in SZ110 (the cruiser, transport from the Baltic and any new boats built) can reach London for a Sealion, Gibraltar/Morocco to really activate Italy, or Novgorod from either SZ115 or 127. That could be a cruiser, fully loaded carrier, and 3 fully loaded transports showing up in either of those 3 theaters on Germany’s second turn.